Condi vs Power stat dependency

Condi vs Power stat dependency

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Posted by: Lymphy.1276

Lymphy.1276

Hi, I’m not sure if there is a math behind it, but after switching between professions and their builds in pvp i realized when build for damage every condition build gets one or even two defense stats on gear(amulet) while power builds with some exceptions are almost always glassy(amulet stats wise).

When building condition all you need is condition damage main stat and possibly precession or you have two defensive stats out of three.

Power builds require critical chance and most of the time critical damage as well, so you stuck with pure damage amulet(gear).

So what I’m saying is that when build for damage condition builds naturally get beefy simply because they have one stat dependance, while power builds don’t have that luxury.

Since the last patch specializations don’t have native stats ether that means some professions lost bit of stat balance. As i like the new changes and overall game play, i cannot help but think that stats need to be looked at again.

Condi vs Power stat dependency

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Posted by: bigmonto.4215

bigmonto.4215

Agree 100%.

I would propose at least for the conditional damage to utilize precision. Here is how it works:

1. allow all condition to crit, for every 1 stack of condition you apply there is a chance that it will become 2 stacks. That chance is your crit chance.

2. decrease the damage done by conditions by 40%.

3. for non-damaging conditions, leave things the same.

This way you will do about the same damage as before if your crit chance is 40%, and any amount greater than that you will do more damage than before, fury will work on you as well. A conditional user that chooses to focus on condition, will do more damage than before. But the one with full dire gear should do less.

This actually will help condition users in pve as well, as with most of pve build, crit chance is much greater than 40%.

(edited by bigmonto.4215)

Condi vs Power stat dependency

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Posted by: Belial.9350

Belial.9350

Condition builds already utilise precision – name me one viable condition build that doesn’t benefit from precision to stack condis.
What they need is a third offensive condition stat like power does.

Condi vs Power stat dependency

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Posted by: zapv.8051

zapv.8051

Power builds don’t require precision and critical damage any more than condition builds require precision and condition duration. Also, conditions are kind of bad on anything bigger than a 2v2. If your gonna say condition damage needs a rework, you should also think massive instant aoe cleansing does. Once conditions are actually usable in wvw groups, and don’t get removed instantly in teamfights we can talk about forcing another stat for condi damage. Until then the current implementation is fine.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Condi vs Power stat dependency

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Posted by: Photinous.4628

Photinous.4628

Conditions need time to do damage and they are so easily countered with condi cleanse. For this reason, it takes longer to win a fight as a condi build and they should have more access to toughness or vitality. I don’t think anything should change here. Power builds will always be better because the damage is direct and can only be mitigated, but cannot be undone instantly like conditions.

Condi vs Power stat dependency

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Posted by: Tim.6450

Tim.6450

Here is a simple comparison between 2 auto attacks guardian scepter and necromancer scepter.

The guardian scepter scales 0.666 with power but we have to factor in defense and weapon strength and attack speed. The attack speed is o,8 , average scepter weapon strength is 1000 and a guardians base defense is 2271 resulting in a true scaling of 0,36657859973579920739762219286658 dps/power.

necromancer scepter has 3 second auto attack chain inflicting 10 ticks of bleed and 4 of poison all scaling 0.06 dps/tick resulting in a 0,28 dps/condition damage. While poison may bring utility to the auto attack, guardian scepter has a higher range.

EverythingOP

Condi vs Power stat dependency

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Posted by: bigmonto.4215

bigmonto.4215

Condition builds already utilise precision – name me one viable condition build that doesn’t benefit from precision to stack condis.
What they need is a third offensive condition stat like power does.

Yes they do, just not to the extend as a power build. However, if your build already utilize a lot of precision, my proposed change would actually be a buff for you.

Having condition damage utilizing crit chance actually benefits the condition user in a situation where the condition is cleansed. Think about it, if your crit chance is > 40%, you will actually apply a lot more stacks more quickly. Your total damage before the condition is cleansed will actually be more then the current damage.

Yes condition can be cleansed, but power damage are mitigated through toughness. I, too believe the group conditional cleanse is too high, and should be turned down, but this is a different issue.

Condi vs Power stat dependency

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Posted by: Atherakhia.4086

Atherakhia.4086

Could always just remove the crit damage stat.

All classes get 100% crit damage base with some or all given a trait to increase this. This way both have a primary stat (condition or power) and a shared secondary (precision).

Executioner for Thief for example simply changed to increase critical strike damage to 120% instead of 100%.

An alternative to this would be to make condition duration a real stat that needs to be collected.

(edited by Atherakhia.4086)