(edited by Frenk.5917)
Condition Damage, a revamp is needed
There is a third option: a build might have enough condition removal, but still need to rely on dodging/blocking/evading/blinding to survive and not just attempt to remove everything.
Unfortunately, the forums breed a lot of misconceptions, especially concerning strategy/gameplay. I feel it might be a big contributor on why most players in hotjoin/solo queue/wvw are…not very good. Relying on condition removal to beat a condition spec is like relying on toughness to beat a glass cannon. Of course, toughness is helpful, but you’re only going to withstand so many heartseekers before you go down. Condition removal is the same way: it’s going to slow down the condition damage you take but it will never keep you alive indefinitely. Toughness will slow down the damage you take but never remove it.
I think that condition dmg needs boost. Didn’t get much loot in orr today. Lame power spammers make too much damage.
Seafarer’s Rest EotM grinch
You can tell by how some of the skills are designed in this game that it was never intended to have this amount of Condition pressure so easily applied.
Look at Singet of Agility for example. That removes one Condition on a 30 second cooldown.
ANet needed to buff all heals with some Condition removal just because of all the condition spam going around. It’s clearly broken.
Imo what they need to do:
1. Remove Agony – The addition of Agony is what pushed conditions over the top.
2. Make conditions moves better telegraphed. I can’t tell the difference between all the Necro spams. They all use the same casting animations. How am I supposed to dodge anything accurately?
3. Reduce the amount of full-condition clears and passive condition removals. Wiping conditions should be a tactical decision, not something you do passively.
4. Remove both the +40% and -40% Condition Duration food or nerf it down to +/-20%.
5. Reconsider some of the passive/auto-attack condition-applications.
Overall the changes should nerf both Conditions and their hard-counters down to a more reasonable level. Applying Conditions as well as removing them should be a tactical decision, not something done passively by the game.
Do you guys think Condition damage needs a revamp or am I alone in thinking this?
Everyone has since beta.
Except Anet.
I posted in other threads the specifics
All in all, pure condi builds can’t work well in GW2.
Making them work would take waaaay too many tweaks to weapon skills, cleanses and conditions for Anet to be able to manage it in the next 10 years.
Right now, condition attacks aren’t setup to allow depth, yada, yada, I talked allot more about that in the other post.
If Anet ever wants conditions to not be mindless, changes have to happen in how amulets, condi effects and stat scaling are setup (pushing away from pure ‘condi for dmg’ specs and towards ‘condi for situational debuffs’ and ‘power/crit/exc mainly for dmg’).
But, Anet has yet to make a good large change to GW2, so it really isn’t going to happen.
(edited by garethh.3518)
This post looks bad to me. Even in the unlikely event that you know what you are talking about – they will never change anything this fundamental. It takes then 6 months to “reduce sun spirit passive by 1 second” and you expect big reworks.
Will never happen. This game is broken and skilless till an expansion which is never coming,.