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#5 best gerdien in wurld
(edited by Saiyan.1704)
I remember condi being a 1v1 “cheese” build in dueling servers. When it got more popular among the community, the handful of players wanted it to be viable in a competitive aspect. Some got their desired wish while the oppose found the play style to be an utter annoyance. The main grievances came from the build’s ease of play, coupled with certain classes lack of tools to easily cope with condi in general.
I’m a firm believer of positive change. The vast amount of players should definitely have the tools to cope vs condition while the condi players (see build diversity) should choose how to deliver their damage. Every player should be able to make their own style work. Every class should have the tools they need to outplay said style. Here’s a short, general, history recap between the differences of condi in soloQ compared to how TeamQ manages it.
SoloQ in the past year.
TeamQ equivalent
The Present
SoloQ
TeamQ
I’m uncertain how conditions will be reworked but I just hope it’s done in such a way where Power classes can say “ok, fair enough” in a given encounter. Instead of a QQ “condi cheese” (subjective) rant we’ve been seeing on the forums.
/endthought
(edited by Saiyan.1704)
Your “proper” analysis gave me 3 stacks of bleed and torment
I’ll try to find some WWII pictures for added dramatic effects and illusions of genuinity.
I don’t know about anyone else but the balance concerning power vs. condi felt pretty spot on to me during S3.
i dont have probem regarding dmg by power or condi
the problem i think is the sustain some class and build have and even more with passive sustain abilities
“Instead of a QQ “condi cheese” (subjective) rant we’ve been seeing on the forums.”
In summer 2015, I did played condi mesmer (“Dal Dal Dal”).
The build was amazing. Everyone could use it and kill with a 98% ratio. The only I could not kill was the bright guyz that stop moving (torment) and attacking (confusions). Nobody could kill me in 1v1.
It was a condi cheese build. Of course, they nerf some traits so the confusions/blinds/torment, so now it’s harder to pull out even with new HoT spec.
The thing is, that build was stronger than it is now, but was considered cheeze. But the nerfed condi mesmer of today is in the META.
So, when I was trying to play that build with Trackful and friends, many did say some comment about the cheeze but love a lot my 1v2 on far… killing over and over players. Even 1v3. It was a great OP need to nerf classes.
But still, I was not able to get “credit” for my kills because of that “cheeze” aura.
Actually, “cheeze condis” are stacked in soloq or in teamq. So, that “old mentality” of cheeze for condis is gone or less prevalent than in the past.
We really need 1 or 2 “more” different classes that AOE cleanses with viable build, to balanced the conditions actually.
8/8 analysis.
Condi cheese is more about the balance of risk/reward or difficultly to play/reward.
Guild Wars 2 is a game aimed at attracting a casual population, that the pvp mode allows players who are new to pvp to jump in and feel accomplished on these relatively simple builds is not really a surprise if you give it some thought.
Condi’s won’t be going anywhere, if anything the rest of the classes need a meta condi build.
All that said, these ‘balance patches’ are a bit of a joke and tend to have little to no regard for longterm class ‘feel’ so who know’s what they’ll do with the condi balance.
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