(edited by Weez.6315)
Concerns about Stronghold Cheese
WvW is a bit different as the stats potential is much higher than sPvP was designed for so I doubt it will true be as strong of an issue.
WvW is a bit different as the stats potential is much higher than sPvP was designed for so I doubt it will true be as strong of an issue.
Uhm since you dont need any specific Attribute to be effective with those traits it is for me the same issue.
You dont even need any Healpower for Shadows Rejuvenation, but hell there is even a pvp amulet with condition dmg and healpower.
In WvW you can spec for even more damage than in PvP but the chances are still pretty low to finish off a thief with those traits.
I agree OP it is worrysome.
If stealth or troll build thieves become too prominent they’ll be no end to the complaint threads on the forum. I just hope it doesn’t cause people to not play Stronghold.
But on the bright side if thieves become annoying in PvP then maybe the Shadow Arts line will get the nerfs that it so richly deserves.
I agree OP it is worrysome.
If stealth or troll build thieves become too prominent they’ll be no end to the complaint threads on the forum. I just hope it doesn’t cause people to not play Stronghold.
But on the bright side if thieves become annoying in PvP then maybe the Shadow Arts line will get the nerfs that it so richly deserves.
People already complain about stealth so it will be business a usual.
I agree OP it is worrysome.
If stealth or troll build thieves become too prominent they’ll be no end to the complaint threads on the forum. I just hope it doesn’t cause people to not play Stronghold.
But on the bright side if thieves become annoying in PvP then maybe the Shadow Arts line will get the nerfs that it so richly deserves.
People already complain about stealth so it will be business a usual.
Do people complain about it in sPvP though? Because its not that valuable in Conquest.
Sure they complain about it in WvW but Anet doesn’t care about that.
(edited by Johje Holan.4607)
Sure they complain about it in WvW but Anet doesn’t care about that.
Saying anet doesn’t give a kitten would sound more appropriate
I saw what they did to mesmers in wvw. And the change on stability coming…omg….
Traits im speaking of are:
Shadows Rejuvenation : This traits resets the thieves Healthbar in a matter of a few seconds while in stealth.
It is for me the counterpart to the notorious PU trait from the Mesmer before the nerf.
I dont understand how you can nerf PU but dont nerf Shadows Rejuvenation.Last Refuge : This trait prevents thieves at 25% health from dieing. I know there are many thieves that actually hate this trait cause it stealthes without control but in my experience 80% of the thieves in WvW survive only cause of this trait. They engage, nearly die, get automatically stealthed by this trait and escape. It doesnt matter how many mistakes thieves do, with this trait equiped they will always escape or be able to reset and join the fight again.
Since it is an AoE stealth all the thieves around get stealthed too.In Stronghold we will be able to stealth “important” npcs too, so this effect gets even stronger and will probably be omnipresent. I dont even want to imagine how a stronghold game would look like with the current state of traits to be honest.
What do you think?
AoE > Stealth.
Both of those things you mention can be countered. Believe it or not you can hit what you can’t see.
Traits im speaking of are:
Shadows Rejuvenation : This traits resets the thieves Healthbar in a matter of a few seconds while in stealth.
It is for me the counterpart to the notorious PU trait from the Mesmer before the nerf.
I dont understand how you can nerf PU but dont nerf Shadows Rejuvenation.Last Refuge : This trait prevents thieves at 25% health from dieing. I know there are many thieves that actually hate this trait cause it stealthes without control but in my experience 80% of the thieves in WvW survive only cause of this trait. They engage, nearly die, get automatically stealthed by this trait and escape. It doesnt matter how many mistakes thieves do, with this trait equiped they will always escape or be able to reset and join the fight again.
Since it is an AoE stealth all the thieves around get stealthed too.In Stronghold we will be able to stealth “important” npcs too, so this effect gets even stronger and will probably be omnipresent. I dont even want to imagine how a stronghold game would look like with the current state of traits to be honest.
What do you think?
AoE > Stealth.
Both of those things you mention can be countered. Believe it or not you can hit what you can’t see.
True. And invisible enemies can dodge. The Last Refuge trait also AoE blinds. You immediately start regenerating your health. Dieing with this build is only possible with either bad luck or being incompetent.
Traits im speaking of are:
Shadows Rejuvenation : This traits resets the thieves Healthbar in a matter of a few seconds while in stealth.
It is for me the counterpart to the notorious PU trait from the Mesmer before the nerf.
I dont understand how you can nerf PU but dont nerf Shadows Rejuvenation.Last Refuge : This trait prevents thieves at 25% health from dieing. I know there are many thieves that actually hate this trait cause it stealthes without control but in my experience 80% of the thieves in WvW survive only cause of this trait. They engage, nearly die, get automatically stealthed by this trait and escape. It doesnt matter how many mistakes thieves do, with this trait equiped they will always escape or be able to reset and join the fight again.
Since it is an AoE stealth all the thieves around get stealthed too.In Stronghold we will be able to stealth “important” npcs too, so this effect gets even stronger and will probably be omnipresent. I dont even want to imagine how a stronghold game would look like with the current state of traits to be honest.
What do you think?
AoE > Stealth.
Both of those things you mention can be countered. Believe it or not you can hit what you can’t see.
True. And invisible enemies can dodge. The Last Refuge trait also AoE blinds. You immediately start regenerating your health. Dieing with this build is only possible with either bad luck or being incompetent.
Also AoE > Stealth only when confined to a small area. In a more spread out area where it is not necessary to stand in a place you can just step out of the AoE.