Condi clear on some classes is too strong.
and where’s the problem?
its the same as if you would complain about thougness or healing skills when running a burst build…
its just rudicilous if you try to take down a water ele with conditions, way easier to counter them with burst damage.
(edited by CJay.4067)
We already got the 5 sec cooldown nerf. When all classes get 5 sec cooldown on cond application we can talk more nerfs…
Consigliere
The Dragoon Brotherhood
This is not true. Condi is still powerful if you can reapply it fast enough. Using a condi ranger I know that I would be overpowered if people could not remove my conditions. However, if it is too much the producers may fix it.
and where’s the problem?
its the same as if you would complain about thougness or healing skills when running a burst build…
its just rudicilous if you try to take down a water ele with conditions, way easier to counter them with burst damage.
The problem is classes that are not engineers and can’t trivially reapply a host of conditions are completely shut down in pressure, and both eles and guardians do it aoe for the team whereas toughness stacking users do not extend that anti-power build benefit to their entire team, just themselves.
Conditions and cleansing was made badly and will take months if not years more balance to reach a respectable place.
/endthread
Look at their base HP and you will understand why they got such a good condition removal…
Condi removal is perfectly fine as is. With engi, necro, or ranger I can easily pressure through 1-2 enemies condi removal very early in a team fight. People who manage condi removal very well are hard to kill, but that is exactly how they built themselves to be. 1v1 I have no problem kill the average ele 1v1 with conditions, just takes knowing your class very well and CCing properly.
Look at their base HP and you will understand why they got such a good condition removal…
Standard bunker build is 16 to 17k hp…..same as bunker ranger or engineer.
Warrior actually have too little condi removal in comparison to other classes. If you don’t believe me try to tank against a player that uses conditions for 10 minutes max as a warrior. You will find that you cannot remove them fast enough.
Look at their base HP and you will understand why they got such a good condition removal…
Standard bunker build is 16 to 17k hp…..same as bunker ranger or engineer.
you wrote about the ele. and the standard bunker ele is far from 16k or 17k hp. its more about 13,8k-14k.
Champion- Magus, Shadow, Illusionist, Hunter
My feeling when people say condis aren’t sticky is usually that they either a) don’t melee or b) they’ve never fought an Engie who knows what he’s doing. Condi bombs from well-played Necros can be scary as well.
As I said in a previous thread about the exact same issue, the balance between condition damage and condition cleansing is completely off. Condition cleansing is balanced against the best condition damage professions, which makes professions that aren’t top tier in condition damage completely useless when they try to run a condition build.
This needs to be looked at. All professions have two stats and most have at least one weapon dedicated to condition damage, a condition build should therefore be viable for all professions. Not the same, mind you; but certain professions should not be completely incapable of damaging others with condition damage because of the huge discrepancy between damage and cleansing.
Not to mention eles have to fully spec in water and arcana to get all you mentioned.
Not to mention eles have to fully spec in water and arcana to get all you mentioned.
Every ele specs 20-30 into arcana.
Look at their base HP and you will understand why they got such a good condition removal…
Standard bunker build is 16 to 17k hp…..same as bunker ranger or engineer.
Sry but you are completely wrong in PvP.PvE, I have 16k Hp wearing Full Berserker Gear with divinity runes and run 10 air, 30 water,30 arcane. On PvP, no way you could get that with Cleric or Valkyrie Amulet, the max I can reach with Valkyrie is 14500 HP with Runes of Earth. Don’t know where you get that number from but try it yourself if you don’t believe me. Again, with that setup, they are not able to kill you AT ALL, unless you are a bad player or run glass cannon build.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
Look at their base HP and you will understand why they got such a good condition removal…
Standard bunker build is 16 to 17k hp…..same as bunker ranger or engineer.
you wrote about the ele. and the standard bunker ele is far from 16k or 17k hp. its more about 13,8k-14k.
You’ve got 30 in water, and you can use either cleric or pvt amulets.
My feeling when people say condis aren’t sticky is usually that they either a) don’t melee or b) they’ve never fought an Engie who knows what he’s doing. Condi bombs from well-played Necros can be scary as well.
Show me a single video of a necro even scratching a competent bunker ele. You will never build up more than 4 stacks at a time on an ele that knows to manage his cleanses well and dodge the REALLY slow scepter #2 and dagger #5 skills.
(edited by Zenith.7301)
The Necro doesn’t even need to touch the ele directly, he can spam up condis on someone else and Epi off.
Look at their base HP and you will understand why they got such a good condition removal…
Standard bunker build is 16 to 17k hp…..same as bunker ranger or engineer.
you wrote about the ele. and the standard bunker ele is far from 16k or 17k hp. its more about 13,8k-14k.
You’ve got 30 in water, and you can use either cleric or pvt amulets.
My feeling when people say condis aren’t sticky is usually that they either a) don’t melee or b) they’ve never fought an Engie who knows what he’s doing. Condi bombs from well-played Necros can be scary as well.
Show me a single video of a necro even scratching a competent bunker ele. You will never build up more than 4 stacks at a time on an ele that knows to manage his cleanses well and dodge the REALLY slow scepter #2 and dagger #5 skills.
With soldier Amulet, Eles health pool is higher than 16-17k but their healing is GREATLY reduce. Why you don’t see many Eles go with Soldier Amulet, because the amulet offers nothing much besides larger health pool. Eles is not made as a killing machine, they better off with Berserker Amulet if they want to be Dps, but made as a bunker, therefore Cleric,Valkyrie is much better choice.
Speak from my experience, I duel with a Necro 1vs1 the other day using Staff plus something else which I don’t remember. The number of conditions he could put on me is not scary but the ability to constantly applied 15+ stack of Bleeding with just his auto attack and his weapon skill. Sure Eles has a lot of Conditions Cleanse but except Water attune has 9s CD, the other condition cleanse got very high CD ( yes, I am talking about Cantrip + Cleansing Water trait but no longer god anymore due to 5s CD). A good Necro will know when an Eles enter and out of Water to put constant pressure.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
aoe condi cleanse stacking op
everything else – fine
A profession that spends deep trait points for condition removal is too strong? Reliable condition removal isn’t free, so if you are against a build that easily shakes off conditions, likely they will be weak in another area.
To some extent, all classes can build to cleanse conditions easily – some better than others, but where they are weaker, they are stronger in other areas. Unless your goal is to make all professions normaized and boring, what’s wrong with variety?
Bunker eles are great at removing conditions and resist attrition battles, but have a low base HP pool. Try well-timed burst – it works wonders.
A profession that spends deep trait points for condition removal is too strong? Reliable condition removal isn’t free, so if you are against a build that easily shakes off conditions, likely they will be weak in another area.
To some extent, all classes can build to cleanse conditions easily – some better than others, but where they are weaker, they are stronger in other areas. Unless your goal is to make all professions normaized and boring, what’s wrong with variety?
Bunker eles are great at removing conditions and resist attrition battles, but have a low base HP pool. Try well-timed burst – it works wonders.
And don’t forget about all the damage output you are losing for having good condition removal.
Look at their base HP and you will understand why they got such a good condition removal…
Standard bunker build is 16 to 17k hp…..same as bunker ranger or engineer.
no its not its more like 14k
Also make an ele pick every cond cleanse trait and signet heal and fight a good hgh or generally cond engie.
Now come and tell me cond removal is too much.
Also even more ele nerfs?? kitten off dude
:P
Conditions and cleansing was made badly and will take months if not years more balance to reach a respectable place.
/endthread
Conditions and cleansing was made badly and will take months if not years more balance to reach a respectable place.
/endthread
Could you elaborate? Buffing and debuffing has been a core mechanic of many games.