(edited by Zelulose.8695)
Condis Carry ppl / Nerf condis
Condi warrior is an entirely different level of cheese than condi chrono. But I don’t enjoy condi spam at all. It’s not interesting and it’s not challenging.
And then comes the realization that only a couple condi builds are even viable, and that the few condi builds that are meta aren’t meta because of the condis but rather because of other factors.
The problem with condis is that people see them on their bar and their brain starts equating all of the damage they are taking to those condis.
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please, this is ridiculous. Condi builds are out of controle. You are nerfing power damage but not touching condis. So many ppl are being carried by running condi builds. they are just too strong. Esp Burn dmg is op. my guard is able to stack burn up to over 10k in 3 secs. Confusion should only deal dmg on skill use and overall condi dmg is just too high and to easy to put out. the entire meta is condi.. besides rev maybe.
You where fighting vs 5 Svanirs and lost?) First of all condis could easily be countered power builds is stronger then condis) i can melt with rev\war some1 faster then they lay some condis.
sry serj but any decent mesmer will eat a rev off same skill level^^
sry serj but any decent mesmer will eat a rev off same skill level^^
So now you talking dat class carry the game not skill?)
Ya. Class kinda does carry. I still cant get over perma evade thief pve tho. Its so easy. And the better a player you are the more op it is in pvp.
Burnguardian is one of the better condi class to “burst” condi damage.
Anyway if you have a single condi clean skill, you can clean easy that damage, simply why the guardian can only inflict burn, then there’s only one condition to remove. Also, the guardian skills to make a burst damage have a medium-long cooldown, making him unable to spam condibombo like a lot of other classes.
Hof to fight: wait a second to make the guardian use all his skills to stack burn, active your condi clean skill, see the guardian be unable to inflict good damage for more or less 20-30 seconds, gg. The best is if you’re a necromancer and send back all that burn damage.
The condibuardian is a really easy to fight, expecially in the current meta, where everyone cry for conditions and there’s a insane amount of condi clean skills, and if you have in squad a guardian/ele/druid that clean conditions a condiguardian is more or less a dangerous as an afk player.
Any decent build have at last 2 condi clean skills and frequently traits that help to clean conditions. A little of syncronization and you can kill a burnguardian really easy.
Basicly, if you take the burnguardian as example is why you’re not good to play at that game and you’re only good to cry, not knowing how that build is easy to fight and kill, expecially in teamfights (expecially if you’re a real sPvP player and play in Team and not in Solo).
Warrior, mesmer, necromancer, they can be a problem with condition damage why can use a lot of Different Conditions to damage and weak you, but a class that can use only one condition damage source (and have only few blind, eventually an immobilize and nothing more as other conditions to make you unable to clean his burn) isn’t a big problem.
I played tha burnguardian for a large amount of time when the trait system was adatped to be the one you can see now, but still at this time be a burnguardian was not really easy, expecially for the huge amount of condi clean by guardian and ele, plus the necromancers (they lowed to fight a burn guardian. I tried it and is really funny see a guardian die with 15 stack of sent-back Burn).
Condition damage is Strong. Really, really Strong. But not strong enough to make all the other classes/builds useless only why they use direct damage.
But it is worse when there is condition class stacking. You can’t cleanse it all.
But it is worse when there is condition class stacking. You can’t cleanse it all.
Lolwhat? As it was said earlier every clas has at least 1 cleans so 10 burn stacks is neutralized by 1 cleanse and same will be every 20-30 sec with all dat combowombo burn burst.
The thing is if you remove class 1 condi class 2 then applies theirs. By time the team has cycled their condition application you’r out of removal and even if you did remove them your basically taking short condi burst in the interval before removal.
If you look at my post history I’m honest I state what I see is wrong with the game even if it hurts my current build set. I doubt you would call to nerf your builds because unlike me. Your greedy and don’t enjoy winning a challenge.
(edited by Zelulose.8695)
But it is worse when there is condition class stacking. You can’t cleanse it all.
Can you mitigate all power damage forever from multiple sources?
The thing is if you remove class 1 condi class 2 then applies theirs
If i mitigate power damage from class 1 then class 2 then comes in and does more power damage to me.
why still this discussion?
It’s so evident that even a child who never touched the game could notice the difference in skill between a power zerker player and a condi carried pver. Just go watch any video from those condi abuser legendary rank, i’ve found myself speechless on how slow they are reacting and thinking, their camera always seems so slow to me and if i compare theyr gameplay to mine (wich i can’t define progame level) i feel like i’m flash.
