As a warr fighting another warr…I cannot sit there and stand still taking hits like you people pretend thats all a warr needs to do. Also i did not say warriors have no condition removal,I said you cannot have enough condi cleansers to cleans all te condi spamm going around if we would have no skill such as berserk ( The condi immunity got added for a reason you know ),Warriors Need the 8 sec immunity to be able to wreck some havoc and then go 52 sec without berserk…Every class has a condi immunity,yet people complain about the warriors one…its beyond absurd. People want to see warriors nerfed into the ground so they can roll over them again.
People are complaining about ANY condition immunity. Again, read the title of the topic.
It is just you that are going on defending only zerker stance and grasping at straws to justify its excessive effectiveness.
You absolutely can sit and taking hits as a warrior, unless you’re running zerker amulet.
Pretty much most warriors do that and they are still insanely hard to take down.
The condition immunity on Berserker Stance got added right into the same patch of Cleansing Ire, it’s not like they added Berserker Stance because Cleansing Ire was not enough. They also reduced the recharge of Meding and buffed the condition removal in the meantime. Warriors are pretty much gods against condition right now, which is as bad as being weak against them.
Every class has condition immunity? Please, stop this joke. Only 3 have condition immunity and 2 of them is not on demand.
People don’t want warrior to be nerfed to the ground, stop being childish. People just want warrior to be balanced.
My questions are do condi classes get too much spamable snaring? Are there too many options for warriors to beat snaring all together?
Condi classes get snaring as a form of defense. Without chills and cripples a Necromancer is a dead man walking when meeting a warrior. Not to say how hard is to survive a Warrior as Elementalist when he’s on full rampage with Berserker Stance and Stability.
Berserker Stance is just a whack-a-mole way to balance the inability of warriors to get through snares. It solves the problem, but on the other hand gives excessive power to warriors against soft conditions and wipes away any form of counterplay on the Necromancer part, while dumbing down the Warrior to oblivion.
It is pretty much Warrior pushing a button and throwing everything he has on the Necromancer freely.
It isn’t fair as much as Warriors having no chances to get into melee range against them.