Condi spam makes pvp unfun

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Posted by: Mel.3064

Mel.3064

Can you tone down the condi spam in pvp? Even if you completly build your build around countering condis there is just too much of it. Some skills even apply multiple different conditions in one go, which is just silly.
Basically when entering a team fight you have every existing condition on you within a second and even if you manage to cleanse them once, it only takes a fraction of a moment to have it all on you again. Condis should just add some tactical spice to combat and not behave the current way by completly shutting down any build without resistance and 100 condi cleanses.

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Posted by: Kuya.6495

Kuya.6495

Questions for you:

1. Have you tried playing guardian or warrior to counter condi spam?

2. when you engage in a team fight, do you choose a range weapon to stay out of the melee ball fight?

3. if you have no ranged weapons: are you mindful of aoe spam that can form inside of a point? do you try to avoid standing in the middle of the melee ball or leave periodically to recover from all the condis that you will be hit with? are you the type of person who insists on standing inside a point despite it being covered in red circles?

4. if you are the target of a focus, do you just sit inside thr point taking the beating or do you actively kite and try to cut line of sight from your pursuers?

5. there are instances in which you cannot escape a condi class. condi thf is an example. is this a problem with the class you are choosing? a necro will have a terrible time fending off a thf, but a guard will make it easier for you.

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Posted by: Helbjorne.9368

Helbjorne.9368

To be fair, having to play a different class just to counter the meta shouldn’t be a thing. All classes should be viable with multiple builds (Condi, Power, Support, Bunker), but unfortunately that isn’t the case with GW2.

The kittenty thing about this Condi meta is playing a melee build is suicide. I despise Condi Reaper. Absolutely despise it. Playing Greatsword Power Reaper is so much more satisfying to me, but it’s countered by just about everything right now. If you want to win, you have to play the meta, play against bad opponents, or know your off-meta build so well that you can counter the meta with it.

I’m really, really hoping that this balance patch that’s supposed to be coming with PoF brings balance back to PvP so both Power and Condi are equally competitive, but I’m not going to hold my breath.

And before anyone says it, yes, there are viable Power builds, but they’re few and far between.

Whose soul do I have to reap to get a Necro rework around here?

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Posted by: Aizenfaust.2708

Aizenfaust.2708

You don’t need to know kitten about either your class or other classes when you play burn dh, cuz it’s just a no-brainer. I don’t know why is it still not meta or nerfed. I’ve seen only couple of people being able to counter it properly and they weren’t necros (but wait necros are all about condi control aren’t they? well i guess not).

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Posted by: Vyrulisse.1246

Vyrulisse.1246

Conditions are too strong and too easily spammed. This is known and anyone arguing those facts probably play condi builds.

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Posted by: Ramoth.9064

Ramoth.9064

Condition spam isn’t the issue. Its simply another avenue of attack. If there were no conditions in this game but every attack involved 10~30 packets of damage, you’d get the same people crying over the same things.

The perceived issue of condition spam is actually the visibility of it. Too much of SPvP is determined by clusterkitten team fights with a billion AoE effects going off, most of which are condition based, that people feel like they have no defense for.

Conditions are great to play against, you take enough cleanses and fights become a matter of knowing when to use your cleanses. My strategy for this season has been taking a meta build, shaving off some of its DPS capabilities for additional cleanses for most of the classes I play.

These are the classes I play, inb4 accusations of being a condition spammer:

Tempest: Power/Support
Guardian: Power
Daredevil/Thief: Power
Druid/Ranger: Power
Scrapper: Condition
Necromancer: Condition

(edited by Ramoth.9064)

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Condition spam isn’t the issue. Its simply another avenue of attack. If there were no conditions in this game but every attack involved 10~30 packets of damage, you’d get the same people crying over the same things.

The perceived issue of condition spam is actually the visibility of it. Too much of SPvP is determined by clusterkitten team fights with a billion AoE effects going off, most of which are condition based, that people feel like they have no defense for.

Conditions are great to play against, you take enough cleanses and fights become a matter of knowing when to use your cleanses. My strategy for this season has been taking a meta build, shaving off some of its DPS capabilities for additional cleanses for most of the classes I play.

I highly agree with this. However when you are in match that is really for all intents and purposes, is a 1 v 5 because you are the only one on your team. That can figure this out. It doesn’t matter condition spam done snowballed enoth of your teammates. Till you are left with a drawn out losing battle. But make sure to say your gg at the end of the match.

Try a actually PvP game and see how they deal with different forms of attacks and AOEs. It’s completely opposite to how ANet deals with it in there game.

Of course some can dare to say ANet simply don’t care to deal with it at all. Others can dare to say ANet is pushing condition damage spam in retribution to the years of Zerk META. Others can dare to say ANet if just pushing the game in a direction to milk as much money out of it with the lowest amount of maintenance possible.

TL/DR – You are playing the wrong game for if you think condi spam makes pvp unfun. It provides the most casual gameplay possible, and it’s condition damage turn to shine in the sun.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Frightlight.3796

Frightlight.3796

I kinda feel like conditions are just too easy to apply and the clears dont cleanse enough of them also most classes dont have easy access to resistance or its theres just not enough abilities that grant it. I mean I wouldn’t mind longer condition durations so you can get to those crazy stacks with enough time or proper setups, but the amount of stacks applied should be lowered so its not insane numbers right off the bat.

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Posted by: MachineManXX.9746

MachineManXX.9746

If condition cleanses cleaned enough conditions, Then condition builds would be useless. Conditions need to be strong enough to kill you eventually. If you cleanse, then killing you will take longer. It’s balance. Kill your opponent before they kill you. That means cleanse more or kill faster. I’ve been killed WAY faster to power bursts than any condition burst.

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Posted by: Ramoth.9064

Ramoth.9064

I kinda feel like conditions are just too easy to apply and the clears dont cleanse enough of them also most classes dont have easy access to resistance or its theres just not enough abilities that grant it. I mean I wouldn’t mind longer condition durations so you can get to those crazy stacks with enough time or proper setups, but the amount of stacks applied should be lowered so its not insane numbers right off the bat.

How is that any different to a high damage packet? Warrior knicks you with arc slice and that’s an easy 10 burn stacks worth of damage. People all just have their knickers in a twist because they are looking at their health deplete, and are either not cleansing at the right time or they ran out of cleanses. But that’s the meta, you either pack yourself up with damage utilities or you pack it for the long haul with a lot of cleanses. For me, I much prefer the latter.

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Posted by: Exciton.8942

Exciton.8942

To be fair, having to play a different class just to counter the meta shouldn’t be a thing. All classes should be viable with multiple builds (Condi, Power, Support, Bunker), but unfortunately that isn’t the case with GW2.

The kittenty thing about this Condi meta is playing a melee build is suicide. I despise Condi Reaper. Absolutely despise it. Playing Greatsword Power Reaper is so much more satisfying to me, but it’s countered by just about everything right now. If you want to win, you have to play the meta, play against bad opponents, or know your off-meta build so well that you can counter the meta with it.

I’m really, really hoping that this balance patch that’s supposed to be coming with PoF brings balance back to PvP so both Power and Condi are equally competitive, but I’m not going to hold my breath.

And before anyone says it, yes, there are viable Power builds, but they’re few and far between.

Completely untrue.

First of all, a lot of builds are not viable not because of condition spam. D/P thief alone can push out tons of glassy power builds.

Next, out of 9 classes. Let’s see how many actually have power build as meta
Tempest=power meta
Reaper=both condition and power are viable
Chronomancer=condition/hybrid meta, power semi-viable
Daredevil=power meta, condition viable
Scrapper=power meta
Druid=power meta
DH=power meta
Warrior=both power and condition are semi viable
Herald=power meta

So 6/9 are power meta. Th rest can mostly play power as well.

As for you, power reaper is not worse than condition by any means. It is reaper greatsword that is underpowered in PvP. But you have to accept some weapons are just better than others in PvP, right?

Last, melee build is not suicidal. Scrapper is the best example. They melee a lot and are the most sustainable class right now.

Back in the days before HoT, it was much more difficult to stand on point for most classes. Now almost everyone has the ability to stand on point at least briefly.

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Posted by: Silv.9207

Silv.9207

Why everyone think that the Burn Guardian is strong? O.o
It’s barely viable in mid level fights, don’t have stability, don’t have CC (can’t active the F1 or lose All they’re Burn), can’t burst as the power build, kill slower than power, burn can be cleaned easy because guardian can apply only burn and cripple (if traited) and in teamfights they’re really easy to counter because any ele/ranger that spam condi clean can make a guardian burn to 0 damage.
If you lose against a burn guardian there’s something wrong in your build or playstyle.

About the other condi builds, the Warrior is better in Power because it’s Power damage is seriously Better than his Condition damage, can’t be cleaned and can’t be Resisted.

A Large amount of problems for players that fight condition builds and cry out “condi is OP” is that they wait to be heavly condu bombed before they active they’re defensive skills like block, immunity or evade. There’s skills that inflict conditions and if you Block them you block All the Incoming damage. You can’t play against conditions as you play against Power. You can’t wayt to see the damage to active a block, you have to active it Before the damage come up.

For the “I don’t want to rework my build only to counter condi”, if you don’t adapt you can’t win. That game have Two source of damage and if you ignore one you’ll be killed by it. In sPvP you have to build up all the defences you can and then you’re able to inflict damage with your skills and combos. You can’t fight a CC build without stability and breakstun and you can’t fight a condition without condi clean/resistance. As the same way you can’t win against a power build without soft/hard CC, block/immunity/xxxxxx and disengage (that work also for conditions, just to say).

6/9 classes are power meta and if you die under a focus at 90% you died for Power skills.
More than sometimes when you die you see as top stats a condition but that is also the damage you suffered while All the time before you died and while Downed. And I fought a power reaper with Course traitline and one fo the top damage was bleed… But was not the bleed that killed me for shure.

Anothe thing to say is that there’s a Lot of Conditions that don’t inflict you any damage.
There’s a large amount of debuffing and CC conditions that don’t inflict any damage but grant to Power builds to kill you easier (immobilize for ranger, vulnerability for mesmer, weakness for necro and more). There’s also other conditions that come from secondary effects of some skills/traits. A power reaper will inflict you bleed but will not inflict you damage with it, the same for a Power guardian that inflict you burn.
A lot of players when see they’re condition line full of red things active a condi clean before see if that conditions can kill him or not. I also do that sometimes, while in a teamfight thinking that one of the enemies is a condi build while it’s not. That make you waste a condi clean skill and don’t grant you any survavibility.
When I kill someone with my power reaper sometimes he wishper me “kitten condi OP”, while I am full Power. But an enemy that see a lot of different conditions always think that you play condi, even when you play power.

Fight conditions require timing, knowledge and a build able to do that.

You can build to survive longer to conditions as an ele can do, to CC the enemy condi build to mak ehim unable to spam too much condition on you (as a engi or warrior can do) or simply burst him down before he’s able to inflict too much damage (as with a power DH).
Condition kill slower than Power and for that reason every Power build have an advantage over a condition build.

Make your build able to fight conditions too and not only defend you from power damage and you’ll be ok.

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Posted by: Wolfric.9380

Wolfric.9380

sigh always this condi hate … Yesterday, without finding a partner for completing my placement and did´t want to wait more and modified my build into a more aggressive one and did go solo… the build had only two clears, but i did go for some active support with a lighning rod tempest (no water or soldier rune …). Well i won all four remaining matches. I had situations where i went down on condies, but most of the opposing team was on the floor before me and my teammates survived. You don´t need loads of cleanses. Dodge, block, blind, CC and kill all works … It´s more fast paced. If you wait condies will kill you …
Last match i had no death but rallied/got rezzed at least three times and we won.
And while i struggled against condi mesmer with soldier rune support build, this with lower clears caused the mesmers to struggle … So think about it …

(edited by Wolfric.9380)

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Posted by: lilypop.7819

lilypop.7819

The problem with the condi spammers types is that there is no way to achieve distance from them once they attach, they all seem to have leap & snare abilities and are well capable is nullify anything the victim has. It’s an ugly way to fight but highly effective..

The point is that the spammer can more or less completely ignore what the victim is doing as the mechanic is the same irrespective of profession – except another leech ofc.

My poor wee Ranger is becoming more and more thief like with every session – I have to wait till I see the leech’s back or adopt a position where leaps don’t work, anything flat and I need assistance. Becoming a very poor profession to be honest, at the moment I can’t hold or delay point loss for love or money – which leads to a heck of a lot of abuse from other players who spam ‘fight on point’ burb.

(edited by lilypop.7819)

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Posted by: CitizenKing.4912

CitizenKing.4912

The problem is that DoTs in games like this are meant to be a ticking clock, not a sledge-hammer. “Condi burst” shouldn’t be a thing, ever.

The entire logic behind DoT’s is that they take a while to kill the opponent, but unless the opponent has a way of cleansing or ignoring that DoT damage, it is guaranteed damage. There’s no dodging it, no kiting it, if the spell hits, that’s damage that will seem insignificant at first, but devastating later on.

Power should be a blitzkrieg, Condis should be attrition, but with the current implementation they’re both blitzkriegs and that gives Condis a significant advantage.

As is, its a badly implemented mechanic defended only by the people who stand to gain something from its current implementation.

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Another problem is that there is so much power hate in this game. And not nearly as much condi hate. I mean if we are going to give condition damage the same burst as power. Then the same hate for power needs to now apply to the condititon damage side of damage. Because as it stands right now.

Through the mechanics of class abilities and playstyle. Condition damage builds have taking center stage in PvE. Meaning they deal more DPS then a power build yet offers better survival then power based options. So when you take this information and stack it up against a player instead of a boss with huge health pools. Anybody can see have overpowerly broken condititon damage is compared to power based damage.

However I’m a firm believer. That ANet simply only cares about PvE balancing and only does minor damage control for the other parts of the game. Therefor condition damage is as it is today. That’s because the business model is not about having competitive game play. But being the most modern casual non pay to win game on the market.

Therefor GW2 has really no chance of dying yet. Because the casual gamers who have no where else to go will simply kitten to this game in droves. Enjoy your AFKers in PvP. Enjoy your bandwagoners in WvW. And last but not least enjoy your highly lopsided matchups in both game modes. Only GW2 can be successful, by allowing for such to go unpunished and unattended.

Nothing wrong with it. It’s just, is what it is. Trying to play it as something else is silly.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: DTATL.9641

DTATL.9641

The problem is that DoTs in games like this are meant to be a ticking clock, not a sledge-hammer. “Condi burst” shouldn’t be a thing, ever.

The entire logic behind DoT’s is that they take a while to kill the opponent, but unless the opponent has a way of cleansing or ignoring that DoT damage, it is guaranteed damage. There’s no dodging it, no kiting it, if the spell hits, that’s damage that will seem insignificant at first, but devastating later on.

Power should be a blitzkrieg, Condis should be attrition, but with the current implementation they’re both blitzkriegs and that gives Condis a significant advantage.

As is, its a badly implemented mechanic defended only by the people who stand to gain something from its current implementation.

If you don’t like it that’s fine but don’t state your opinion as fact because it just takes all credibility out of your argument. Just because other games made DoTs work in one way doesn’t mean every game ever has to work the same way. That would be amazingly boring.

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Posted by: Daharahj.1325

Daharahj.1325

Play a necro and make it your strength.

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Posted by: Ithilwen.1529

Ithilwen.1529

The problem is that DoTs in games like this are meant to be a ticking clock, not a sledge-hammer. “Condi burst” shouldn’t be a thing, ever.

The entire logic behind DoT’s is that they take a while to kill the opponent, but unless the opponent has a way of cleansing or ignoring that DoT damage, it is guaranteed damage. There’s no dodging it, no kiting it, if the spell hits, that’s damage that will seem insignificant at first, but devastating later on.

Power should be a blitzkrieg, Condis should be attrition, but with the current implementation they’re both blitzkriegs and that gives Condis a significant advantage.

As is, its a badly implemented mechanic defended only by the people who stand to gain something from its current implementation.

This is because cleanse is so prevalent. I can literally spam condi all day at an auramancer ele or DH and watch them shrug it off almost instantly.

DOT doesn’t work because of the excessive,( and sometimes passive,) cleanse and heal So, condi burst is the way to go. Yes, there’s a lot of condi.. but there’s even more cleanse.

As another poster noted, power kills a lot faster.

Mesmerising Girl

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Posted by: Vertep.2498

Vertep.2498

The problem is that DoTs in games like this are meant to be a ticking clock, not a sledge-hammer. “Condi burst” shouldn’t be a thing, ever.

The entire logic behind DoT’s is that they take a while to kill the opponent, but unless the opponent has a way of cleansing or ignoring that DoT damage, it is guaranteed damage. There’s no dodging it, no kiting it, if the spell hits, that’s damage that will seem insignificant at first, but devastating later on.

Power should be a blitzkrieg, Condis should be attrition, but with the current implementation they’re both blitzkriegs and that gives Condis a significant advantage.

As is, its a badly implemented mechanic defended only by the people who stand to gain something from its current implementation.

This is because cleanse is so prevalent. I can literally spam condi all day at an auramancer ele or DH and watch them shrug it off almost instantly.

DOT doesn’t work because of the excessive,( and sometimes passive,) cleanse and heal So, condi burst is the way to go. Yes, there’s a lot of condi.. but there’s even more cleanse.

As another poster noted, power kills a lot faster.

I dont see this cleans to be that prevalent as conti. I playing with my friend necro condi on pvp and he almost never hhave problem with cleanse his condi while I as thiev…cuz…at all I have nothing to condi necr or guard….they arnt thet very hard to kill and their dots arnt that fask like just brainded condi thiev….just spam condi with evade at once for 15 secs or more you are unable to hit this kitten while he will apply dots on you which will kill you in just 2-3 seconds if you dont evade and clean most of them and to compare power thiev….I have never seen power thiev to burst me in minimum 5 seconds without also losing atleast hafl of his health while thise coni thiev cancer wont get almost any if not any hit from me while just applying many dots in just moment and then 2k+ ticks pers second and ggwp

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Posted by: sephiroth.4217

sephiroth.4217

The problem is that DoTs in games like this are meant to be a ticking clock, not a sledge-hammer. “Condi burst” shouldn’t be a thing, ever.

The entire logic behind DoT’s is that they take a while to kill the opponent, but unless the opponent has a way of cleansing or ignoring that DoT damage, it is guaranteed damage. There’s no dodging it, no kiting it, if the spell hits, that’s damage that will seem insignificant at first, but devastating later on.

Power should be a blitzkrieg, Condis should be attrition, but with the current implementation they’re both blitzkriegs and that gives Condis a significant advantage.

As is, its a badly implemented mechanic defended only by the people who stand to gain something from its current implementation.

If you don’t like it that’s fine but don’t state your opinion as fact because it just takes all credibility out of your argument. Just because other games made DoTs work in one way doesn’t mean every game ever has to work the same way. That would be amazingly boring.

That’s how it used to work in this game too if you played longer than a year or 2…. It’s also the acronym of “DoT” – damage over time.

Don’t state your opinions as fact yadda yadda credibility yadda yadda

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

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Posted by: DTATL.9641

DTATL.9641

The problem is that DoTs in games like this are meant to be a ticking clock, not a sledge-hammer. “Condi burst” shouldn’t be a thing, ever.

The entire logic behind DoT’s is that they take a while to kill the opponent, but unless the opponent has a way of cleansing or ignoring that DoT damage, it is guaranteed damage. There’s no dodging it, no kiting it, if the spell hits, that’s damage that will seem insignificant at first, but devastating later on.

Power should be a blitzkrieg, Condis should be attrition, but with the current implementation they’re both blitzkriegs and that gives Condis a significant advantage.

As is, its a badly implemented mechanic defended only by the people who stand to gain something from its current implementation.

If you don’t like it that’s fine but don’t state your opinion as fact because it just takes all credibility out of your argument. Just because other games made DoTs work in one way doesn’t mean every game ever has to work the same way. That would be amazingly boring.

That’s how it used to work in this game too if you played longer than a year or 2…. It’s also the acronym of “DoT” – damage over time.

Don’t state your opinions as fact yadda yadda credibility yadda yadda

But condies are “damage over time”, it just happens to be a shorter period of time compared to how other games does it. Just because you think it’s too short doesn’t change that it’s still a DoT because there’s still an element of time in how conditions deal damage. And yes I know they used work differently in this game. How is this relevant to my comment? Just because something is different doesn’t mean it’s not working as intended which of course if the way Anet intended it as it’s their game.

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Posted by: Helbjorne.9368

Helbjorne.9368

Completely untrue.

First of all, a lot of builds are not viable not because of condition spam. D/P thief alone can push out tons of glassy power builds.

Next, out of 9 classes. Let’s see how many actually have power build as meta
Tempest=power meta
Reaper=both condition and power are viable
Chronomancer=condition/hybrid meta, power semi-viable
Daredevil=power meta, condition viable
Scrapper=power meta
Druid=power meta
DH=power meta
Warrior=both power and condition are semi viable
Herald=power meta

So 6/9 are power meta. Th rest can mostly play power as well.

As for you, power reaper is not worse than condition by any means. It is reaper greatsword that is underpowered in PvP. But you have to accept some weapons are just better than others in PvP, right?

Last, melee build is not suicidal. Scrapper is the best example. They melee a lot and are the most sustainable class right now.

Back in the days before HoT, it was much more difficult to stand on point for most classes. Now almost everyone has the ability to stand on point at least briefly.

Half the professions you listed as being in a power meta, although technically power based, aren’t based around damage output, which is what I was referring to when I said power builds; I should have been more clear. Druid, Ele, and Guardian typically go bunker/support nowadays in sPvP, at least from what I’ve seen in Plat.

I didn’t state that other builds weren’t viable because of condition spam, but rather that we shouldn’t have to play another class to counter the meta (as was suggested by the second comment), regardless of whatever the current meta happens to be.

I think that in a world of perfect balance, every profession would have a viable means to play whatever role they wanted to, but each profession would go about achieving that goal by different means. That was the original goal of GW2; to get rid of the holy trinity and have each profession able to be self-sustained and play each role, but that sadly is not the case.

I’ll never not be salty about greatsword though. Sure, we can go Axe/ Staff Power Reaper, but we’ve had those weapons from launch. Greatsword was supposed to be the latest and greatest, but it falls flat in both PvE or PvP.

Whose soul do I have to reap to get a Necro rework around here?

(edited by Helbjorne.9368)

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Posted by: DTATL.9641

DTATL.9641

Can you tone down the condi spam in pvp? Even if you completly build your build around countering condis there is just too much of it. Some skills even apply multiple different conditions in one go, which is just silly.
Basically when entering a team fight you have every existing condition on you within a second and even if you manage to cleanse them once, it only takes a fraction of a moment to have it all on you again. Condis should just add some tactical spice to combat and not behave the current way by completly shutting down any build without resistance and 100 condi cleanses.

The spam of skills feels to me quite even across power and condi. It just feels like there’s too much of everything. I generally prefer the way pvp worked before HoT where at least I felt it was more tactical.

That said I wouldn’t be against some reworking of conditions even though I don’t think Anet will do it. I don’t think there is a big difference between power and condi and their effectiveness differ depending on which level of pvp you are in. It has always worked well for me in lower levels but become worse when I’ve got higher were people work better together time cleanses better.
While there is tuning to be had on skills I do believe the system we currently have is pretty balanced. I would say the real problem is that the system isn’t clear enough. It’s pretty obvious how you can counter powerbuilds but it’s not as clear how to fight condibuilds. There are ways to make sure you cleanse what you want but it’s not fully in your control which can make it feel bad to play against. The game is horrible at teaching you how it really works.
I don’t think conditions are unbalanced or too much but there is room for improvement.

Edit: made comment make more sense

(edited by DTATL.9641)

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Posted by: megilandil.7506

megilandil.7506

from the point of view of a poor silver/ low gold scrub(me) problem whith the condi spam becomes dramatic when you get a 3rd condi user in enemy team, builds and players are ok whith the usuall 2 condi users you get , a mess and a necro, but in the mix you put a condi ranger or a burn guardian (two weak specs with a high condi burst)there is no clean to manage it if you dont have a pocket ele cleandbot that completely nullify the 3 condi users.
as said many times there is no condi meta, condis are balanced with the insane amount of condi cears but … when more than half enemy team run condis and you dont have the cleanse major ofender (ele) near this becomes broken and unplayable

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Posted by: Silv.9207

Silv.9207

You don’t have to change your class to fight the “meta”. Different classes fight conditions in different ways. War use resistance and clean conditions with every weapon swap or F1. Necro send back conditions. Ele spam small condi clean all the time. Guardian clean and convert conditions into boons.

Then, some classes have more ways to fight conditions than others, but the same thing is for Power. Some classes are stronger against condi or power, is totally logical. Build diversity make classes and builds stronger or weaker in different situations and against different enemies.

Have 3 enemies that spam conditions is a big problem for shure, but at the same time have 3 enemies that burst with power is a huge problem too. Some classes like the guardian take advantage to fight with a necro because the necro spam diffeent condiitons and make condi clean skills miss the burn stacks, granting to the guardian enough space to inflict his damage.
At the same way a elementalist alone that spam condi clean make that 3 enemies totally useless and grant an Insane advantage for his team.

The Balance is between how much condition a Team can spam and how much condition a Team can clean.

If you talk about you playing alone like that game mode is a 1v1, maybe conditions have advantage against different classes (not all, I kill all the condi spammer I find with my DH).
If you stop a second and think that this game is balanced around a Team with a more or less balanced composition, you will see that conditions are in disadvantage in different situations.

Any actual support build can make condition builds totally useless. In a team fight with a ele on the opposite team your condi build is totally useless and you have to try to kill players that stay away from the ele or your damage will be 0 (also because there’s not only the support that clean conditions but also your target that clean conditions for himself).
Power builds don’t suffer that because condi clean or not they can Burst everything easy and fast as always.

Conditions are just balanced in a different (and logic) way than power.

Condi spam makes pvp unfun

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Posted by: Lord Velar.1509

Lord Velar.1509

Conditions really aren’t op at all

I run conditions on 2 professions which is my necros, ranger , mesmer

My thief and my guard are the only 2 I use condi on and no I don’t follow the meta, I took the time to think outside the box on my builds, so yes as they may have the potential for ludicrous amounts of damage (my burn guard squeezed out 600k+ earlier today in a match)

They also aren’t all about spamming nor aoe (for some reason the community gets this idea)

What I find that’s happening most is in most 1v1 situations, people tend to do what I call “panic cleansing”

This occurs when I’m primarily just toying with people throwing a condi or 2 and they over react thinking I’m about to burst and then waste all of the 2 cleanses they had

At that point I unload and watch them die in the blink of an eye

These same builds that pump out crazy damage has also been out cleansed which is why I usually argue that it’s pretty much either a

l2p issue or a build issue, nothing wrong with the game

Now ofc if 2 or more people are running condi and they burst you, well no kitten youre gonna die, it wouldn’t be any different if they were power (I consider power cheesier)

Condis not broken nor op

When I first threw together my condi thief build people would tell me all the time that it was cancer, it was cheesy, I was only using condi because I sucked as a power thief.

Combine that with the idea that everyone thinks that “my 3 condi evades is where the damage is coming” and we get witch hunts in the forums

The truth of the matter is I’m just a bit more experienced

The only aoe ability I had for that build at the time was all on my shortbow

Every single utility had to be used at the given moment or else its back to the respawn screen I go

Just because a condi build seems op, that doesn’t mean it is

Try running it and see how you do with it

(before any supposed “legendary” players try to hop on my reply, the only thing that was the same about my s/d build was the traits themselves and ofc that poison trait in DA, everything else was different and the traps I used in pvp had to be predicted or placed correctly or else id barely manage to do much, that build wasn’t hard to counter either)

Condi spam makes pvp unfun

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Posted by: lilypop.7819

lilypop.7819

from the point of view of a poor silver/ low gold scrub(me) problem whith the condi spam becomes dramatic when you get a 3rd condi user in enemy team, builds and players are ok whith the usuall 2 condi users you get , a mess and a necro, but in the mix you put a condi ranger or a burn guardian (two weak specs with a high condi burst)there is no clean to manage it if you dont have a pocket ele cleandbot that completely nullify the 3 condi users.
as said many times there is no condi meta, condis are balanced with the insane amount of condi cears but … when more than half enemy team run condis and you dont have the cleanse major ofender (ele) near this becomes broken and unplayable

Would very much agree with this, the matchmaker attempts to balance up professions but NOT build types. Hence a lot of games are actually decided by the matchmaker.

I have suggested elsewhere – giving the very nature of PvP gameplay and I suspect game mechanic exploits – that condi burst needs to be balanced with movement impairment effects, i.e. spam-a-lot <—> slow-a-lot.

(edited by lilypop.7819)