Stop even arguing with them, they can’t even see the difference in skill needed to play power rather than condi, and stop asking anet to nerf condi, they will never do cuz if they do all those pvers/newbie slow reaction casual players won’t be able to play pvp anymore and their competitive game will result empty. Just get even more faster and better.
/close thread.
The thing is if you remove class 1 condi class 2 then applies theirs. By time the team has cycled their condition application you’r out of removal and even if you did remove them your basically taking short condi burst in the interval before removal.
If you look at my post history I’m honest I state what I see is wrong with the game even if it hurts my current build set. I doubt you would call to nerf your builds because unlike me. Your greedy and don’t enjoy winning a challenge.
If we could metigate all dmg sources then we will see threads like “OMG they have too much push\pull need nerf!!!” XD
But it is worse when there is condition class stacking. You can’t cleanse it all.
Can you mitigate all power damage forever from multiple sources?
The thing is if you remove class 1 condi class 2 then applies theirs
If i mitigate power damage from class 1 then class 2 then comes in and does more power damage to me.
This is stupid because power is different than conditions. Conditions have a standardized set of damage all bleeds do the same amount regardless of armor class or anything. Power is class and skill specific. Some skills do little damage other skills do more damage. With most power builds there are only a few Significantly large damage dealing skills. With condition it is often a matter of auto attacking allot or spamming cc/one skill if your ai dont apply the conditions for you. Power varies so it is not an accurate comparison to conditions. You can mitigate a warriors Eviscerate and dodge a whooping 7-10k while ignoring 1.3k a.a though kiting. You cannot stop a scepter necromancer with one skill from a.a with scepter as it is not only ranged but apply its effect in stacking blocking it for 2 seconds means nothing. This is a huge difference. Also notice most condition classes are ranged or have massive amounts of cc making it fairly easy to spam. If all the power builds were ranged and all the condition builds were melee things might be different.
(edited by Zelulose.8695)
But it is worse when there is condition class stacking. You can’t cleanse it all.
Can you mitigate all power damage forever from multiple sources?
The thing is if you remove class 1 condi class 2 then applies theirs
If i mitigate power damage from class 1 then class 2 then comes in and does more power damage to me.
This is stupid because power is different than conditions. Conditions have a standardized set of damage all bleeds do the same amount regardless of armor class or anything. Power is class and skill specific. Some skills do little damage other skills do more damage. With most power builds there are only a few Significantly large damage dealing skills. With condition it is often a matter of auto attacking allot or spamming cc/one skill if your ai dont apply the conditions for you. Power varies so it is not an accurate comparison to conditions. You can mitigate a warriors Eviscerate and dodge a whooping 7-10k while ignoring 1.3k a.a though kiting. You cannot stop a scepter necromancer with one skill from a.a with scepter as it is not only ranged but apply its effect in stacking blocking it for 2 seconds means nothing. This is a huge difference. Also notice most condition classes are ranged or have massive amounts of cc making it fairly easy to spam. If all the power builds were ranged and all the condition builds were melee things might be different.
But you forgot about that we have more cleanses then blocks+dodges on every char. I even dont say that condions need time and power not) Necro who will just press #1 jn scepter will melt easily)
“you can mitigate a warriors Eviscerate and dodge a whooping 7-10k”
Same with skull grinder/shatter burst so why is it any different? Why is avoiding the important and most damaging skills thought of so differently just because of the different damage types? same with the following:
“while ignoring 1.3k a.a though kiting.”
You compare this to necro scepter auto attack, you compare all autos to a very specific one. Not only this but the damage values you use are no different…You can kite melee autos and los ranged autos this applies to bother power and condi so again why is it though of so differently just because its a different damage type. In addition you compare a 1.3k auto to scepter auto yet even in the meta build each hit from the auto will total just over 1.1k damage but over the next 9 seconds? Because it adds up and the bleed number gets larger? but regardless from that single hit you will still take 1.1k over the next 9 seconds
“This is stupid because power is different than conditions. Conditions have a standardized set of damage all bleeds do the same amount regardless of armor class or anything. Power is class and skill specific.”
