Condition Immunity Skills/Traits

Condition Immunity Skills/Traits

in PvP

Posted by: Marlafox.8715

Marlafox.8715

Could the condition immunity skills only affect Poison, Bleed, Burning, Fear (it can do damage if traited), and torment? For example when a warrior pops berzeker stance + signet of dolyak the warrior has become immune to all forms of CC. It becomes a little rough on the player if they can no longer use soft CC to defend themselves.

Condition Immunity Skills/Traits

in PvP

Posted by: Rednik.3809

Rednik.3809

If enemy burns important defensive CD, then it’s time to pop some of yours or disengage for few sec, no? Or you want to ignore long enemy cooldowns and just pew-pew because you want to pew-pew?

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Condition Immunity Skills/Traits

in PvP

Posted by: evilapprentice.6379

evilapprentice.6379

If enemy burns important defensive CD, then it’s time to pop some of yours or disengage for few sec, no? Or you want to ignore long enemy cooldowns and just pew-pew because you want to pew-pew?

I’m not weighing in on either side of the argument, but you’ve missed the point.

If you rely on cripple, chill, immobilize, weakness or blind as defensive mechanics, Zerker’s completely nullifies them. If you rely on torment or confusion to force your opponent to make hard decisions on whether or not they want to pursue you/keep using skills, you’re in the same boat. Your spec might not have a disengage that isn’t linked to one of those conditions because that’s a pretty broad spectrum of defensive mechanics that a single ability grants total immunity to.

Combined with stability, you’ve got an opponent you can’t root, snare, weaken, blind, CC in any way, or force to take higher damage if they decide to pursue/press. That was his point.

At OP: Lumping poison in which damaging conditions is unnecessary – it does the rough equivalent of 2 bleed stacks, on a slower tick. Poison is a control condition designed to weaken heals, not a real damaging condition like bleed, burning or torment.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

Condition Immunity Skills/Traits

in PvP

Posted by: ahuba.6430

ahuba.6430

lol warriors really think 10 seconds are “just a few sec” …

Condition Immunity Skills/Traits

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

It’s 8 seconds, unless you trait for it to be 10; which most warriors wont do because the defensive line has a lot of traits better than sure-footed. And it’s only condition immunity, other forms of damage still work…

(edited by Kagamiku.9731)

Condition Immunity Skills/Traits

in PvP

Posted by: evilapprentice.6379

evilapprentice.6379

It’s 8 seconds, unless you trait for it to be 10; which most warriors wont do because the defensive line has a lot of traits better than sure-footed. And it’s only condition immunity, other forms of damage still work…

Which doesn’t have anything to do with OP’s point. The post was specifically talking about soft CC as a defensive mechanic, not damage.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Condition Immunity Skills/Traits

in PvP

Posted by: Muchacho.2390

Muchacho.2390

If i am correct you want simple to change it into condition damage immunity, as in you take no condition damage. Or is it that those damage conditions shouldnt be applied during the immunity?

Condition Immunity Skills/Traits

in PvP

Posted by: garethh.3518

garethh.3518

It’s 8 seconds, unless you trait for it to be 10; which most warriors wont do because the defensive line has a lot of traits better than sure-footed. And it’s only condition immunity, other forms of damage still work…

Wait, so you expect specs to switch over to physical dmg and movement based defenses to counterplay the immunity… have you played GW2?

Specs can’t change how they work in the middle of a game, there is no counterplay in complete immunities if you are playing an at all condi reliant spec.
If there is no counterplay, there is no chance at winning, if there is no chance at winning, no one is going to want to play the game.

Condition Immunity Skills/Traits

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

It’s 8 seconds, unless you trait for it to be 10; which most warriors wont do because the defensive line has a lot of traits better than sure-footed. And it’s only condition immunity, other forms of damage still work…

Which doesn’t have anything to do with OP’s point. The post was specifically talking about soft CC as a defensive mechanic, not damage.

I was responding to Ahuba not OP.

@Garenth: No one is forcing you to go pure condition spec. No class is forced into going pure condition spec. If you go pure condition then a berserkers stance/cleansing ire traited warrior is going to be a real issue to deal with. You act like every spec doesn’t have a particular counter. Well, it does. Mesmers will typically face roll a warrior, oh well. And 8 seconds isn’t a terribly long time, any competent player will last longer than that. And while conditionmancers are weak to those types of warriors, Minionmancers are a hell of a lot harder for them to deal with. That’s just just how how it is. But hey, Conditionnmancers will continue to faceroll any build that doesn’t have a kittenton of condition cleansing. By your standards, that’s not very fair for the classes who can’t deal with all the condition spamming, is it not? Conditions are incredibly ridiculous in spvp as it is, makes sense for them to have a few counters.

(edited by Kagamiku.9731)

Condition Immunity Skills/Traits

in PvP

Posted by: Archaon.6245

Archaon.6245

8 secs is really long time if you’re forced out of point by braindead aoe+cleave spam and if you don’t go out of point you’re kittened cause you can’s do kitten vs a war in hurr durr stances (Endure pain too and oh you can also cap points while under ep, obviously…because, kitten logic..), so you just have to chose between going out and lose point or die on it, so you already lost anyway. Too many wvsw zergers here imo…“oh you can just go away and wait for stances to go on cd” oh yeah, going away where? Where are you supposed to go if your job is defending a point by staying on it? If you don’t even know how pvp works just leave this forum…go eat some cookies and back spamming random stuff in zergs vs doors “rofl-gvgs” already..

(edited by Archaon.6245)

Condition Immunity Skills/Traits

in PvP

Posted by: Romek.4201

Romek.4201

condition imunity skills are ok but they should have “make -50% dmg” while it last

this should be a “OH Shiet” Button and not “oh lol i faceroll you”

oh and same for AR from engi too

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

If enemy burns important defensive CD, then it’s time to pop some of yours or disengage for few sec, no? Or you want to ignore long enemy cooldowns and just pew-pew because you want to pew-pew?

I wish I can burn my 8s condition immunity or 4s damage invulnerability too.
Time to roll warrior, I guess.

Condition Immunity Skills/Traits

in PvP

Posted by: Rednik.3809

Rednik.3809

Berserker stance must be buffed with condition wipe on activation and become available for all classes. Condition spammers are worst thing in current meta.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Condition Immunity Skills/Traits

in PvP

Posted by: Phaeton.9582

Phaeton.9582

It should just be condi immunity to dps conditions IMO


Phaatonn, London UK

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

Berserker stance must be buffed with condition wipe on activation and become available for all classes. Condition spammers are worst thing in current meta.

Actually, warriors are the worst thing in the current meta.
They pretty much counter everything except warriors.

Condition Immunity Skills/Traits

in PvP

Posted by: Archaon.6245

Archaon.6245

Berserker stance must be buffed with condition wipe on activation and become available for all classes. Condition spammers are worst thing in current meta.

You know, just because they buffed necro to an indecent spam to win level that was not an excuse to buff warriors even more just to counter them…you can’t just look at an op class and then buff someone elso to a more op level in order to counter the already broken one… Necros were (Well…are) broken after dumbfire patch and the only reason why they’re sort of controllable atm is because there are warriors even more braindead around…and meanwhile other classes just got kittend out of meta…we’re warriors vs necros wars 2….bad management is bad…no kitten

(edited by Archaon.6245)

Condition Immunity Skills/Traits

in PvP

Posted by: Rednik.3809

Rednik.3809

Berserker stance must be buffed with condition wipe on activation and become available for all classes. Condition spammers are worst thing in current meta.

