Condi Reaper dmg pressure is absurdly OP
No problem with condi reaper. I with scrapper can engage him really easy. If they nerf his chill damage i can finally go to other builds. But if they do something with reaper dmg, they must give him something. For me: I was scare after I read patch notes, but reaper seems to be “balanced”.
So.. I start play scrapper. "
Before the patch I could beat reapers on my druid, havent had any propper duels after this patch, however I was watching nos necro stream from 29 jan where he on two occasions met up against a druid, nos had all cds and it was a stalemate fight, as fair 1v1 can be, i even felt the druid had the upper hand as the fight prolonged through propper management of abilities. Nos also got low and had to withdraw a bit. So Im sorry but i dont buy this reaper OP claim just yet when there r builds out there on par, and powercreep roams the land.
U just need to better rotate ur skills and let go of passive play, know the reaper inside out.
I used to be a power ranger, now not sure anymore
I think Spite might be a little bit too good – providing vulnerability that boosts Chill and all other sources of damage and acts as cover condition. I would probably re-consider Bitter Chill or putting ICD on Death’s Embrace minor.
But Druids have a fair chance in that 1v1, depending on node, even advantage.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I think Spite might be a little bit too good – providing vulnerability that boosts Chill and all other sources of damage and acts as cover condition. I would probably re-consider Bitter Chill or putting ICD on Death’s Embrace minor.
But Druids have a fair chance in that 1v1, depending on node, even advantage.
Which is why OP thread title of reaper being a-op holds little ground of reality and reeks of l2p
I used to be a power ranger, now not sure anymore
I will try to be as objective as possible.
I have necro as my second main, I mostly wvw’d with it but I have 283 games played and almost 1,000 hours spent on my necro.
The boon corruption is not balanced as it currently stands. If a necro TRAITS for corruptions (which most will) corrupt boon is on a TEN SECOND cooldown. Basic math skills dictate that necro is on average corrupting 1 boon per 3.5 seconds on a single skill (added in the .5s cast time). This frees necros from their usual signets in order to take more powerful utilities and heals.
I’m HOPING Anet’s idea was to give reaper a LITTLE buff but instead this allows reapers to take for instance “Spectral Armor” and/or “Spectral Walk” for a HUGE increase in their life force generation. This now makes them tanking behemoths (due to extreme life force generation) as well as HUGE condition damage dealers. Due to this new form of life force generation and no longer relying on signets, necros can now drop the trait line “Spite” which has “Signets of Suffering” for “Curses” which contains “Plague Sending”, “Master of Corruption”, and “Weakening Shroud”. This brings about a free 5 condition transfer, 1 free aoe boon corrupt on entering shroud, and aoe bleed on entering shroud.
All in all this more than doubles the necro’s life force generation, adds to their tanking ability, and adds to their mobility. I honestly feel as though they were balanced before the patch, much better than they are now. If you respond with ‘well this top teir guy went against this top teir guy and this person lost’ I’m going to ignore you. The game should not be balanced around the top 1%, the majority of players are not the top 1% even though many think they are.
Edit: Forgot to mention instead of traiting for shorter “corrupt boon” you can choose “Patch of corruption” to give you a 2x boon corruption on a 5 second cooldown in reaper shroud.
(edited by Allison The Strange.4519)
Also I forgot to mention… Ever since… well ever…. Spectral Armor: Gain life force as you take damge. REMOVED WHEN YOU ENTER DEATH SHROUD. Also applies protection.
It is NOT removed when you enter Death Shroud. If this was a ranger skill it’d get fixed in seconds >.>
No problem with condi reaper. I with scrapper can engage him really easy. If they nerf his chill damage i can finally go to other builds. But if they do something with reaper dmg, they must give him something. For me: I was scare after I read patch notes, but reaper seems to be “balanced”.
you do realize that scrapper has over the top sustain right
head here to discuss wvw without fear of infractions
If Necros are too strong because of corruption maybe they should change some skills to steal boons rather than corrupt them. Boon denial theme/role still very much there but with less pressure.
Another idea might be to move the boon corrupt on scepter AA to unholy feast instead.
If Necros are too strong because of corruption maybe they should change some skills to steal boons rather than corrupt them. Boon denial theme/role still very much there but with less pressure.
Another idea might be to move the boon corrupt on scepter AA to unholy feast instead.