Why is this stupid when just like power skills condi skills apply varying amounts and durations of different conditions? How is that different and not class specific? Some classes have varying access to different conditions. All bleeds dont do the same damage unless applied to the target by the same/multiple sources with EXACTLY the same conditions damage. Same as how power skills will do the same range of damage on a target with the same armour as long as they are hit by skills with the same multiplicative power based on the damage formula.
I just see problems in your arguments. Calling that stupid is no way to conduct a discussion..
(edited by Sigmoid.7082)
It is true but you cant load up on cleanses and dodges you have to chose one or the other or a useless half of each due to a limited skillbar. Furthermore, Condition classes like power still does power damage. An in the case of hybrids is even closer to the same damage found in power builds. Conditions regardless have two elements to defend against to the point where a power build that naturally has conditions in its build will kill because of the conditions moreso than his power even though the conditions are doing half the damage which is actually still quite a bit.
With the power based damage from condition application skills, mathematically conditions are superior as long as they tick twice before removal when using a spam able condition class and trust me they always tick at least once before removal unless your scripting or cheating in some way.
(edited by Zelulose.8695)
the burst cd for guardians is 12 secs. you can use ur torch 4 twice every 12 seconds. and u run doom and geomancy sigils. basically running sigils to put other condis on enemy in order to not let the enemy cleanse condis w 1 single cleanse.
It gets worse if they realize sigil of frailty is good condition cover as it apply 50% chance vulnerability on hit every 2 seconds. Condition remove really should prioritize poison>burning>bleed. so people don’t just cover it with one stack of vulnerability and maybe chill.
the burst cd for guardians is 12 secs. you can use ur torch 4 twice every 12 seconds. and u run doom and geomancy sigils. basically running sigils to put other condis on enemy in order to not let the enemy cleanse condis w 1 single cleanse.
I can get resist buff every 3-4 sec on all my team or cleanse them or even convert condis into boons) so ppl dont QQ about condis just l2p bcs a big part of condis could be dodged\cleansed\resisted thair always will be a path to outplay ur enemy.
Ya incredible sustain and a boon version of the previously nerfed AR engi is a response to the condition power creep painfully visible with warrior condition burst.
" Condition remove really should prioritize poison>burning>bleed."
few problems with this:
1) Conditions would become overly manageable and therefore you would need less cleanses or stronger conditions. No matter the whine conditions still have to be lethal.
2) Non-thieves would then complain about overly long lasting control conditions. You could constantly then cover long cripple, weakness, vulnerability,chill etc etc with single stacks of bleed which is so common in the game on so many weapon sets.
“With the power based damage from condition application skills, mathematically conditions are superior as long as they tick twice before removal”
Hit for hit its probably closer to 3~4 seconds because of how the different damage types work. Per time frame you will take more power damage than condi from respectively focused builds. i.e power burst lost 10k hp in 1s, condi burst lose 10khp in 3~4s.
" Condition remove really should prioritize poison>burning>bleed."
few problems with this:
1) Conditions would become overly manageable and therefore you would need less cleanses or stronger conditions. No matter the whine conditions still have to be lethal.
2) Non-thieves would then complain about overly long lasting control conditions. You could constantly then cover long cripple, weakness, vulnerability,chill etc etc with single stacks of bleed which is so common in the game on so many weapon sets.“With the power based damage from condition application skills, mathematically conditions are superior as long as they tick twice before removal”
Hit for hit its probably closer to 3~4 seconds because of how the different damage types work. Per time frame you will take more power damage than condi from respectively focused builds. i.e power burst lost 10k hp in 1s, condi burst lose 10khp in 3~4s.
lower priority cripple and chill and slow augments the effectiveness of these conditions and cripple would prevent the excessive kiting that melee classes are forced to deal with. If your verses a ranged class cripple is annoying but wont change much unless your melee. This would act as an increased benefit for those who want to stick to their target or those who simple want to kite their target. Increasing the effect of kiting/kiting prevention forces a player to think about positioning more carefully and think twice about getting hit by a chill/cripple skill. However, it is true that a change like this would upset the current meta and lead to more imbalance. But it still stands conditions need to be fixed to it promotes dying pvp.
The evidence of the the issues in pvp are clear with the reduction of pvp player-base. They wait too long to fix issues and people get used to it. This happened to elementalists. Their healing nerf was long overdue but it never came for years. Then they got nerfed after they power creeped everything. The elementalists community was not happy at all. If they want to fix an issue they have to do it while HoT is still young. A year later a nerf/buff to conditions will upset the community more especially since it will be a few players as most have left for other pvp games.