You know, just because they buffed necro to an indecent spam to win level that was not an excuse to buff warriors even more just to counter them…you can’t just look at an op class and then buff someone elso to a more op level in order to counter the already broken one… Necros were (Well…are) broken after dumbfire patch and the only reason why they’re sort of controllable atm is because there are warriors even more braindead around…and meanwhile other classes just got kittend out of meta…we’re warriors vs necros wars 2….bad management is bad…no kitten

Lemme guess, you playing engi?

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Condition Immunity Skills/Traits

in PvP

Posted by: Archaon.6245

Archaon.6245

Berserker stance must be buffed with condition wipe on activation and become available for all classes. Condition spammers are worst thing in current meta.

You know, just because they buffed necro to an indecent spam to win level that was not an excuse to buff warriors even more just to counter them…you can’t just look at an op class and then buff someone elso to a more op level in order to counter the already broken one… Necros were (Well…are) broken after dumbfire patch and the only reason why they’re sort of controllable atm is because there are warriors even more braindead around…and meanwhile other classes just got kittend out of meta…we’re warriors vs necros wars 2….bad management is bad…no kitten

Lemme guess, you playing engi?

As many know I main guardian mesmer and thief…and never even tried engi, and lemme guess…you are wvsw hero? Since i can find you nowhere…

(edited by Archaon.6245)

Condition Immunity Skills/Traits

in PvP

Posted by: Rednik.3809

Rednik.3809

As many know I main guardian mesmer and thief…and never even tried engi, and lemme guess…you are wvsw hero? Since i can find you nowhere…

WvW, tPvP, hotjoin, and have every class for every mode (finished leveling thief today so I can try him in wvw too). And when I’m looking at your endless complaining, I think that your experience with different modes and classes is quite limited.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Condition Immunity Skills/Traits

in PvP

Posted by: Archaon.6245

Archaon.6245

As many know I main guardian mesmer and thief…and never even tried engi, and lemme guess…you are wvsw hero? Since i can find you nowhere…

WvW, tPvP, hotjoin, and have every class for every mode (finished leveling thief today so I can try him in wvw too). And when I’m looking at your endless complaining, I think that your experience with different modes and classes is quite limited.

Yeah…because saying war is fine just because you probably love to faceroll random scrubs in wvsw and don’t want to lose your “hurr durr i can do everything because kitten balance” shows an enormous sotg awarness (Even talkin’ bout pvp where you apparently never even did something decent), go troll somewhere else please…nough trolls on this forum already..

Condition Immunity Skills/Traits

in PvP

Posted by: ahuba.6430

ahuba.6430

As many know I main guardian mesmer and thief…and never even tried engi, and lemme guess…you are wvsw hero? Since i can find you nowhere…

WvW, tPvP, hotjoin, and have every class for every mode (finished leveling thief today so I can try him in wvw too). And when I’m looking at your endless complaining, I think that your experience with different modes and classes is quite limited.

Yeah…because saying war is fine just because you probably love to faceroll random scrubs in wvsw and don’t want to lose your “hurr durr i can do everything because kitten balance” shows an enormous sotg awarness (Even talkin’ bout pvp where you apparently never even did something decent), go troll somewhere else please…nough trolls on this forum already..

dude he has classes for every mode, he plays wvw and hotjoin and just leveled a thief to 80! You’re clearly not on his level, because he learnt everything about balance with his special hotjoin class.
kitten i love these random forum heroes that come to the forums waving their empty arguments thinking they know everything about balance, when maybe half of the people here have twice the games played.

And why do people think playing more classes gives you any more insight on game balance than everyone else?

(edited by ahuba.6430)

Condition Immunity Skills/Traits

in PvP

Posted by: Rednik.3809

Rednik.3809

And why do people think playing more classes gives you any more insight on game balance than everyone else?

And what gives insight on game balance for you? Bunch of matches in one game mode with few select classes?

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

And what gives insight on game balance for you? Bunch of matches in one game mode with few select classes?

Also, hotjoin and WvW is a complete different thing compared to competitive PvP.
You don’t need to play any profession, you just need to jump on warrior once to realize how crazy OP it is.