There is actually very few necros who use scepter, it is a non issue. Most necros camp staff/shroud and only use their secondary set when everything else is on CD. Even then you don’t stand around spamming 1 for a single boon corrupt. What you propose would be yet another buff.
Edited for wording, I’m bad at grammer.
Also I forgot to mention… Ever since… well ever…. Spectral Armor: Gain life force as you take damge. REMOVED WHEN YOU ENTER DEATH SHROUD. Also applies protection.
It is NOT removed when you enter Death Shroud. If this was a ranger skill it’d get fixed in seconds >.>
Please not this again… It is fully intended that spectral skills dont get removed by entering Shroud. The tool tip is from a time where those effects didnt have an icd of 1 second and Anet never bothered to change it. But since you are probably one of those people that wont believe me here the update changes from that time (http://wiki.guildwars2.com/wiki/Game_updates/June_2013).
But going back to the topic at hand. I may be baised (since i dont really like the trait) but the deathly chill trait is what has to be looked at. Best would probably to simply rework it to something else.
(edited by Muchacho.2390)
Not to worry I’m sure someone will come up with a build that lasts a whole 7 seconds and claim it was a good patch for ele and they like how it is now. That was sarcastic but I’ve actually seen it in a couple of threads already sad state for ele and this game
Also I forgot to mention… Ever since… well ever…. Spectral Armor: Gain life force as you take damge. REMOVED WHEN YOU ENTER DEATH SHROUD. Also applies protection.
It is NOT removed when you enter Death Shroud. If this was a ranger skill it’d get fixed in seconds >.>
Please not this again… It is fully intended that spectral skills dont get removed by entering Shroud. The tool tip is from a time where those effects didnt have an icd of 1 second and Anet never bothered to change it. But since you are probably one of those people that wont believe me here the update changes from that time (http://wiki.guildwars2.com/wiki/Game_updates/June_2013).
But going back to the topic at hand. I may be baised (since i dont really like the trait) but the deathly chill trait is what has to be looked at. Best would probably to simply rework it to something else.
Can’t blame some1 for not knowing something that took place 2.5yrs ago and anet doesn’t bother updating a tool tip in that SHORT amount of time.
even as a necro main I have to say you are right.. the deathly chill trait is way over the top. it deals 30%-50% of the total damage output alone and thats ridicolus.. I really hate saying this but this necro trait needs a huge nerf..
but it is just this one trait look at power reaper no complains there
The irony people gloss over is that standard reaper builds barely changed or got anything this patch. Only addition was the scepter corrupt (for standard builds).
People typically run Scepter/Warhorn+ Staff. Spite/SR/Reaper, none of that changed except the scepter corrupt… That’s it… What happened is they gave a little more reason to finally drop Spite (which still hasn’t happened much) and gave some more class flavor (boon corruption) to daggers, which are still not being used much and are underutilized.
So basically “nothing changed” and Reapers are god mode.
The biggest changes that happened is that Ele no longer hard counters them entirely, but Thieves do a pretty good job at keeping them at bay now instead.
Yeah, spite could use a minor tone down, and sure, Chill could use a SMALL damage reduction (or base increase and lower scaling which would nerf it for might stackers), but yeah, if you break it down, the meta changed, not Necromancers. So they weren’t “over buffed”.
Warlord Sikari (80 Scrapper)
You know what changed? Amulets. People aren’t able to be as tanky anymore while Necros are inherantly tanky. Maybe i just suck but the only people i burst down are thieves and mesmers. I do however outlast most people.
I really don’t think nerfing deathly chill is the way to go since it would hurt us far too much in PvE. I’d rather see another solution like changing some boon corrupt skills to boon steal or something.
even as a necro main I have to say you are right.. the deathly chill trait is way over the top. it deals 30%-50% of the total damage output alone and thats ridicolus.. I really hate saying this but this necro trait needs a huge nerf..
but it is just this one trait look at power reaper no complains there
So? My power damage output when I ran the carrion frostfire build ranged from 25% to 50%. I never heard somebody complain about that.
You know what changed? Amulets. People aren’t able to be as tanky anymore while Necros are inherantly tanky. Maybe i just suck but the only people i burst down are thieves and mesmers. I do however outlast most people.
I really don’t think nerfing deathly chill is the way to go since it would hurt us far too much in PvE. I’d rather see another solution like changing some boon corrupt skills to boon steal or something.
or just boon removals
Reaper is IMHO in a decent spot as far as I can tell. It isn’t godmode in 1v1’s and can have problems with engi, reaper and DS-Ele.
It has really high DMG and good boonremoval, AoE and a bit of condi-cleanse in teamfights, but it doesn’t have the best sustain.
I think reaper has a clear and well defined role to find a spot in the current meta (boonremoval and can be built to be very very strong against other condition-builds). It counters some builds but gets countered by others (not hard counters IMO, which is a good thing. Like DS Ele hardcountered Necro before the patch to a point where the MU was just stupid, now it can actually be decided by skill).
It has clear strengths in teamfights but also has weaknesses that can be exploited.
Tried one for a few matches- I hate calling this, but Reaper is nasty. I press my Staff 3 skill and they get 5 conditions. 5. Logic?
Tried one for a few matches- I hate calling this, but Reaper is nasty. I press my Staff 3 skill and they get 5 conditions. 5. Logic?
That’s a pretty hasty decision to make. One could come to a ridiculous conclusion over how many effects steal has in a single button press too?
Necros eat noobs, that’s not really anything new. They don’t usually end up shining in better teams outside of their intended niche.
Warlord Sikari (80 Scrapper)
Except thats one, non-specific button. One very low cooldown, very easy to apply, aoe, unblockable ability. Its not uncommon for me to perma 11 condition someone for the 3-4 seconds they get to fight back. Not sure what Reaper needs, but its REALLY disgusting. I can fight as/against Thief, Ele, Mes, Engi, War, Guard, and Rev (kitten druids) but when its Reaper I can only fight as. There’s not enough condi cleanse to survive that kinda barrage. Not without group help. Will say it was very enjoyable though, to know anyone I saw was essentially just a free kill. Nice and relaxing.
Tried one for a few matches- I hate calling this, but Reaper is nasty. I press my Staff 3 skill and they get 5 conditions. 5. Logic?
With a wanderers amulet and Grenth runes (or maybe thorn runes, can’t remember) staff 3 could do 7k damage if not cleansed. Pretty high, but there are power bursts that are more deadly than that.
Taking a break from GW2 to play various
Nintendo games..
You know what changed? Amulets. People aren’t able to be as tanky anymore while Necros are inherantly tanky.
Loled so hard yea, necro have so many tanky abilities for sustain, so many dodges and blocks
DD
You know what changed? Amulets. People aren’t able to be as tanky anymore while Necros are inherantly tanky.
Loled so hard
yea, necro have so many tanky abilities for sustain, so many dodges and blocks
DD
In raw stats, Necros have always been super tanky. Amulets don’t change access to doges, blocks, etc., but they do affect “raw stats.”
Tried one for a few matches- I hate calling this, but Reaper is nasty. I press my Staff 3 skill and they get 5 conditions. 5. Logic?
With a wanderers amulet and Grenth runes (or maybe thorn runes, can’t remember) staff 3 could do 7k damage if not cleansed. Pretty high, but there are power bursts that are more deadly than that.
You’re missing why this is wrong. These are conditions. Cripple slows your movement, slow reduces your ability speeds, chill kills ability recharge and slows movement, poison reduces healing, immobilize disables movement, fear is control, bleed and burn are just damage, confusion discourage ability use, torment discourages movement, weakness reduces damage by 50% and endurance regeneration by 50%, taunt is another control (not available to necro, thank god), blind disables your next attack, and vulnerability increases all incoming damage. This is why its wrong. You should not be able to do this to someone and out damage a power spec. I can’t do this to you with power. I can’t terrify your skill usage or discourage you from moving, I can’t reduce your damage, I can’t goof your recharge times or ability queues. I can’t do anything like this without control abilities and my own conditions. I can do all these effects to someone permanently, still put out good overlapping damage from power and condi, and remain alive and tanky.
But I know people are going to argue. I’m fine with Necro/Reaper being strong I just wish people would stop trying to defend condition damage being this potent. If you step back for a second, you realize how utterly out of hand it is.
I’ll just leave this here, yes it’s against noobs, yes it doesn’t reflect high level game play, yes it’s embarasment for the game developers.
Tried one for a few matches- I hate calling this, but Reaper is nasty. I press my Staff 3 skill and they get 5 conditions. 5. Logic?
With a wanderers amulet and Grenth runes (or maybe thorn runes, can’t remember) staff 3 could do 7k damage if not cleansed. Pretty high, but there are power bursts that are more deadly than that.
You’re missing why this is wrong. These are conditions. Cripple slows your movement, slow reduces your ability speeds, chill kills ability recharge and slows movement, poison reduces healing, immobilize disables movement, fear is control, bleed and burn are just damage, confusion discourage ability use, torment discourages movement, weakness reduces damage by 50% and endurance regeneration by 50%, taunt is another control (not available to necro, thank god), blind disables your next attack, and vulnerability increases all incoming damage. This is why its wrong. You should not be able to do this to someone and out damage a power spec. I can’t do this to you with power. I can’t terrify your skill usage or discourage you from moving, I can’t reduce your damage, I can’t goof your recharge times or ability queues. I can’t do anything like this without control abilities and my own conditions. I can do all these effects to someone permanently, still put out good overlapping damage from power and condi, and remain alive and tanky.
But I know people are going to argue. I’m fine with Necro/Reaper being strong I just wish people would stop trying to defend condition damage being this potent. If you step back for a second, you realize how utterly out of hand it is.
No, instead, power will just hit you for harder and do it instantly, instead of giving you 8 seconds to react to it after being hit.
Yes, Power lacks some of the extra effects (even then, not totally true as many direct damage skills also provide one or more of the debuffs or boon-based mirrors). But once you’ve been hit, you can’t react to direct damage.
I’ll just leave this here, yes it’s against noobs, yes it doesn’t reflect high level game play, yes it’s embarasment for the game developers.
We get it, you’re in love with a video of a guy pwning lousy players. Lousy players don’t know how to defend, so I don’t know why you think this is an actual point.
(edited by Drarnor Kunoram.5180)
Reaper condi dmg was OP before, only that ele wasn’t affected against it, that’s why nobody realized it, ele cured them, or removed the condition with shouts… I only had problem against ele season 1, now Condi reaper will rule PvP. If NA has Reaper players, EU is doomed, the mesmers will loose 1vs1, they will loose so badly now, they will cry ( Reaper fire/chill dmg is so insane, makes you cry. Reaper now has more condi dmg than engi in any game mode, has insane stability, never ending boon corruption skills, 3 good and low timed skills that transfer conditions.
I even 2vs1 and win in pvp against normal players, against hardcore players I win 1vs1.
I think a zerk guardian (hardly, when you don’t have shroud life built up), or with condition removal build you can stop a necro.
Condition Warrior and Rev is very good, but necro is better, for example warrior have lots of boons and puts lots of condi on you, you use 2 skill that chills and transfers conditions on him, than you use shroud skill 2 boon corruption, u even blind them, they will have these conditions stacking on them: slow, confusion, torment, chill, fire, blind, fear, enfeeble, bleed, poison —> with stacks on them, did I mis a condition?! And the funny part, you even fear it 2 more times and ad even more condition stack, ele players have no chance in this meta any more, they will melt. No ele to protect the other players, they will melt to, Condi Reaper can put almost same amount of condi dmg on each enemy player
If meta goes on condi, ppl will make Rev and DH anti-condi builds. See warrior players, they are using condi to now.
The PvP will be so hard now for the 4 elite teams competing for the money. EU if goes with same 2 mesmer, 2 rev, 1 druid/scrapper, they might have a chance, but now they have to deal against the condi Reaper, and if it is in full shroud, or 1vs1 they will loose points, badly.
The era of the condi Reaper is comming, prepare!
(edited by LordOtto.2650)
Tried one for a few matches- I hate calling this, but Reaper is nasty. I press my Staff 3 skill and they get 5 conditions. 5. Logic?
With a wanderers amulet and Grenth runes (or maybe thorn runes, can’t remember) staff 3 could do 7k damage if not cleansed. Pretty high, but there are power bursts that are more deadly than that.
You’re missing why this is wrong. These are conditions. Cripple slows your movement, slow reduces your ability speeds, chill kills ability recharge and slows movement, poison reduces healing, immobilize disables movement, fear is control, bleed and burn are just damage, confusion discourage ability use, torment discourages movement, weakness reduces damage by 50% and endurance regeneration by 50%, taunt is another control (not available to necro, thank god), blind disables your next attack, and vulnerability increases all incoming damage. This is why its wrong. You should not be able to do this to someone and out damage a power spec. I can’t do this to you with power. I can’t terrify your skill usage or discourage you from moving, I can’t reduce your damage, I can’t goof your recharge times or ability queues. I can’t do anything like this without control abilities and my own conditions. I can do all these effects to someone permanently, still put out good overlapping damage from power and condi, and remain alive and tanky.
But I know people are going to argue. I’m fine with Necro/Reaper being strong I just wish people would stop trying to defend condition damage being this potent. If you step back for a second, you realize how utterly out of hand it is.
No, instead, power will just hit you for harder and do it instantly, instead of giving you 8 seconds to react to it after being hit.
Yes, Power lacks some of the extra effects (even then, not totally true as many direct damage skills also provide one or more of the debuffs or boon-based mirrors). But once you’ve been hit, you can’t react to direct damage.
I’ll just leave this here, yes it’s against noobs, yes it doesn’t reflect high level game play, yes it’s embarasment for the game developers.
We get it, you’re in love with a video of a guy pwning lousy players. Lousy players don’t know how to defend, so I don’t know why you think this is an actual point.
So you deny burn is a thing, and that all conditions apply supplementary crippling effects that reduce effectiveness? You deny that conditions are the more dangerous version of play? And you seem to deny that burning provides more damage than any power based attack could dream of. Interesting.
(edited by Serious Thought.5394)
Tried one for a few matches- I hate calling this, but Reaper is nasty. I press my Staff 3 skill and they get 5 conditions. 5. Logic?
With a wanderers amulet and Grenth runes (or maybe thorn runes, can’t remember) staff 3 could do 7k damage if not cleansed. Pretty high, but there are power bursts that are more deadly than that.
You’re missing why this is wrong. These are conditions. Cripple slows your movement, slow reduces your ability speeds, chill kills ability recharge and slows movement, poison reduces healing, immobilize disables movement, fear is control, bleed and burn are just damage, confusion discourage ability use, torment discourages movement, weakness reduces damage by 50% and endurance regeneration by 50%, taunt is another control (not available to necro, thank god), blind disables your next attack, and vulnerability increases all incoming damage. This is why its wrong. You should not be able to do this to someone and out damage a power spec. I can’t do this to you with power. I can’t terrify your skill usage or discourage you from moving, I can’t reduce your damage, I can’t goof your recharge times or ability queues. I can’t do anything like this without control abilities and my own conditions. I can do all these effects to someone permanently, still put out good overlapping damage from power and condi, and remain alive and tanky.
But I know people are going to argue. I’m fine with Necro/Reaper being strong I just wish people would stop trying to defend condition damage being this potent. If you step back for a second, you realize how utterly out of hand it is.
No, instead, power will just hit you for harder and do it instantly, instead of giving you 8 seconds to react to it after being hit.
Yes, Power lacks some of the extra effects (even then, not totally true as many direct damage skills also provide one or more of the debuffs or boon-based mirrors). But once you’ve been hit, you can’t react to direct damage.
I’ll just leave this here, yes it’s against noobs, yes it doesn’t reflect high level game play, yes it’s embarasment for the game developers.
We get it, you’re in love with a video of a guy pwning lousy players. Lousy players don’t know how to defend, so I don’t know why you think this is an actual point.
So you deny burn is a thing, and that all conditions apply supplementary crippling effects that reduce effectiveness? You deny that conditions are the more dangerous version of play? And you seem to deny that burning provides more damage than any power based attack could dream of. Interesting.
Wait wait…burn onChillblians? No wonder you’re screaming OP. You don’t even realize where things are coming from.
First off, Burning from a necro is hardly anything to be scared of. High stacks just don’t happen.
Conditions are no more or less dangerous than direct damage unless you don’t pay attention to where they come from. This is evidenced by the fact you constantly see people calling condition builds “passive,” but interestingly don’t say the same thing about Stuns or Dazes. The reason why is because so many players actually have no idea where the conditions are coming from. They don’t recognize that just because a skill doesn’t have a massive damage number immedietly pop up or disable all of their skills doesn’t mean it’s not dangerous.
Good lord, you are arrogant. Burn on Reaper Shroud 1, burn on converting Aegis, on Plague Signet/Deathly Swarm/Staff 4 if you have any. The Reaper build I play takes maybe one or two seconds to ramp up, then pound out a healthy hard to cleanse (near impossible) 8-10k condition damage per second. My condi engi can’t match that in its dream. Stop defending something this strong. When I land a power skill, you never get a 50% damage reduction. When I land a power skill, I never make your abilities queue 50% slower. When I land a condi skill, I kill your endurance, damage, move speed, and defense. Permanently. No ramp time. Condis USED to ramp, now its just “yo here, suck kitten”.
The Reaper build I play takes maybe one or two seconds to ramp up, then pound out a healthy hard to cleanse (near impossible) 8-10k condition damage per second. My condi engi can’t match that in its dream.
Can you show me a build and the (2 second) skill rotation of that build? Statements like these are very enlightening.
Stop defending something this strong. When I land a power skill, you never get a 50% damage reduction. When I land a power skill, I never make your abilities queue 50% slower.
Tell me what is a “power skill” by your definition? Is fierce blow one? Blade trail? spinal shivers?
The Reaper build I play takes maybe one or two seconds to ramp up, then pound out a healthy hard to cleanse (near impossible) 8-10k condition damage per second. My condi engi can’t match that in its dream.
Can you show me a build and the (2 second) skill rotation of that build? Statements like these are very enlightening.
Indeed. Especially since 10k DPS damage in PvE requires serious ramp up time and investment. In full Ascended Vipers gear, I think I’ve maxed at around 7k DPS (total, not just condition). Granted, I wasn’t in a raid setting with the support that usually brings, and I’m only counting per-target, but that should be significantly higher than what can be accomplished in PvP, especially against opponents that actually try to defend themselves..
The Reaper build I play takes maybe one or two seconds to ramp up, then pound out a healthy hard to cleanse (near impossible) 8-10k condition damage per second. My condi engi can’t match that in its dream.
Can you show me a build and the (2 second) skill rotation of that build? Statements like these are very enlightening.
Indeed. Especially since 10k DPS damage in PvE requires serious ramp up time and investment. In full Ascended Vipers gear, I think I’ve maxed at around 7k DPS (total, not just condition). Granted, I wasn’t in a raid setting with the support that usually brings, and I’m only counting per-target, but that should be significantly higher than what can be accomplished in PvP, especially against opponents that actually try to defend themselves..
Correct me if I’m wrong but doesn’t PvE necro don’t use reaper? My guildmate can hit 27k bleeds, not including poison or torment. One raid we had 2 condi necros, together they achieved the ! amount of bleeding.
Puts that 1,500 cap to shame when 1 necro can go over 100 stacks of bleeding in PvE.
Dat power creep.
(edited by Nova Stiker.8396)
The Reaper build I play takes maybe one or two seconds to ramp up, then pound out a healthy hard to cleanse (near impossible) 8-10k condition damage per second. My condi engi can’t match that in its dream.
Can you show me a build and the (2 second) skill rotation of that build? Statements like these are very enlightening.
Indeed. Especially since 10k DPS damage in PvE requires serious ramp up time and investment. In full Ascended Vipers gear, I think I’ve maxed at around 7k DPS (total, not just condition). Granted, I wasn’t in a raid setting with the support that usually brings, and I’m only counting per-target, but that should be significantly higher than what can be accomplished in PvP, especially against opponents that actually try to defend themselves..
Correct me if I’m wrong but doesn’t PvE necro don’t use reaper? My guildmate can hit 27k bleeds, not including poison or torment. One raid we had 2 condi necros, together they achieved the ! amount of bleeding.
Puts that 1,500 cap to shame when 1 necro can go over 100 stacks of bleeding in PvE.
Dat power creep.
PvE Necro uses Reaper. The main thing in Raid situations is that you have someone healing the Jagged Horrors from Lich Form and Death Nova, letting you stack up obscene amounts of bleeds. The reason for Reaper is the better Shroud (whirl finisher is very nice in fire fields) and Decimate Defenses.
Raids are very much out of the ordinary, though. You will never get anywhere close in regular play. Plus, Epidemic bouncing is extremely powerful, but again, just a Raid thing.
The Reaper build I play takes maybe one or two seconds to ramp up, then pound out a healthy hard to cleanse (near impossible) 8-10k condition damage per second. My condi engi can’t match that in its dream.
Can you show me a build and the (2 second) skill rotation of that build? Statements like these are very enlightening.
Indeed. Especially since 10k DPS damage in PvE requires serious ramp up time and investment. In full Ascended Vipers gear, I think I’ve maxed at around 7k DPS (total, not just condition). Granted, I wasn’t in a raid setting with the support that usually brings, and I’m only counting per-target, but that should be significantly higher than what can be accomplished in PvP, especially against opponents that actually try to defend themselves..
Correct me if I’m wrong but doesn’t PvE necro don’t use reaper? My guildmate can hit 27k bleeds, not including poison or torment. One raid we had 2 condi necros, together they achieved the ! amount of bleeding.
Puts that 1,500 cap to shame when 1 necro can go over 100 stacks of bleeding in PvE.
Dat power creep.
How?
Herald of Ventari
The Reaper build I play takes maybe one or two seconds to ramp up, then pound out a healthy hard to cleanse (near impossible) 8-10k condition damage per second. My condi engi can’t match that in its dream.
Can you show me a build and the (2 second) skill rotation of that build? Statements like these are very enlightening.
Indeed. Especially since 10k DPS damage in PvE requires serious ramp up time and investment. In full Ascended Vipers gear, I think I’ve maxed at around 7k DPS (total, not just condition). Granted, I wasn’t in a raid setting with the support that usually brings, and I’m only counting per-target, but that should be significantly higher than what can be accomplished in PvP, especially against opponents that actually try to defend themselves..
Correct me if I’m wrong but doesn’t PvE necro don’t use reaper? My guildmate can hit 27k bleeds, not including poison or torment. One raid we had 2 condi necros, together they achieved the ! amount of bleeding.
Puts that 1,500 cap to shame when 1 necro can go over 100 stacks of bleeding in PvE.
Dat power creep.How?
Epidemic bouncing (Epidemic boss, then Epidemic the mob) and mass Jagged Horrors being kept alive via healers.
Nothing you will realistically see outside of a raid.
The Reaper build I play takes maybe one or two seconds to ramp up, then pound out a healthy hard to cleanse (near impossible) 8-10k condition damage per second. My condi engi can’t match that in its dream.
Can you show me a build and the (2 second) skill rotation of that build? Statements like these are very enlightening.
Indeed. Especially since 10k DPS damage in PvE requires serious ramp up time and investment. In full Ascended Vipers gear, I think I’ve maxed at around 7k DPS (total, not just condition). Granted, I wasn’t in a raid setting with the support that usually brings, and I’m only counting per-target, but that should be significantly higher than what can be accomplished in PvP, especially against opponents that actually try to defend themselves..
Correct me if I’m wrong but doesn’t PvE necro don’t use reaper? My guildmate can hit 27k bleeds, not including poison or torment. One raid we had 2 condi necros, together they achieved the ! amount of bleeding.
Puts that 1,500 cap to shame when 1 necro can go over 100 stacks of bleeding in PvE.
Dat power creep.How?
Epidemic bouncing (Epidemic boss, then Epidemic the mob) and mass Jagged Horrors being kept alive via healers.
Nothing you will realistically see outside of a raid.
The bosses hit like nothing, can be aggroed by a number, only have gimmicky attacks to avoid plus they are slow and the mobs are no threats what-so-ever.
You can have 20+ jagged horrors running around, each hitting 8 seconds of bleeding. They attack nearly every second on slow targets. The minions alone can easily reach 100 stacks of bleeding.
It’s a raid thing because ArenaNet cannot design raid bosses. They are 99% gimmick attacks, 1% real enemies.
(edited by Nova Stiker.8396)
Also I forgot to mention… Ever since… well ever…. Spectral Armor: Gain life force as you take damge. REMOVED WHEN YOU ENTER DEATH SHROUD. Also applies protection.
It is NOT removed when you enter Death Shroud. If this was a ranger skill it’d get fixed in seconds >.>
Death Shroud: https://wiki.guildwars2.com/wiki/Death_Shroud
Reaper’s Shroud: https://wiki.guildwars2.com/wiki/Reaper's_Shroud
Spectral Armor: http://wiki.guildwars2.com/wiki/Spectral_Armor
It works as intended.
No bugs at all, cause Death Shroud is not Reaper’s Shroud.
also: there’s a fix for Death Shroud too, dated 2013… they just forget tooltip.
https://www.youtube.com/watch?v=WKBKak4gU0g