Condis work fine, the problem is people not bringing a cleanse.
Too many people qq’ing over a ‘build carrying someone’ when the reality is they don’t know how to set up their own build to counter what they’re going to go up against.
I doubt their fine people have been complaining about them since release.
Just use a bruiser guardian. They don’t seem to have a lot of problems with condis.
Since when has guardian not had a weakness to extreme condition builds?
But it is worse when there is condition class stacking. You can’t cleanse it all.
Lolwhat? As it was said earlier every clas has at least 1 cleans so 10 burn stacks is neutralized by 1 cleanse and same will be every 20-30 sec with all dat combowombo burn burst.
Find me the condi cleanse for Rev.
But it is worse when there is condition class stacking. You can’t cleanse it all.
Lolwhat? As it was said earlier every clas has at least 1 cleans so 10 burn stacks is neutralized by 1 cleanse and same will be every 20-30 sec with all dat combowombo burn burst.
Find me the condi cleanse for Rev.
Condi Rev has crazy amounts of Resistance
Power Rev with Invocation has Condi clear on legend swap and if using metabuild then Leadership runes clears condis on Elite use. I also use Generosity Sigil on sword and Purity sigil on Staff. Staff 4 also removes 2 condis. Thats enough condi clear for me to deal with most classes. At least long enough to kill them.
“Buff my main class, nerf everything else. "
The next balanced patch will be after season 4.
For all people that cry to nerf the AOE cleansers builds of this game (B. Guard, Shoutbow War, DD ele, Tempest ele, Scrapper Gyro, Bunker mesmer) have fun into the condi meta.
Most of you got carried by support build (not you playing it… mind you, so boring…), anyway. Remember, team with Tempest win versus team without it… please nerf.
All those wins you got because you got cleanses, regen, heals, reflect, protection… are things of the past.
Now, you need to do all that yourself… plus doing damage and be able to roam faster around.
Congratz, the game is now easier for PREMADE. Soloqer without support bunker will die over tons of conditions for the next 3 months.
Paper wins since October 25, 2015 and people where crying about Rock.
Mass pop psychology at best.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
condi dmg in pvp is just for trolling but when it becomes the meta build it means theres a huge problem with whats anet doing , most non condi classes are useless in pvp now after the nerfs and changes last week such as revenant its a noob class and does no dps now after the nerf it got , so can someone tell me why everything that isnt condi sucks right now ?
Just use a bruiser guardian. They don’t seem to have a lot of problems with condis.
we dont want only to play guardian ppl like playing ranger and thief and revs not just guardian
condi dmg in pvp is just for trolling but when it becomes the meta build it means theres a huge problem with whats anet doing , most non condi classes are useless in pvp now after the nerfs and changes last week such as revenant its a noob class and does no dps now after the nerf it got , so can someone tell me why everything that isnt condi sucks right now ?
Rev has no DMG? Really? Man mb we play different game?
To be honest I don’t understand how is that different to normal damage. You either counter taking damage or you take damage, don’t let them apply condis :v
To be honest I don’t understand how is that different to normal damage. You either counter taking damage or you take damage, don’t let them apply condis :v
The problem is that because condi types are standardized players end up just lumping all condi applying things together without making any distinctions.
That said meta condi warrior is ridiculously overtuned.
YouTube
Lord Helseth carries people. Nerf Helseth.
To be honest I don’t understand how is that different to normal damage. You either counter taking damage or you take damage, don’t let them apply condis :v
the diference is condition builds corrupt boons converting them into conditions
conditions apply debuffs, some of wich greatly negate power builds , (Weakness)(Daze)(slow)(Chill)
condition damage cannot be mitigated as it ignores armor, conditions only have 1 damage modifier thus condition builds can run tank
condition builds have several unblockable abilities such as necro marks , arcane thievery
you may evade a condition or two but you still will get a ton slapped on you specially in team fights once you are focused you’re dead and all you can do is watch your hp wittle away
Warrior is the only profession that can counter condi and its only because of the broken stance that gives them 18s of resistance
the diference is condition builds corrupt boons converting them into conditions
conditions apply debuffs, some of wich greatly negate power builds , (Weakness)(Daze)(slow)(Chill)
Necros are the only class that can bring any real amount of boon corrupt. Please stop lumping classes together.
condition damage cannot be mitigated as it ignores armor, conditions only have 1 damage modifier thus condition builds can run tank
condition builds have several unblockable abilities such as necro marks , arcane thievery
No. If condition builds only needed 1 modifier then PvE condi builds would be running Dire (or rather carrion because agro mechanics) They don’t because running only condition damage gets about the same amount of DPS that running Soldier does.
Condi classes take defensive stat amulets for the same reason that power classes always run paladins or marauders. Because in a game where most classes optimized DPS is twice their base HP, running anything other than heavy defense is suicide.
you may evade a condition or two but you still will get a ton slapped on you specially in team fights once you are focused you’re dead and all you can do is watch your hp wittle away
Condi applying abilities can be dodged the same way that power attacks can be. Also stop trying to equate AoEs and condis, they are not mutual.
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condi dmg in pvp is just for trolling but when it becomes the meta build it means theres a huge problem with whats anet doing , most non condi classes are useless in pvp now after the nerfs and changes last week such as revenant its a noob class and does no dps now after the nerf it got , so can someone tell me why everything that isnt condi sucks right now ?
Rev has no DMG? Really? Man mb we play different game?
Power rev doesn’t (any more) due to the stuck bug with UA screwing you more than helping you, and the ~50% nerf to damage with normalized weapons with Precision Strike.
Condi rev is even better than ever now though.
To be honest I don’t understand how is that different to normal damage. You either counter taking damage or you take damage, don’t let them apply condis :v
More abilities that apply condis go through blocks/dodges/evades than power based attacks. Specifically necro, but there’s others as well.
There are more AoE, specifically ground-targeted Aoe, condi abilities than there are power abilities. While they’re relatively easy to avoid in 1v1, dropping them in a team fight on a point is guaranteed to hit 2-3 people. Moreover, unlike pulsing power AoEs (lava font, ranger arrow-shower thing, guard traps) if you get hit, you’re hit for the full amount/duration instead of going “whoops, I’m standing in something I shouldn’t be, let me move 2 feet and I only took a tenth of the total damage”.
They are just as powerful (damaging) as power attacks, but are far easier to apply.
And that’s on top of the user also having power-based attacks on top of the condi based attacks. In sPVP, single target condi builds straight-up out-DPS power builds. Against multiple targets (specifically team fights on a point) the gap is enormous, condi does 400-500% more damage than even an unmolested ele sitting there dropping all their AoE’s on the point.
I say ANet throws up a actually In-game mail poll. Let everyone get their chance to tell ANet how they feel about the current condition of condition damage as a whole.
End of story there I’ve solved all this forum’s debacles.
But at least I admit it!
PoF guys get ready for PvE joys
Ya chronomancer and condition warrior are stupid easy to play right now. Even worse is condi thief…
Both are hard countered by power berserker using rifle.
Maybe don’t play a build that condi chrono and condi warrior hard counter?
Play to win.
Support Chrono will keep a war stripped of his resistance (and a team clean of condi’s) so that condi classes can bomb without worrying about resistance. Team game. Comp better.
It’s not S3 anymore people. Get on with the game already.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
condi dmg in pvp is just for trolling but when it becomes the meta build it means theres a huge problem with whats anet doing , most non condi classes are useless in pvp now after the nerfs and changes last week such as revenant its a noob class and does no dps now after the nerf it got , so can someone tell me why everything that isnt condi sucks right now ?
Rev has no DMG? Really? Man mb we play different game?
Power rev doesn’t (any more) due to the stuck bug with UA screwing you more than helping you, and the ~50% nerf to damage with normalized weapons with Precision Strike.
Condi rev is even better than ever now though.
Thats why i kill ppl)
the diference is condition builds corrupt boons converting them into conditions
conditions apply debuffs, some of wich greatly negate power builds , (Weakness)(Daze)(slow)(Chill)
Just a note but every condition you mentioned here affects all builds because they reduce recharge, action time,…daze isnst even a condition and 50% of weaknesses effect affect everyone since it lowers endurance recharge. Though weakness may be a little too good since you can combine it with protection and all the other mitigations to take almost no damage for a while. So much introduced but thats a HoT problem.
condition builds have several unblockable abilities such as necro marks , arcane thievery
you may evade a condition or two but you still will get a ton slapped on you specially in team fights once you are focused you’re dead and all you can do is watch your hp wittle away
Both damage types have a whole load of unblockable attacks when traited or just naturally..i dont see this point specifically. Not only that but when focused in a team fight you will die anyways. You are specifically dying in a team fight just because someone is using conditions. Dont make it sounds like " i should never die to conditions"
More abilities that apply condis go through blocks/dodges/evades than power based attacks. Specifically necro, but there’s others as well.
Abilities cant go through dodge/evades unless something prevents the action making you vulnerable such a rolling into a ward. Also the game is full of unblockable attacks or traits/utility skills that make stuff unblockable. Its not specific to condition builds nor do they have more. The wikis unblockable page isnt even up to date. Also if this is more so directed at marks the good ones are not on short cooldowns. Necro staff is a utility weapon. You don’t see people complaining about mirrorblade which is the strongest unblockable attack in the game.
There are more AoE, specifically ground-targeted Aoe, condi abilities than there are power abilities. While they’re relatively easy to avoid in 1v1, dropping them in a team fight on a point is guaranteed to hit 2-3 people. Moreover, unlike pulsing power AoEs (lava font, ranger arrow-shower thing, guard traps) if you get hit, you’re hit for the full amount/duration instead of going “whoops, I’m standing in something I shouldn’t be, let me move 2 feet and I only took a tenth of the total damage”.
The first sentence is a straight lie. The second sentence applied to both power and conditions anyways. The third…do you take all 32 stacks of poison when you stand in CPC, 6~12 stacks of burn the instant you are hit by longbow burst? no you can go “whoops i shouldn’t be standing here” and take a fraction of the damage. If you are specifically salty about marks then compare them to similar weapon skills that are also non pulsing aoe. Dont compare pulsing aoe to non-pulsing.
They are just as powerful (damaging) as power attacks, but are far easier to apply.
It is no easier to apply condition damage than it is power damage in this game what so ever.
And that’s on top of the user also having power-based attacks on top of the condi based attacks. In sPVP, single target condi builds straight-up out-DPS power builds. Against multiple targets (specifically team fights on a point) the gap is enormous, condi does 400-500% more damage than even an unmolested ele sitting there dropping all their AoE’s on the point.
Some untrue some hyperbole. Though just so you know standing in overload air+lava font will kill you faster than most things if left unchecked.
The underlying message of “I don’t like dying to conditions”/“i should never die to conditions”/“I cant remove them all” is pretty prevalent. The only real true thing people have said is condi warrior and mesmer are a bit over tuned.
Oh and just so you know I only ever play power builds.
Condi’s carry scrubs. End. Of. Story. Stop covering it up like its some super skillfull talented way to play the game. Its a autistic kids dream build, smash keys in the general direction of your foe. WHAT?!? he blocked? who cares fart out another set of condis all over the place its not like you ever actually run out of applicication. So if we play power should our whole build be condi removal? cause thats the only argument im hearing here at all. Thats all i got for this, im sure the condi pros are on the way to defend there pro status!!! Happy hunting folks!
Power rev doesn’t (any more) due to the stuck bug with UA screwing you more than helping you,
This was fixed a couple days ago.
“Buff my main class, nerf everything else. "
Condi’s carry scrubs. End. Of. Story. Stop covering it up like its some super skillfull talented way to play the game. Its a autistic kids dream build, smash keys in the general direction of your foe. WHAT?!? he blocked? who cares fart out another set of condis all over the place its not like you ever actually run out of applicication. So if we play power should our whole build be condi removal? cause thats the only argument im hearing here at all. Thats all i got for this, im sure the condi pros are on the way to defend there pro status!!! Happy hunting folks!
Wait… Anet thought it was bunker support that were carrying scrubs. They make sure to DELETE the possibilities to all classes to have a support build.
Only Scrapper, Druid and DH can play support now.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
Condi’s carry scrubs. End. Of. Story. Stop covering it up like its some super skillfull talented way to play the game. Its a autistic kids dream build, smash keys in the general direction of your foe. WHAT?!? he blocked? who cares fart out another set of condis all over the place its not like you ever actually run out of applicication. So if we play power should our whole build be condi removal? cause thats the only argument im hearing here at all. Thats all i got for this, im sure the condi pros are on the way to defend there pro status!!! Happy hunting folks!
Still amazes me how ppl believe that power builds require more skill than condi builds…
FailFish
Power rev doesn’t (any more) due to the stuck bug with UA screwing you more than helping you,
This was fixed a couple days ago.
Still happening as of 1 minute ago, so…no.