It feels like playing easy mode when picking up warrior after playing another profession.

(edited by sorrow.2364)

Condition Immunity Skills/Traits

in PvP

Posted by: Archaon.6245

Archaon.6245

As many know I main guardian mesmer and thief…and never even tried engi, and lemme guess…you are wvsw hero? Since i can find you nowhere…

WvW, tPvP, hotjoin, and have every class for every mode (finished leveling thief today so I can try him in wvw too). And when I’m looking at your endless complaining, I think that your experience with different modes and classes is quite limited.

Yeah…because saying war is fine just because you probably love to faceroll random scrubs in wvsw and don’t want to lose your “hurr durr i can do everything because kitten balance” shows an enormous sotg awarness (Even talkin’ bout pvp where you apparently never even did something decent), go troll somewhere else please…nough trolls on this forum already..

dude he has classes for every mode, he plays wvw and hotjoin and just leveled a thief to 80! You’re clearly not on his level, because he learnt everything about balance with his special hotjoin class.
kitten i love these random forum heroes that come to the forums waving their empty arguments thinking they know everything about balance, when maybe half of the people here have twice the games played.

And why do people think playing more classes gives you any more insight on game balance than everyone else?

For having just half of my pvp games played he still needs more than 2+k tournaments and 3.5+k total xD But yeah hj and wvsw are definately the high end part…can’t reach his level of awesomeness i guess… Funny thing is that this guy even used to argue with way better players than me too….because many nabs (You know those ppl just always hanging around top 20) already said war is out of control many times…but they have no wvsw experience so their opinion is invalid too…rofl

tl;dr #don’t touch my cheesemode

(edited by Archaon.6245)

Condition Immunity Skills/Traits

in PvP

Posted by: DuranArgith.1354

DuranArgith.1354

so 8 seconds immunity to conditions is as OP as lets say plaque form which for 20 secs is applying random conditions while also having Power doubled, base Toughness quadrupled, and base Vitality tripled?

(edited by DuranArgith.1354)

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

so 8 seconds immunity to conditions is as OP as lets say plaque form which for 20 secs is applying random conditions while also having Power doubled, base Toughness quadrupled, and base Vitality tripled?

No, because while you are in plague you have only 3 skills and you can still take any form of damage.

Condition Immunity Skills/Traits

in PvP

Posted by: DuranArgith.1354

DuranArgith.1354

toughness quardrupled. No, you don’t take a lot of damage and continously keeping the attacker blinded anyway

Condition Immunity Skills/Traits

in PvP

Posted by: Balefire.7592

Balefire.7592

toughness quardrupled. No, you don’t take a lot of damage and continously keeping the attacker blinded anyway

Plague Form is the complement of Moa Morph – you essentially stop the attacker from doing anything, but Plague Form is built around defense, since you become more tanky and prevent damage, while Moa Morph is built around offense since the attacker loses sustain and most escapes along with their damage.

Scrubbiest Necro NA.

Condition Immunity Skills/Traits

in PvP

Posted by: DuranArgith.1354

DuranArgith.1354

ok, but what does moa form has to do with condition immunity and its counters?

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

toughness quardrupled. No, you don’t take a lot of damage and continously keeping the attacker blinded anyway

You don’t keep the attacker blinded if they step away from the AoE.

It is only a fancy way to keep you alive from a couple more of seconds, not enough at all to stop the focus of multiple people, neither it is any good when the fight is still even when you better stay out of plague and actually do something useful.

The point is that if you pop zerker stance + endure pain, you are a complete unstoppable force while still having access to all of your skills, including the healing.

Condition Immunity Skills/Traits

in PvP

Posted by: DuranArgith.1354

DuranArgith.1354

so, sacrificing 2 utility slots with very long recharge for 4 sec complete immunity is OP?
rangers can do that for 12 secs for the same recharge if traited.

Sure, protect me has no point contribution but still..

(edited by DuranArgith.1354)

Condition Immunity Skills/Traits

in PvP

Posted by: Balefire.7592

Balefire.7592

ok, but what does moa form has to do with condition immunity and its counters?

Nothing, but the argument presented by the poster I was replying to is that Plague is somehow a god mode transformation. Which it isn’t – it’s a stall tactic.

Scrubbiest Necro NA.

Condition Immunity Skills/Traits

in PvP

Posted by: DuranArgith.1354

DuranArgith.1354

Convenient. Well, berserker stance is a stall tactic as well then.

Condition Immunity Skills/Traits

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

toughness quardrupled. No, you don’t take a lot of damage and continously keeping the attacker blinded anyway

You don’t keep the attacker blinded if they step away from the AoE.

The point is that if you pop zerker stance + endure pain, you are a complete unstoppable force while still having access to all of your skills, including the healing.

Four second of total immunity every 60 seconds, how amazing is that? It’s not like other classes can do the same thing or something.

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

Four second of total immunity every 60 seconds, how amazing is that? It’s not like other classes can do the same thing or something.

The only profession which can achieve the same amount of invulnerability while keep attacking is the Elementalist with Obsidian Flesh, but to get that amount of invulnerability you have to pick Focus which is an orrible weapon overall and Elementalists are nowhere near the same amount of Health/HP of Warriors anyway.

But who cares, nobody has complained about 4s of invulnerability given to the profession with the max amount of both armor and HP in the game. People are actually complaining about the whole 8-10s of condition immunity, in case you’ve missed.

so, sacrificing 2 utility slots with very long recharge for 4 sec complete immunity is OP?
rangers can do that for 12 secs for the same recharge if traited.

Sure, protect me has no point contribution but still..

You get 8s of complete condition immunity and 4s of damage immunity untraited, not 4s of complete immunity only with the cost of two utilities which is a lot different.
Also, read the title of the topic. Nobody here is saying that Endure Pain is OP.

Ranger have to take a kittening Grandmaster trait to gain only the damage immunity. Also, 12s? LOL

But yep, go on making up facts to defend your toy.

(edited by sorrow.2364)

Condition Immunity Skills/Traits

in PvP

Posted by: The Gates Assassin.9827

The Gates Assassin.9827

It should just be condi immunity to dps conditions IMO

I think it should be the opposite. I think it should block out crippled, chilled, immobilized and blind. To me, this should be MUHAHAHA YOU CANT STOP ME not MUHAHAH YOU CANT KILL ME!

Main: Raine Avina (Engineer)
Message me any time in game.

Condition Immunity Skills/Traits

in PvP

Posted by: DuranArgith.1354

DuranArgith.1354

By 4 secs of complete immunity I meant having both endure pain AND berserker stance activated. Work on your reading comprehension.

And yes its 6 secs from Protect Me and 6 secs from Signet of Stone IF traited for rangers, total 12 s.

Condition Immunity Skills/Traits

in PvP

Posted by: The Gates Assassin.9827

The Gates Assassin.9827

By 4 secs of complete immunity I meant having both endure pain AND berserker stance activated. Work on your reading comprehension.

Using both together is a total waste. It basically guarantees that you will die afterwards as you’ve basically blown all of your defensive cooldowns.

Main: Raine Avina (Engineer)
Message me any time in game.

Condition Immunity Skills/Traits

in PvP

Posted by: DuranArgith.1354

DuranArgith.1354

I agree Gates, but I was explaining that to sorrow.

Condition Immunity Skills/Traits

in PvP

Posted by: Wolf.5816

Wolf.5816

I think we should all have Damage Immunity! …..oh wait.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

By 4 secs of complete immunity I meant having both endure pain AND berserker stance activated. Work on your reading comprehension.

Yeah, and birds fly.

How that matters to the topic?
The issue is the 8s of condition immunity, not warriors blowing up Endure Pain and Berserker Stance, in case you didn’t realized it yet.

