Condition defense

Condition defense

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

Guardian: “I have so much armor, I will outlast my opponent.”
AoE Condition Spammers:” I can safely range Condition spam anyone.”
Necro Spammers:” I can safely range Condition spam anyone, and even fear them if they have stability on!”
Guardian:” Here I go I see someone with my GS, Leap!, Hazaa!”
Necro Spammer:”Oh no he didn’t!, eat these conditions!”
Guardian: “ He might fear me, I better put on stability!”
Necro Spammer:” He has stability on!, Har Har Har, eat this fear!”
Guardian:”Oh Em Gee, Im feared, condition spammed and dying, let me pop my condi cleaner!”
Necro Spammer:” Oh no he didn’t, here come the condition spamz again good sir!”
Guardian:” Oh Em Gee, im dying here and there is absolutely nothing I can do about it!”

Armor means nothing in PvP/WvW, you ask most competitive players, most will agree. Most other MMORPG’s have other types of attacks and mitigations. I have played games with “Magical Defense” and “Magical Resist”, why is it GW2 doesn’t have anything like that?

Why must we ignore armor over vitality to sustain ourselves? Why isn’t high armor complimented with passive condition defense? I can have over 3.5k Armor, but it means absolutely nothing in current AoE Spammage Meta. Sure I can take on the rare D/D Theif or 100 kitten Warrior on my Power/Toughness GS Guardian. But other than that I’m a donkey in a barrel, especially to necros.

One night I was complaining in my guild TS about the lack of condition mitigation, and how in other games armor is complimented by nonphysical defense. I got a random reply; Armor is mitigation against physical attack, Vitality is mitigation against Condition spam, this is true in GW2. But how many players are playing power/toughness based builds besides me? Let’s be honest, they’re not viable in the current competitive game.

Our condition mitigations are not enough for the frequency their dished out. I can’t stand in a circle cleansing myself of conditions (1 every second at best) and expect to not get fear spammed even with stability on. Or the condition spamz over and over again, even if I manage to cleanse 2-3 off of me. As a guardian, I cant even compliment my build or capitalize on our “Highest Armor” base in the game. Not when that means I drop like a fly against some necros. No, I must completely disregard armor, and go full vitality to try to sustain, our cleanses are not effective.

Power/toughness based builds need condition defense in our Toughness line. (Gaurdian) Or give us better traits in our Vitality lines.

Crazy Leg

Condition defense

in PvP

Posted by: ensoriki.5789

ensoriki.5789

Armor ignoring damage is needed to circumvent armor so it doesn’t kitten on everyone.
It’s only a shame that outside of Life Steal that the direct version of Armor ignoring damage somehow didn’t make it from GW1.
Conditions as a whole among the various professions aren’t that big. Guardian and Ele condi damage isn’t very noteworthy. There isn’t any inherit need for a condi def when really the current condition situation didn’t even exist in the same capacity two months ago.

The great forum duppy.

Condition defense

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

Armor ignoring damage is needed to circumvent armor so it doesn’t kitten on everyone.
It’s only a shame that outside of Life Steal that the direct version of Armor ignoring damage somehow didn’t make it from GW1.
Conditions as a whole among the various professions aren’t that big. Guardian and Ele condi damage isn’t very noteworthy. There isn’t any inherit need for a condi def when really the current condition situation didn’t even exist in the same capacity two months ago.

Just lastnight in SPvP, I dueled a necro. I tried to get in his face but I was slowed (among many other condition applications), I tried to cleanse (with my stand in circle to cleanse one every second utility, managed to clear 2-3) I was feared (with stability on). I leaped at him, but I was feared again, then dropped with all the conditions one me.

Is this every one’s idea of balance?

Are power/toughness based builds just intended to be sub par in PvP? I cant play my guardian the way I want to? Im not a caster, I prefer in your face, I dont like being squishy against physical attacks.

I must L2P? or is that another way of saying Power/Toughness (In your face) type based builds are not the way to go?

No one said “Ignoring damage”, I still take damage, and plenty of it. All I am saying is there should be Condition Defense in Armor.

Crazy Leg

Condition defense

in PvP

Posted by: tom.7468

tom.7468

There is ways to deal with conditions. And eles can cleanse conditions better than guards.

Condition defense

in PvP

Posted by: Atherakhia.4086

Atherakhia.4086

We’re getting dangerously close to introducing resilience.

Conditions and Bunker builds are a problem because they have a single stat feeding them. Notice how the majority of bunker builds are also condition spec’d? It’s because these classes can ignore crit and cirt damage completely. In WvW it’s the same thing with apothecary gear where players ignore power too.

Reduce condition damage by XX% across the board and allow them to crit and you’d probably see an end to condition and bunker dominance in this game.

Or you could just make armor reduce damage by 1%, conditions by .5%, crit damage by .25%, and crit chance by 2%

Condition defense

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

There is ways to deal with conditions. And eles can cleanse conditions better than guards.

Signet of Resolve; 1 every 10 seconds (passive) – is that (1 condition)10 seconds random? Or upon application?

Smite Condition — Cure a condition and damage nearby foes. More damage if a condition is cured (1 condition)

Cleansing Flame — Breathe magical flames that damage foes and cure conditions on allies. – Does not work for myself, only allies

Ray of Judgment — Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition. (Again, not for me)

Bow of Truth — Summon an arcane bow to cure conditions on you and your allies. (One per second, or just one total, I tried it a few times, alas, its a Spirit Weapon LOL)

Purging Flames — Create a ring of fire that burns foes and cures conditions on allies. (One condition)

Contemplation of Purity; all on self – (Nice, but can be used against you by necros)

Absolute Resolution –three conditions from self upon activating Virtue of Resolve (nice, but what happens when the necro re-applies them and I dont have my regen up?)

Purity – one condition from self every 10 seconds (is that (1 condition)10 seconds random? Or upon application?)

Look at this crap, how can one honestly say, with a straight face, “There is ways to deal with conditions”

Equip these utilities and loose my regen, protection, stability, etc? Be a walking guardian with a stick that cant get close to any one, that cant use my one GS skill that forecasts me using it and expect to hit anything?

Crazy Leg

Condition defense

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

We’re getting dangerously close to introducing resilience.

Conditions and Bunker builds are a problem because they have a single stat feeding them. Notice how the majority of bunker builds are also condition spec’d? It’s because these classes can ignore crit and cirt damage completely. In WvW it’s the same thing with apothecary gear where players ignore power too.

Reduce condition damage by XX% across the board and allow them to crit and you’d probably see an end to condition and bunker dominance in this game.

Or you could just make armor reduce damage by 1%, conditions by .5%, crit damage by .25%, and crit chance by 2%

The last part, well Im not greedy, my biggest complain as a Power/Toughness based build is condition damage, the % condition defense is what I mean.

Crazy Leg

Condition defense

in PvP

Posted by: tom.7468

tom.7468

This is exactly the point of conditions kill tanks, working as intended. You want them to make it so that you can never die to conditions? whats the point of that?

Condition defense

in PvP

Posted by: ensoriki.5789

ensoriki.5789

Armor ignoring damage is needed to circumvent armor so it doesn’t kitten on everyone.
It’s only a shame that outside of Life Steal that the direct version of Armor ignoring damage somehow didn’t make it from GW1.
Conditions as a whole among the various professions aren’t that big. Guardian and Ele condi damage isn’t very noteworthy. There isn’t any inherit need for a condi def when really the current condition situation didn’t even exist in the same capacity two months ago.

Just lastnight in SPvP, I dueled a necro. I tried to get in his face but I was slowed (among many other condition applications), I tried to cleanse (with my stand in circle to cleanse one every second utility, managed to clear 2-3) I was feared (with stability on). I leaped at him, but I was feared again, then dropped with all the conditions one me.

Is this every one’s idea of balance?

Are power/toughness based builds just intended to be sub par in PvP? I cant play my guardian the way I want to? Im not a caster, I prefer in your face, I dont like being squishy against physical attacks.

I must L2P? or is that another way of saying Power/Toughness (In your face) type based builds are not the way to go?

No one said “Ignoring damage”, I still take damage, and plenty of it. All I am saying is there should be Condition Defense in Armor.

I don’t think you understood what I’m saying.
To avoid people just straight fake tanking physical damage, their is damage that ignores armor. Life steal & conditions. Im going to assume you are in cleric runes, which means you’re fairly mismatched against the offense that is going against you. In a practical sense their is no physical counter-part to conditions which ignores armor so P/T by itself is generally offensively weak. That and your scenario sounds doesn’t sound like you put up much of a fight to begin with truth be told hombre.

Conditions on the necro are likely to be slightly adjusted so don’t trip but if you’re bring toughness to a condition fight, you dun goof’d.

The great forum duppy.

Condition defense

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

I use Fighter runes actually, with I believe over 3.5k Attack, right over 3k Armor. I have no issues with theives, melee warriors, melee guardians. My complain is that Power/Toughness based builds are not very viable against current Condition Spammage. Must every one make their build to counter range based conditions? If there were a small % of Condition Defense in Armor in GW2 a lot of complaints about it would go away. Or is it that Armor is weaker than Vitality? Because that is how it seems right now.

Crazy Leg

Condition defense

in PvP

Posted by: ensoriki.5789

ensoriki.5789

I use Fighter runes actually, with I believe over 3.5k Attack, right over 3k Armor. I have no issues with theives, melee warriors, melee guardians. My complain is that Power/Toughness based builds are not very viable against current Condition Spammage. Must every one make their build to counter range based conditions? If there were a small % of Condition Defense in Armor in GW2 a lot of complaints about it would go away. Or is it that Armor is weaker than Vitality? Because that is how it seems right now.

Armor. Is. Not. Supposed. To. Stop. Conditions. By. Design. Get. Vitality. Condition Removal. Or. Get. Wrecked.

Those conditions are purposefully there to eat your face.

The great forum duppy.

Condition defense

in PvP

Posted by: Taegos.4132

Taegos.4132

This is exactly the point of conditions kill tanks, working as intended. You want them to make it so that you can never die to conditions? whats the point of that?

Problem is that while they are good for tank killing they are even more powerful against everything else. That’s where the imbalance is popping up.

Condition defense

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

[/quote]
Armor. Is. Not. Supposed. To. Stop. Conditions. By. Design. Get. Vitality. Condition Removal. Or. Get. Wrecked.
[/quote]

Stop and mitigate a portion are two different meanings my friend.

"""Get Vitality, Condition Removal"""

^This…this is what I mean, Vitality is far better than Armor in PvP.

Condition removal you say? Did you happen to look at the skills I copied and pasted from GW2 Wiki?

Make Armor better, give us % Condition mitigation. I spent my $60 just like you and every one else in here, this game is lacking condition defense, I shouldnt have to disregard my strength in Toughness to sustain myself, builds based on Toughness should be given some type of condition mitigation; other than unrealiable utilities on my bar.

Crazy Leg