I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
A lot of people have frustrations with condition damage for many reasons the past season. I totally agree in many senses that there needs to be some better counterplay or some reductions. Even if either happens next Tuesday there will be still be an underlining problem with conditions damage; it is hard to cleanse the condition you need to.
I think that cleanse priority would help solve many frustrations players have.A lot of times you cannot cleanse the condition you want to or should be cleansing because of soft cc or other minor stacks preventing you from cleansing.
The whole idea of skills having priority tied to skills is not a new concept. For example thief has a boon steal priority it takes the most important boons first. Why couldn’t condition cleanses also work like this? Why can’t they cleanse the most debilitating effects first?
What I hope to see in the future is something similar to boon steal prority; but implemented for conditions where the priority for removal is something like:
Immobilize> Highest Current Stack over 5 > Confusion > Poison > Burning > Bleeding > Torment > chill > other soft cc
What are other peoples thoughts?
edit: just a small aside:
I think anet do have a faulty workaround to this problem. They introduced a few skills/traits that clear all conditions accross the board. Basically they made get out of jail free cards to mask the problem not fix it. For obvious reasons, we cannot have a lot of these types of skills/tratis or it would trivialize conditons across the board. I don’t think asking for more of these full clears is a good idea nor does it solve the intial problem. Honestly these types of skills could removed if something like the above was added.
(edited by Eval.2371)
Considering the plethora of additional condi coverages in the game it’s not a bad idea. But it’s a dangerous implementation because if done improperly, you could single handedly remove War, Necro and Mesmers from meta.
Players like their candy builds and right now and the game really isn’t too far from balanced. Only 1 class isn’t competing in the conpetitive scene and that’s apparently a win according to Anet. (SoloQ matchmaking is a different story)
EDIT: Actually it’ll remove strategically, well timed cleanses or condi bursts from the game as it’ll automatically prioritize damaging conditions first. I can’t condone more passive play in the game.
(edited by Saiyan.1704)
Its already FILO no need to change it.
Priority like you mentioned would do nothing to prevent that. suffering from 10 stcks of bleed..remove 1sec immo and 1 stack of burn, still die.
It would also make removing movement impairing conditions near impossible unless the skill specifically removes them e.g withdraw. 30s of cripple/ 20s weakness / 10s chill….shame those constant 1 stacks of bleed and poison get in the way…
The only reason Bountiful Theft has priority and in the order it is is because without it the skill would either constantly be blocked and thieves would be locked out of their main class mechanic or the slight of hand trait, daze on steal, would be useless.
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