Also, read the title of the topic. Nobody here is saying that Endure Pain is OP.

And yes its 6 secs from Protect Me and 6 secs from Signet of Stone IF traited for rangers, total 12 s.

So how that matters Signet of Stone and Protect Me? Read the title of the topic for once.

(edited by sorrow.2364)

Condition Immunity Skills/Traits

in PvP

Posted by: Caedmon.6798

Caedmon.6798

Could the condition immunity skills only affect Poison, Bleed, Burning, Fear (it can do damage if traited), and torment? For example when a warrior pops berzeker stance + signet of dolyak the warrior has become immune to all forms of CC. It becomes a little rough on the player if they can no longer use soft CC to defend themselves.

That doesn’t make sense…Also for gods sake,just learn to Look at Stances or Boons and wait for them to wear out before you engage…Its not that hard :/ You people want ffing easy mode all over.

If anet listens to you people,berserk would be gone,healsig would be gone,we would have less acces to stability,hammer would have no stuns or knockbacks,mobility weapons would be removed aswell as we would be doing 50% less dmg and a 50% toughness reduction also our hp would be scaled to reach the hp lvl of guardians, and we would be open to all forms of condi dmg at all times.Sounds about right ?

Y that sounds as a warrior i could steamroll and feel good about it !

(edited by Caedmon.6798)

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

That doesn’t make sense…Also for gods sake,just learn to Look at Stances or Boons and wait for them to wear out before you engage…Its not that hard :/ You people want ffing easy mode all over.

Yeah, because Warriors usually blow up their cooldowns before you engage.
Please, nobody is asking for Warriors being easymode, we are asking to have some counterplay that isn’t “just leave the fight”.

(edited by sorrow.2364)

Condition Immunity Skills/Traits

in PvP

Posted by: Caedmon.6798

Caedmon.6798

That doesn’t make sense…Also for gods sake,just learn to Look at Stances or Boons and wait for them to wear out before you engage…Its not that hard :/ You people want ffing easy mode all over.

Yeah, because Warriors usually blow up their cooldowns before you engage.
Please, nobody is asking for Warriors being easymode, we are asking to have some counterplay that isn’t “just leave the fight”.

They do ask for warrs to be easy mode if you read the Entire forum.They want healsig to be nerfed,hammer to be nerfed ( again ),stuns removed from hammer,mobility builds to be nerfed,berserk to be nerfed,bow to be nerfed. I cant even understand how anet is able to take this forum serious.Also,there is more then enough counterplay vs warriors….If,Again,youre able to wait with blasting your high hitting skills,condis After the boons have worn off.

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

They do ask for warrs to be easy mode if you read the Entire forum.They want healsig to be nerfed,hammer to be nerfed ( again ),stuns removed from hammer,mobility builds to be nerfed,berserk to be nerfed,bow to be nerfed. I cant even understand how anet is able to take this forum serious.Also,there is more then enough counterplay vs warriors….If,Again,youre able to wait with blasting your high hitting skills,condis After the boons have worn off.

That 8s of condition immunity means that the warrior cannot be kited and on some professions it is the only way to survive a warrior.
Against D/P thief, D/D or S/D ele and Necromancer it is gamebreaking.

Also, read the forums.
Most of people only wants healing signet to heal less base and scale more with healing power and berserker stance not to grant full condition immunity and nothing else.
Then there are some people which see that the warriors have also some other OP things, but that’s another story.

Of course if you go into the whole forum and read 10 different opinions on how balance warrior and sum them up as a single unanimous opinion coming from the whole forum it looks like that people wants Warrior nerfed to the ground, but fact is that different people have proposed different ways to balance warrior.

Condition Immunity Skills/Traits

in PvP

Posted by: Caedmon.6798

Caedmon.6798

They do ask for warrs to be easy mode if you read the Entire forum.They want healsig to be nerfed,hammer to be nerfed ( again ),stuns removed from hammer,mobility builds to be nerfed,berserk to be nerfed,bow to be nerfed. I cant even understand how anet is able to take this forum serious.Also,there is more then enough counterplay vs warriors….If,Again,youre able to wait with blasting your high hitting skills,condis After the boons have worn off.

