Concerns about Stronghold Cheese

Concerns about Stronghold Cheese

in PvP

Posted by: Weez.6315

Weez.6315

You can say about Conquest whatever you want.

It´s boring. It´s always the same. It favors tanky metas etc

Many PvP Players think Celestial Amulets are the ultimate Cheese.

Well you haven´t roamed in WvW that much it seems. At the moment there are groups of 5 Condition thieves running around roflstomping everything. With 30 points in Shadowarts they are nearly invincible.

The Conquest mode prevents those stealthbuilds from being that op, from being that much used, but with stronghold there is a gamemode where u dont need to cap points.

So those builds that only annoyed roamers in wvw will annoy the whole pvp community soon. It´s no fun to play. It´s no fun to play against.

WvW players asked a long time ago to nerf those traits but it didn´t happen cause it had no impact to other parts of the game which will change now.

Traits im speaking of are:

Shadows Rejuvenation : This traits resets the thieves Healthbar in a matter of a few seconds while in stealth.
It is for me the counterpart to the notorious PU trait from the Mesmer before the nerf.
I dont understand how you can nerf PU but dont nerf Shadows Rejuvenation.

Last Refuge : This trait prevents thieves at 25% health from dieing. I know there are many thieves that actually hate this trait cause it stealthes without control but in my experience 80% of the thieves in WvW survive only cause of this trait. They engage, nearly die, get automatically stealthed by this trait and escape. It doesnt matter how many mistakes thieves do, with this trait equiped they will always escape or be able to reset and join the fight again.
Since it is an AoE stealth all the thieves around get stealthed too.

In Stronghold we will be able to stealth “important” npcs too, so this effect gets even stronger and will probably be omnipresent. I dont even want to imagine how a stronghold game would look like with the current state of traits to be honest.

What do you think?

Mimsy – On a crusade against PU and Phantasm builds!

(edited by Weez.6315)

Concerns about Stronghold Cheese

in PvP

Posted by: Bran.7425

Bran.7425

WvW is a bit different as the stats potential is much higher than sPvP was designed for so I doubt it will true be as strong of an issue.

Pets have been hidden due to rising Player complaints.

Concerns about Stronghold Cheese

in PvP

Posted by: Weez.6315

Weez.6315

WvW is a bit different as the stats potential is much higher than sPvP was designed for so I doubt it will true be as strong of an issue.

Uhm since you dont need any specific Attribute to be effective with those traits it is for me the same issue.
You dont even need any Healpower for Shadows Rejuvenation, but hell there is even a pvp amulet with condition dmg and healpower.

In WvW you can spec for even more damage than in PvP but the chances are still pretty low to finish off a thief with those traits.

Mimsy – On a crusade against PU and Phantasm builds!

Concerns about Stronghold Cheese

in PvP

Posted by: Johje Holan.4607

Johje Holan.4607

I agree OP it is worrysome.

If stealth or troll build thieves become too prominent they’ll be no end to the complaint threads on the forum. I just hope it doesn’t cause people to not play Stronghold.

But on the bright side if thieves become annoying in PvP then maybe the Shadow Arts line will get the nerfs that it so richly deserves.

Concerns about Stronghold Cheese

in PvP

Posted by: Bran.7425

Bran.7425

I agree OP it is worrysome.

If stealth or troll build thieves become too prominent they’ll be no end to the complaint threads on the forum. I just hope it doesn’t cause people to not play Stronghold.

But on the bright side if thieves become annoying in PvP then maybe the Shadow Arts line will get the nerfs that it so richly deserves.

People already complain about stealth so it will be business a usual.

Pets have been hidden due to rising Player complaints.

Concerns about Stronghold Cheese

in PvP

Posted by: Johje Holan.4607

Johje Holan.4607

I agree OP it is worrysome.

If stealth or troll build thieves become too prominent they’ll be no end to the complaint threads on the forum. I just hope it doesn’t cause people to not play Stronghold.

But on the bright side if thieves become annoying in PvP then maybe the Shadow Arts line will get the nerfs that it so richly deserves.

People already complain about stealth so it will be business a usual.

Do people complain about it in sPvP though? Because its not that valuable in Conquest.

Sure they complain about it in WvW but Anet doesn’t care about that.

(edited by Johje Holan.4607)

Concerns about Stronghold Cheese

in PvP

Posted by: Kicast.1459

Kicast.1459

Sure they complain about it in WvW but Anet doesn’t care about that.

Saying anet doesn’t give a kitten would sound more appropriate
I saw what they did to mesmers in wvw. And the change on stability coming…omg….

Concerns about Stronghold Cheese

in PvP

Posted by: TexZero.7910

TexZero.7910

Traits im speaking of are:

Shadows Rejuvenation : This traits resets the thieves Healthbar in a matter of a few seconds while in stealth.
It is for me the counterpart to the notorious PU trait from the Mesmer before the nerf.
I dont understand how you can nerf PU but dont nerf Shadows Rejuvenation.

Last Refuge : This trait prevents thieves at 25% health from dieing. I know there are many thieves that actually hate this trait cause it stealthes without control but in my experience 80% of the thieves in WvW survive only cause of this trait. They engage, nearly die, get automatically stealthed by this trait and escape. It doesnt matter how many mistakes thieves do, with this trait equiped they will always escape or be able to reset and join the fight again.
Since it is an AoE stealth all the thieves around get stealthed too.

In Stronghold we will be able to stealth “important” npcs too, so this effect gets even stronger and will probably be omnipresent. I dont even want to imagine how a stronghold game would look like with the current state of traits to be honest.

What do you think?

AoE > Stealth.

Both of those things you mention can be countered. Believe it or not you can hit what you can’t see.

Concerns about Stronghold Cheese

in PvP

Posted by: Weez.6315

Weez.6315

Traits im speaking of are:

Shadows Rejuvenation : This traits resets the thieves Healthbar in a matter of a few seconds while in stealth.
It is for me the counterpart to the notorious PU trait from the Mesmer before the nerf.
I dont understand how you can nerf PU but dont nerf Shadows Rejuvenation.

Last Refuge : This trait prevents thieves at 25% health from dieing. I know there are many thieves that actually hate this trait cause it stealthes without control but in my experience 80% of the thieves in WvW survive only cause of this trait. They engage, nearly die, get automatically stealthed by this trait and escape. It doesnt matter how many mistakes thieves do, with this trait equiped they will always escape or be able to reset and join the fight again.
Since it is an AoE stealth all the thieves around get stealthed too.

In Stronghold we will be able to stealth “important” npcs too, so this effect gets even stronger and will probably be omnipresent. I dont even want to imagine how a stronghold game would look like with the current state of traits to be honest.

What do you think?

AoE > Stealth.

Both of those things you mention can be countered. Believe it or not you can hit what you can’t see.

True. And invisible enemies can dodge. The Last Refuge trait also AoE blinds. You immediately start regenerating your health. Dieing with this build is only possible with either bad luck or being incompetent.

Mimsy – On a crusade against PU and Phantasm builds!

Concerns about Stronghold Cheese

in PvP

Posted by: Johje Holan.4607

Johje Holan.4607

Traits im speaking of are:

Shadows Rejuvenation : This traits resets the thieves Healthbar in a matter of a few seconds while in stealth.
It is for me the counterpart to the notorious PU trait from the Mesmer before the nerf.
I dont understand how you can nerf PU but dont nerf Shadows Rejuvenation.

Last Refuge : This trait prevents thieves at 25% health from dieing. I know there are many thieves that actually hate this trait cause it stealthes without control but in my experience 80% of the thieves in WvW survive only cause of this trait. They engage, nearly die, get automatically stealthed by this trait and escape. It doesnt matter how many mistakes thieves do, with this trait equiped they will always escape or be able to reset and join the fight again.
Since it is an AoE stealth all the thieves around get stealthed too.

In Stronghold we will be able to stealth “important” npcs too, so this effect gets even stronger and will probably be omnipresent. I dont even want to imagine how a stronghold game would look like with the current state of traits to be honest.

What do you think?

AoE > Stealth.

Both of those things you mention can be countered. Believe it or not you can hit what you can’t see.

True. And invisible enemies can dodge. The Last Refuge trait also AoE blinds. You immediately start regenerating your health. Dieing with this build is only possible with either bad luck or being incompetent.

Also AoE > Stealth only when confined to a small area. In a more spread out area where it is not necessary to stand in a place you can just step out of the AoE.