Condi Wars 2

Condi Wars 2

in PvP

Posted by: Saiyan.1704

Saiyan.1704

broken forum is broken

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Condi Wars 2

in PvP

Posted by: zapv.8051

zapv.8051

As many others have said, the only condition that needs slight tuning right now is burning (I do mean slight, like a 10% shave or so). Even then, conditions still seem pretty weak because they have the same problems they’ve always had in teamfights. Basically, conditions are good in 1vs1 and 2vs2, but as soon as there are multiple eles, guards, and warriors around they become subpar because of the absurd amount of aoe cleansing. Now that classes have even more access to condition removal because of traits, I see no reason as to why you shouldn’t have 2-3 condition removals in every build. This, along with proper dodging and usage of your other defenses is plenty enough to deal with these builds.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Condi Wars 2

in PvP

Posted by: desertleaf.5403

desertleaf.5403

Yes we are playing the same game. Its not hard to hit 10 k burning and keep it for 3 seconds long. (30,000 dmg = dead) If i told how to do this, then we would see everyone run it and pvp would be a nightmare… I dont want that happening.

But ill tell you because pvp is that much kitten right now.

guardian can hit 3 stacks of burning in 3 different skills. Scepter smite will add more burning frequently. Thats 9 stacks of burning reaching 9987 burning. Not to mention you crit will refresh your torch, allowing you to throw 6 stacks of burning nearly imeediately. Thats 15 stacks of fire….. Youre dead.

And the highest condition stats a guardian can achieve is 1,800 condi stat.

From vitality conversion from runes, power conversion from traits, increase fire by trait.
1 hit of fire is 905 dmg passive of justice.

Go figure, and think for yourself. Straight dead in spike from one character.

Condi Wars 2

in PvP

Posted by: Aomine.5012

Aomine.5012

Go create a Minion Bunker Necro and see all those condition spammers melt themselves.
It is priceless! Try it!

It’s good that the new MM Necro actually counters burn Guardian, burn Ele, zerk thief, zerk Mes, and conditino Engi!

An underdog class countering 5 Meta classes right now? Priceless!

Condi Wars 2

in PvP

Posted by: Robin Skyshroud.1863

Robin Skyshroud.1863

FYI….. Guardians can do 4k – 10 K fire condition per second.

Power builds are not as strong with this New Setup. Condition Builds can run in circles while you burn by 10K fire ( BEFORE ARMOR).

You heard correctly. You can keep chasing with your power builds, or keep shooting with all that effort.

I’ll just get 1 shot of fire in you and ill run my kitten off while you die.

Condition Removal??? Well, Guess again. I can apply conditions way quicker than your 30 second cool down.

THIS GAME IS kittenG BROKEN. Armor needs to factor in Condition damage as the quickest and EASIEST FIX.

FOREVER BETA 2 : CONDI WARS EDITION!


P.S. – Pre-purchased HoT and I got this mess.

Do we play the same game?

Condi build’s can’t run in circle anymore thanks to the nerf in condition durations. Everyone is basically forced to use Balthazar runes because of it, even then, burns don’t last long. They’re suppose to deliver quicker damage than Bleeds.

Necro transfers conditions to enemies
Medi zerk guards have self + team cleanses
Shout guards have lots of team cleanses
Ele’s have numerous self cleanses, not counting their DS trait.
Wars have Stances and self cleanses on adrenaline usage.
Ranger transfers conditions to pets and can be invuln to attacks.

(don’t use other classes)

Tell me, which team are you on that can’t handle burns (not conditions) builds?

Saiyan, you clearly don’t play condi then. Trap ranger can run in circles. Mesmer can run in circles. Even a warrior can run in circles doing condi.

It doesn’t take a math matician or a software engineer to tell you that conditions can be applied more frequently than any remove in this game.

Condi Wars 2

in PvP

Posted by: TyPin.9860

TyPin.9860

Where in the world does it make sense to be able to remove all conditions? Of course there is a more frequent application than removal. Can you remove all Power damage after it was applied? No you can’t. Why shouldn’t it be the same for condition builds.

I do agree, and ANet does agree too, that condition damage is a bit too strong atm. Be it so, it only plays a bigger role in 1v1 to 2v2 encounters.

But this is the perfect time for all the condition haters to pop up again and come up with the same nonsensical proposals as they always did (like Armor effecting condition damage and such). This simply makes no sense. It goes completely against the concept of conditions.

Also, you don’t need to run a million condition cleanses on all members of your team. If you have one or two guys with AoE cleanses, than conditions are not an issue at all.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Condi Wars 2

in PvP

Posted by: Robin Skyshroud.1863

Robin Skyshroud.1863

Where in the world does it make sense to be able to remove all conditions? Of course there is a more frequent application than removal. Can you remove all Power damage after it was applied? No you can’t. Why shouldn’t it be the same for condition builds.

Power can be removed after it is applied… Warrior and Ranger both have skill that force all physical damage to 0. Invulnerability does the same thing; however conditions still are in effect unlike power.

This is all in the matter of, have you thought of every possibility?

Simply said, conditions are very very unbalanced right now for PvP. Nothing ever bothers PvE.

Condi Wars 2

in PvP

Posted by: SlayerSixx.5763

SlayerSixx.5763

Saiyan, you clearly don’t play condi then.

Usofunni

Condi Wars 2

in PvP

Posted by: Gryph.8237

Gryph.8237

While I agree that burning is ridiculous and that classes like the engie can stack burning and bleeding very quickly, and guardians doing 4-10k a tick of burning are overwhelming, the spike dmg from mesmers, coupled with stealth hurts the game just as much. Rampage on warrior builds is also overwhelming at times.

I just wish defense meant something in this game, esp vs spike dmg. 3k armor just means so little vs 3k plus attack on spamable skills.

The only reason my class has any space in this meta is that I can pass condis back to the caster, who usually have trouble with their own condis

Condi Wars 2

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

If you want to be able to keep yourself condition-free, you’re too biased to be involved in a discussion about conditions.

If there’s a problem, it’s that condition cleansing and condition application are in an arms race, and solving a spam problem would require a very sharp reduction in both. Including on runes/sigils/etc. And while they’re at it, they can reduce the number of boons flying around as well. But I doubt any of that will happen.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Condi Wars 2

in PvP

Posted by: Saiyan.1704

Saiyan.1704

FYI….. Guardians can do 4k – 10 K fire condition per second.

Power builds are not as strong with this New Setup. Condition Builds can run in circles while you burn by 10K fire ( BEFORE ARMOR).

You heard correctly. You can keep chasing with your power builds, or keep shooting with all that effort.

I’ll just get 1 shot of fire in you and ill run my kitten off while you die.

Condition Removal??? Well, Guess again. I can apply conditions way quicker than your 30 second cool down.

THIS GAME IS kittenG BROKEN. Armor needs to factor in Condition damage as the quickest and EASIEST FIX.

FOREVER BETA 2 : CONDI WARS EDITION!


P.S. – Pre-purchased HoT and I got this mess.

Do we play the same game?

Condi build’s can’t run in circle anymore thanks to the nerf in condition durations. Everyone is basically forced to use Balthazar runes because of it, even then, burns don’t last long. They’re suppose to deliver quicker damage than Bleeds.

Necro transfers conditions to enemies
Medi zerk guards have self + team cleanses
Shout guards have lots of team cleanses
Ele’s have numerous self cleanses, not counting their DS trait.
Wars have Stances and self cleanses on adrenaline usage.
Ranger transfers conditions to pets and can be invuln to attacks.

(don’t use other classes)

Tell me, which team are you on that can’t handle burns (not conditions) builds?

Saiyan, you clearly don’t play condi then. Trap ranger can run in circles. Mesmer can run in circles. Even a warrior can run in circles doing condi.

It doesn’t take a math matician or a software engineer to tell you that conditions can be applied more frequently than any remove in this game.

Those classes could run around while their conditions do the work for them, if they’re not cleansed off. That said, my reply was still bias and 1 sided so I do apologize in that regards.

What I don’t take back is the amount of condi cleanses this game has. You say it’s less than the amount of condition applications classes have but I argue that it isn’t. Especially syncronized, self-sustaining teams where one class skill cleanses his entire team.

Yes we are playing the same game. Its not hard to hit 10 k burning and keep it for 3 seconds long. (30,000 dmg = dead) If i told how to do this, then we would see everyone run it and pvp would be a nightmare… I dont want that happening.

But ill tell you because pvp is that much kitten right now.

guardian can hit 3 stacks of burning in 3 different skills. Scepter smite will add more burning frequently. Thats 9 stacks of burning reaching 9987 burning. Not to mention you crit will refresh your torch, allowing you to throw 6 stacks of burning nearly imeediately. Thats 15 stacks of fire….. Youre dead.

And the highest condition stats a guardian can achieve is 1,800 condi stat.

From vitality conversion from runes, power conversion from traits, increase fire by trait.
1 hit of fire is 905 dmg passive of justice.

Go figure, and think for yourself. Straight dead in spike from one character.

No experienced Guardian will Ever pop all of his heavy burst, long cd skills at once lest he knows it isn’t going to get completely countered by a single condi cleanse…. the best guardians conserve these skills as long as they can before using them one at a time.

Everyone knows the Radiance tree line is meant for single targets while the Zeal line is meant for groups play. Saying one is better than the other will lead to another debate that this thread doesn’t need. You’re more than welcome to make a thread in the Guardian forums so I can convince you and others just how terrible your burn guard “pop all burst” strategy is.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Condi Wars 2

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

Condis are no problem, that’s why already after the big condi-hype, condition-builds in competetive play get fewer and fewer and players often choose to skill less condi-removal because of it (Engis are taking wrench instead of E-Gun, Mesmers go illusions/chaos instead of inspiration, Thief’s go crit strikes instead of shadow arts etc.

Condis got buffed and some builds using conditions got buffed as well, but full condition with rabid amu/settlers amu or sth. like that are still pretty rare….

Condi Wars 2

in PvP

Posted by: TyPin.9860

TyPin.9860

Where in the world does it make sense to be able to remove all conditions? Of course there is a more frequent application than removal. Can you remove all Power damage after it was applied? No you can’t. Why shouldn’t it be the same for condition builds.

Power can be removed after it is applied… Warrior and Ranger both have skill that force all physical damage to 0. Invulnerability does the same thing; however conditions still are in effect unlike power.

This is all in the matter of, have you thought of every possibility?

Simply said, conditions are very very unbalanced right now for PvP. Nothing ever bothers PvE.

If you try to apply conditions to an invulnerable target, they will fail as well. Why do people make the same mistake over and over again? It works exactly like power damage application. Only difference is that power is applied instantly and condition damage is delayed. Also, Warrior has a skill that doesn’t allow conditions to be applied. Pretty much like the skills you mentioned for direct damage.

However, that all is not important to my actual point, because you failed to prove that all power damage can be removed. As people are under the impression, that all conditions damage should be removable. So my point still stands. Please try to stay on topic.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Condi Wars 2

in PvP

Posted by: TyPin.9860

TyPin.9860

Those classes could run around while their conditions do the work for them, if they’re not cleansed off.

This expression is very misleading. If you apply that syntax, one could also say that power damage does the work for the player or that stuns and dazes do the work for the player. Conditions still need to be applied the same way power damage and hard CC needs to be applied. Only difference are the often delayed or stretched out effects of conditions, which put people under the impression, that the condition is working on them and not the actual opponent. But this is where the big misconception lies.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!