That 8s of condition immunity means that the warrior cannot be kited and on some professions it is the only way to survive a warrior.
Against D/P thief, D/D or S/D ele and Necromancer it is gamebreaking.

Also, read the forums.
Most of people only wants healing signet to heal less base and scale more with healing power and berserker stance not to grant full condition immunity and nothing else.
Then there are some people which see that the warriors have also some other OP things, but that’s another story.

Of course if you go into the whole forum and read 10 different opinions on how balance warrior and sum them up as a single unanimous opinion coming from the whole forum it looks like that people wants Warrior nerfed to the ground, but fact is that different people have proposed different ways to balance warrior.

Thats 8sec from wich you know you should back off and disengage.Its the same as tornado form..what do you do when they pop it and you ran out of stability ? you back off..take distance..or when a necro pops that blind spamming form,you back off and take distance,kite..,its the same when a warr pops berserk.If i see a warrior pops berserk..playing as my own warrior,condi – bunker..I wait 8 sec,and just autoattack while evading him..After that i blast away and he still goes down.its about how you play,berserk is needed for warriors because without the 8sec cond immunity they would have absolutely no chance vs the constant condi spamming going around,even if you would roll a complete condi cleansing build.I also use berserk,and some people are smart enough to wait while berserk has ended..a warrior without berserk or stabi,with poison/torment on him to deal with his healsig,will go down.Its just about how you deal with it.

Condition Immunity Skills/Traits

in PvP

Posted by: Marlafox.8715

Marlafox.8715

I only used berzerker stance + stability as an example eles can do it as well with diamond skin + Armor of earth. I fail do see how having condition immunity skills only affecting damaging conditions (Including fear) would be a nerf to warriors? Don’t most warriors use a Longbow and have cleansing ire? Classes with condition immunity skills such as elementalists, engineers, and warriors shouldn’t be able to run around freely while immune to ALL conditions even if it was just cripple chill and weakness that worked on them. Its hard to kite/stay away from some if you cant slow them down just a little bit even if all you can do is cripple them with an arrow to the knee.

Condition Immunity Skills/Traits

in PvP

Posted by: sorrow.2364

sorrow.2364

Thats 8sec from wich you know you should back off and disengage.Its the same as tornado form..what do you do when they pop it and you ran out of stability ? you back off..take distance..or when a necro pops that blind spamming form,you back off and take distance,kite..,its the same when a warr pops berserk.If i see a warrior pops berserk..playing as my own warrior,condi – bunker..I wait 8 sec,and just autoattack while evading him..After that i blast away and he still goes down.its about how you play,berserk is needed for warriors because without the 8sec cond immunity they would have absolutely no chance vs the constant condi spamming going around,even if you would roll a complete condi cleansing build.I also use berserk,and some people are smart enough to wait while berserk has ended..a warrior without berserk or stabi,with poison/torment on him to deal with his healsig,will go down.Its just about how you deal with it.

You are missing two main points.
First, both Tornado and Plague are elites.
Second, both the skills have counters. You can pop stability or you can just walk out of the AoE.

If a Warrior pop berserker, you can’t kite a kitten. You can try to throw any movement impairment skill, but the warrior will be immune while he can still cripple/immobilize you.

You are a warriors, so I understand that fighting other warriors is not a problem to you. If the enemy uses zerker stance, you just pop Stability or other immunities and just sit there taking all the hits.
Well, that doesn’t apply on other professions, whose defensive capabilities are mostly tied to conditions (like blindness for Thief, conditions and CCs on Necromancers, chills and CCs on Elementalist and so on).

