[Concept] Guild Halls.. On Steroids

[Concept] Guild Halls.. On Steroids

in PvP

Posted by: aussieheals.6843

aussieheals.6843

The Concept
Imagine guild halls .. on steroids. The hall is the home of your guild and meaningful to you because from nothing, you collectively designed and specked it out with fortifications, defensive capabilities and gave it that homely feeling with npcs and decorative s.

It could be a simple hall, an air ship, a small island etc, the options are endless but only limited by your guild size.

The Plot
Now imagine that hall, your home, thrown into a competitive game mode of all or nothing where victor takes the spoils & the defeated are left with a repair bill.

In this game mode there isn’t a win or lose scenario. Much like a dynamic pve event if the offending raid might not be able to take out the guild lord but might be able to complete a side objective of breaking into the armory (guild bank). Whereas the defender could choose to simply defend their keep or push forward and wipe out the entire offensive taking their materials and shinnies.

The Reason
The main reason is to add a game type to sPvP that would attract any player in the game no matter what section you focus in. It would attract to both male and female population (Dramatically increasing the sPvP population).

Taking the best from spvp and wvw, is this game mode hybrid where everyone is on an even playing field in regards to armor. The combat is meaningful and it naturally brings people together. The risks are great but the rewards are too tempting to not resist.

The Details
Guild Queue sizes range from 10 man guilds to 500 man guilds.
500 man guilds have full access to all build options whereas 10 man guilds are limited in build upgrade options. To keep games not being impossible i.e. you don’t want an impossibly strong keep where their is no way 10 man could even make a dent.

You could make things over the top dynamic by giving the offenders more than one way to break in, i.e. Digging under, the usual through the front gate, trogan horse mechanics etc etc.

To keep things from being too much work the ‘inner sanctum’ of the guild halls wont need repairs after battles but the external fortifications and offensive equipment will.

These are EXTREME concept ideas, I would just love to get a general feeling of the idea from the population & would love to add some of your improvements to the idea to the list.

I feel a lot of the mechanics would already exist in the guild wars 2 engine and thus not be an impossible project (not saying it isn’t extremely complex).

IGN: Aussie Archer

(edited by aussieheals.6843)