Compromise regarding Div/Tier Drops

Compromise regarding Div/Tier Drops

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Posted by: Spartacus.3192

Spartacus.3192

Compromise between Checkpoints and Div/Tier Drops

So it seems problems are occurring with players grinding to division/tiers higher than they should be and so getting lots of blowout losses. Instead of implementing straight out Division and/or Tier (emerald/sapphire) drops, how about the following “soft” drops.

1. Amber: Currently you cannot lose pips or tiers. Make it so that if you lose THREE matches in a row you lose a pip. You still cannot lose tiers. People will still be able to grind to Emerald for a sense of progression.
2. Emerald/Sapphire. Currently you can lose pips but not tiers. Make it so that if you are at the start of a tier and lose THREE matches in a row you drop to the tier below. If you are at the bottom of the division and lose FIVE matches in a row you drop to the Division below.
NOTE: you cannot drop back to Amber.
3. Ruby/Diamond/Legend: Currently you can lose pips and tiers but not division. If you are at the bottom of the division and lose THREE matches in a row you drop to the Division below.

The above will only work if ANET also fixes its MM issues from Season 2.

Any thoughts?

Your typical average gamer -
“Buff my main class, nerf everything else. "

Compromise regarding Div/Tier Drops

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

While I don’t have anything against removing the safeguards, per say, I kind of feel if they are going to go that route, then they need to either:
A) drastically improve their team matching
or
B) remove rng altogether and eliminate any ability to play as anything less than a full 5-man queue.

You either want it actually competitive, or you don’t.

[Its] time to face up to the fact that you’re never going to have an actual competitive ladder of any kind with any sort of random solo queue. The fact that certain legendary tier players are repeatedly helping boost other players to legendary just for luls has proven this.

Its also time for a smart goddess forsaken filter, Anet.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Compromise regarding Div/Tier Drops

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Posted by: Ayrilana.1396

Ayrilana.1396

Just make it so you can always lose pips and tiers. This way the bottleneck occurs at the earlier divisions instead of Ruby and things get better as you progress.

Then they can place a cap of no more than two of one class can be on a team regardless as to whether any are in a pre-made. This of course won’t prevent players from switching to another class but it’s not like those that end up with 3+ one are willing to switch anyway.

(edited by Ayrilana.1396)