Warriors have no condition removal so they need Zerker Stance? LOL
A Warrior with Cleansing Ire alone has better condition removal that any Thief, Mesmer or Ranger can only dream of. That’s at least 2 conditions removed every 10s, even less if you run with two weapon sets. If you play bunker with Warhorn, it is even more ridiculous.

Condition Immunity Skills/Traits

in PvP

Posted by: Caedmon.6798

Caedmon.6798

Thats 8sec from wich you know you should back off and disengage.Its the same as tornado form..what do you do when they pop it and you ran out of stability ? you back off..take distance..or when a necro pops that blind spamming form,you back off and take distance,kite..,its the same when a warr pops berserk.If i see a warrior pops berserk..playing as my own warrior,condi – bunker..I wait 8 sec,and just autoattack while evading him..After that i blast away and he still goes down.its about how you play,berserk is needed for warriors because without the 8sec cond immunity they would have absolutely no chance vs the constant condi spamming going around,even if you would roll a complete condi cleansing build.I also use berserk,and some people are smart enough to wait while berserk has ended..a warrior without berserk or stabi,with poison/torment on him to deal with his healsig,will go down.Its just about how you deal with it.

You are missing two main points.
First, both Tornado and Plague are elites.
Second, both the skills have counters. You can pop stability or you can just walk out of the AoE.

If a Warrior pop berserker, you can’t kite a kitten. You can try to throw any movement impairment skill, but the warrior will be immune while he can still cripple/immobilize you.

You are a warriors, so I understand that fighting other warriors is not a problem to you. If the enemy uses zerker stance, you just pop Stability or other immunities and just sit there taking all the hits.
Well, that doesn’t apply on other professions, whose defensive capabilities are mostly tied to conditions (like blindness for Thief, conditions and CCs on Necromancers, chills and CCs on Elementalist and so on).

Warriors have no condition removal so they need Zerker Stance? LOL
A Warrior with Cleansing Ire alone has better condition removal that any Thief, Mesmer or Ranger can only dream of. That’s at least 2 conditions removed every 10s, even less if you run with two weapon sets. If you play bunker with Warhorn, it is even more ridiculous.

As a warr fighting another warr…I cannot sit there and stand still taking hits like you people pretend thats all a warr needs to do. Also i did not say warriors have no condition removal,I said you cannot have enough condi cleansers to cleans all te condi spamm going around if we would have no skill such as berserk ( The condi immunity got added for a reason you know ),Warriors Need the 8 sec immunity to be able to wreck some havoc and then go 52 sec without berserk…Every class has a condi immunity,yet people complain about the warriors one…its beyond absurd. People want to see warriors nerfed into the ground so they can roll over them again.

Condition Immunity Skills/Traits

in PvP

Posted by: TheGuy.3568

TheGuy.3568

Well the way i see it is this. Certain classes regardless of power vs condi will drop a lot of condis on you over the course of a fight. It is a given that you should have defense vs this. Thus the stance. That being said for certain power builds that do not drop many conditions on you an generally drop just 2 or 3 (thinking along the lines thief and burst guardian) it feels like an unfair advantage. In truth many classes time their blinds to avoid taking big hits. 8-10 seconds of blind immunity can make it just a fight where either you dodge or die. The other thing is snaring. Many classes simply do not have the capability to keep up with a warrior. I do not mean sprinting. I mean keeping DPS on them unless they pull out a range weapon and in all honestly range weapons are far from equal. Those snares help you land your DPS and hopefully put down the enemy. If not your sol and face getting downed yourself.

On the other side so many classes have so much access to snaring and other conditions how could you possibly exclude them from immunity. Fact is when necro hits spite he drops 6 conditions on you 2 of them being blind and cripple. Vs any class that can spam conditions not only are they ranged primarily but the snaring literally keep you out of melee combat with them. In order to land your DPS you need to unsnared and free to close the gap. Berserker stance allows for this.

My questions are do condi classes get too much spamable snaring? Are there too many options for warriors to beat snaring all together?

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele