Concern about stronghold

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Posted by: Marcos.3690

Marcos.3690

I just watched the showmatch that has been played in the WTS stream and I must say that the timer is really unfun and anti-climax. A PvP game should never end because the time runs out.

I’m afraid the best tactic right now when you are ahead is to play deffensive for the last 2 minutes and wait for the timer win.

I think anet should remove the timer and increase the respawn time as the game goes longer.

Say no to timers!

(edited by Marcos.3690)

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Posted by: guardian.6489

guardian.6489

Agreed, the match was actually fun to watch and it felt like the timer cut the game short.

In general, I think stronghold is going to suffer if Anet tries to stuff it in Conquest’s box, increase the timer and give it a separate queue.

Retired Leader of TTS

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Totally. Im with you man

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Posted by: Neko.9021

Neko.9021

The Heroes probably need to get buffed as the time of the match goes on. People were slaying them on bunker builds. Since you rely on them to push the door down when your other NPCs aren’t cutting it, they need to be stronger.

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Posted by: butch.8136

butch.8136

Timers suck in conquest and everywhere else. It’s completely anticlimax. Please find a solution to this.

And at the same time give it a different queue. <3

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Posted by: Exedore.6320

Exedore.6320

I wouldn’t jump to that conclusion yet. There was hardly any supply being used, which is key to winning the game via a lord kill.

It was pretty boring to watch though. Oh boy, this team is killing NPCs. Now this team is summoning an NPC. Let’s watch the other team kill it!

Kirrena Rosenkreutz

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Posted by: sendmark.4731

sendmark.4731

The lack of comeback potential did concern me, increasing the timer could help there, make it a bit more attritional rather than one team snowballing the other, or sitting on a points lead.

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Posted by: witcher.3197

witcher.3197

They set it to 15 mins because they want to add this to the same que as conquest which is already a mistake.

Stronghold should be guild-only, 5v5, 25-30 min timer, and have its own que.

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Posted by: Marcos.3690

Marcos.3690

Removing the timer and increasing the respawns on late game would actually raise the comeback potential.

e.g if you are forced to deffend but you manage to wipe the entire enemy team you can rush their lord right away. But if there is a timer, the deffending team is going to lose eitherway.

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Posted by: Gandalf The Grey.1058

Gandalf The Grey.1058

They set it to 15 mins because they want to add this to the same que as conquest which is already a mistake.

Stronghold should be guild-only, 5v5, 25-30 min timer, and have its own que.

NOPE. 8v8 true GvG.

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Posted by: witcher.3197

witcher.3197

They set it to 15 mins because they want to add this to the same que as conquest which is already a mistake.

Stronghold should be guild-only, 5v5, 25-30 min timer, and have its own que.

NOPE. 8v8 true GvG.

GW2’s combat is balanced around 5v5s. This (really small) map also has tons of NPCs, anything above 5v5 would be chaotic and unplayable IMO.

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Posted by: Gandalf The Grey.1058

Gandalf The Grey.1058

They set it to 15 mins because they want to add this to the same que as conquest which is already a mistake.

Stronghold should be guild-only, 5v5, 25-30 min timer, and have its own que.

NOPE. 8v8 true GvG.

GW2’s combat is balanced around 5v5s. This (really small) map also has tons of NPCs, anything above 5v5 would be chaotic and unplayable IMO.

A little chaos isn’t such a bad thing. And yes you’re right it based around the idiotic idea that is should be 5v5 and should shun variability.

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Posted by: Flumek.9043

Flumek.9043

Lower hp for doors could also make it flow faster, which they can easily adjust.

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Posted by: Jayce.5632

Jayce.5632

when a gate is destroyed, adds 3:00 to game timer.

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Posted by: mistsim.2748

mistsim.2748

agreed. take out timer, it’s completely unnecessary. SH is meant to be a longer, more strategic game with lost of opportunity for turnarounds.

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Posted by: dank.3680

dank.3680

I don’t know about having no timer, but I agree that match was definitely cut too short. It was like it ended right at the start of the climax. I like the idea of adding time for some action. Or something like as long as lord is in combat the game wont end.

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Posted by: Serdoc.7261

Serdoc.7261

Either make the game timer longer, or buff Heroes + make summoning Heroes shorter.

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain