Condition defense
Armor ignoring damage is needed to circumvent armor so it doesn’t kitten on everyone.
It’s only a shame that outside of Life Steal that the direct version of Armor ignoring damage somehow didn’t make it from GW1.
Conditions as a whole among the various professions aren’t that big. Guardian and Ele condi damage isn’t very noteworthy. There isn’t any inherit need for a condi def when really the current condition situation didn’t even exist in the same capacity two months ago.
Armor ignoring damage is needed to circumvent armor so it doesn’t kitten on everyone.
It’s only a shame that outside of Life Steal that the direct version of Armor ignoring damage somehow didn’t make it from GW1.
Conditions as a whole among the various professions aren’t that big. Guardian and Ele condi damage isn’t very noteworthy. There isn’t any inherit need for a condi def when really the current condition situation didn’t even exist in the same capacity two months ago.
Just lastnight in SPvP, I dueled a necro. I tried to get in his face but I was slowed (among many other condition applications), I tried to cleanse (with my stand in circle to cleanse one every second utility, managed to clear 2-3) I was feared (with stability on). I leaped at him, but I was feared again, then dropped with all the conditions one me.
Is this every one’s idea of balance?
Are power/toughness based builds just intended to be sub par in PvP? I cant play my guardian the way I want to? Im not a caster, I prefer in your face, I dont like being squishy against physical attacks.
I must L2P? or is that another way of saying Power/Toughness (In your face) type based builds are not the way to go?
No one said “Ignoring damage”, I still take damage, and plenty of it. All I am saying is there should be Condition Defense in Armor.
There is ways to deal with conditions. And eles can cleanse conditions better than guards.
We’re getting dangerously close to introducing resilience.
Conditions and Bunker builds are a problem because they have a single stat feeding them. Notice how the majority of bunker builds are also condition spec’d? It’s because these classes can ignore crit and cirt damage completely. In WvW it’s the same thing with apothecary gear where players ignore power too.
Reduce condition damage by XX% across the board and allow them to crit and you’d probably see an end to condition and bunker dominance in this game.
Or you could just make armor reduce damage by 1%, conditions by .5%, crit damage by .25%, and crit chance by 2%
There is ways to deal with conditions. And eles can cleanse conditions better than guards.
Signet of Resolve; 1 every 10 seconds (passive) – is that (1 condition)10 seconds random? Or upon application?
Smite Condition — Cure a condition and damage nearby foes. More damage if a condition is cured (1 condition)
Cleansing Flame — Breathe magical flames that damage foes and cure conditions on allies. – Does not work for myself, only allies
Ray of Judgment — Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition. (Again, not for me)
Bow of Truth — Summon an arcane bow to cure conditions on you and your allies. (One per second, or just one total, I tried it a few times, alas, its a Spirit Weapon LOL)
Purging Flames — Create a ring of fire that burns foes and cures conditions on allies. (One condition)
Contemplation of Purity; all on self – (Nice, but can be used against you by necros)
Absolute Resolution –three conditions from self upon activating Virtue of Resolve (nice, but what happens when the necro re-applies them and I dont have my regen up?)
Purity – one condition from self every 10 seconds (is that (1 condition)10 seconds random? Or upon application?)
Look at this crap, how can one honestly say, with a straight face, “There is ways to deal with conditions”
Equip these utilities and loose my regen, protection, stability, etc? Be a walking guardian with a stick that cant get close to any one, that cant use my one GS skill that forecasts me using it and expect to hit anything?
We’re getting dangerously close to introducing resilience.
Conditions and Bunker builds are a problem because they have a single stat feeding them. Notice how the majority of bunker builds are also condition spec’d? It’s because these classes can ignore crit and cirt damage completely. In WvW it’s the same thing with apothecary gear where players ignore power too.
Reduce condition damage by XX% across the board and allow them to crit and you’d probably see an end to condition and bunker dominance in this game.
Or you could just make armor reduce damage by 1%, conditions by .5%, crit damage by .25%, and crit chance by 2%
The last part, well Im not greedy, my biggest complain as a Power/Toughness based build is condition damage, the % condition defense is what I mean.
This is exactly the point of conditions kill tanks, working as intended. You want them to make it so that you can never die to conditions? whats the point of that?
Armor ignoring damage is needed to circumvent armor so it doesn’t kitten on everyone.
It’s only a shame that outside of Life Steal that the direct version of Armor ignoring damage somehow didn’t make it from GW1.
Conditions as a whole among the various professions aren’t that big. Guardian and Ele condi damage isn’t very noteworthy. There isn’t any inherit need for a condi def when really the current condition situation didn’t even exist in the same capacity two months ago.Just lastnight in SPvP, I dueled a necro. I tried to get in his face but I was slowed (among many other condition applications), I tried to cleanse (with my stand in circle to cleanse one every second utility, managed to clear 2-3) I was feared (with stability on). I leaped at him, but I was feared again, then dropped with all the conditions one me.
Is this every one’s idea of balance?
Are power/toughness based builds just intended to be sub par in PvP? I cant play my guardian the way I want to? Im not a caster, I prefer in your face, I dont like being squishy against physical attacks.
I must L2P? or is that another way of saying Power/Toughness (In your face) type based builds are not the way to go?
No one said “Ignoring damage”, I still take damage, and plenty of it. All I am saying is there should be Condition Defense in Armor.
I don’t think you understood what I’m saying.
To avoid people just straight fake tanking physical damage, their is damage that ignores armor. Life steal & conditions. Im going to assume you are in cleric runes, which means you’re fairly mismatched against the offense that is going against you. In a practical sense their is no physical counter-part to conditions which ignores armor so P/T by itself is generally offensively weak. That and your scenario sounds doesn’t sound like you put up much of a fight to begin with truth be told hombre.
Conditions on the necro are likely to be slightly adjusted so don’t trip but if you’re bring toughness to a condition fight, you dun goof’d.
I use Fighter runes actually, with I believe over 3.5k Attack, right over 3k Armor. I have no issues with theives, melee warriors, melee guardians. My complain is that Power/Toughness based builds are not very viable against current Condition Spammage. Must every one make their build to counter range based conditions? If there were a small % of Condition Defense in Armor in GW2 a lot of complaints about it would go away. Or is it that Armor is weaker than Vitality? Because that is how it seems right now.
I use Fighter runes actually, with I believe over 3.5k Attack, right over 3k Armor. I have no issues with theives, melee warriors, melee guardians. My complain is that Power/Toughness based builds are not very viable against current Condition Spammage. Must every one make their build to counter range based conditions? If there were a small % of Condition Defense in Armor in GW2 a lot of complaints about it would go away. Or is it that Armor is weaker than Vitality? Because that is how it seems right now.
Armor. Is. Not. Supposed. To. Stop. Conditions. By. Design. Get. Vitality. Condition Removal. Or. Get. Wrecked.
Those conditions are purposefully there to eat your face.
This is exactly the point of conditions kill tanks, working as intended. You want them to make it so that you can never die to conditions? whats the point of that?
Problem is that while they are good for tank killing they are even more powerful against everything else. That’s where the imbalance is popping up.
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Armor. Is. Not. Supposed. To. Stop. Conditions. By. Design. Get. Vitality. Condition Removal. Or. Get. Wrecked.
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Stop and mitigate a portion are two different meanings my friend.
"""Get Vitality, Condition Removal"""
^This…this is what I mean, Vitality is far better than Armor in PvP.
Condition removal you say? Did you happen to look at the skills I copied and pasted from GW2 Wiki?
Make Armor better, give us % Condition mitigation. I spent my $60 just like you and every one else in here, this game is lacking condition defense, I shouldnt have to disregard my strength in Toughness to sustain myself, builds based on Toughness should be given some type of condition mitigation; other than unrealiable utilities on my bar.