Condition problem?

Condition problem?

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Posted by: Warcry.1596

Warcry.1596

I’m not whining, or complaining, I just notice conditions seem a bit too…. easy to apply, compared to how easily removed they are. Say for example I am a Guardian, running Soldier runes, Pure of Voice, and Absolute Resolution, with 3 shouts, and the Purity trait, I have passive condition removal once every 10 seconds, my virtue removes 3, and 3 shouts remove up to 6. So actively, that is 9 conditions every ~30 seconds (the time it takes one of my shouts to recharge, give or take). If a ranger is auto attacking me putting up to 6 stacks of bleeds on me, I have to remove them, but he can continue to apply, causing another utility to be burned. Then, of course, he continues to fire, and I have to burn yet another cooldown. I have one left, the ranger knows this, and begins to throw his traps and change to his torch. This then causes me to have to burn my last cooldown, but, he can continue to keep applying more conditions while all of my removal is on cooldown. Why is this okay? If I’m fighting just one ranger, that’s okay it’s manageable, but what about fighting a necromancer? I can handle it for a little bit, but they cause conditions more rapidly then they can be removed.

I don’t want to hear things like “learn to play”, that doesn’t help me. Advice is appreciated =D, but I’m wanting to suggest something. Make conditions scale with armor. I was thinking along the lines of: 3,000 armor makes condition damage taken reduced by 50%. 1,500 armor would be 25% less damage. Maybe this is a bit extreme, so the numbers can be tweaked. I don’t know, I just feel like conditions are way too easy to apply, yet so difficult to remove, as they quickly tick away your health. Any advice you guys can offer for me to deal with conditions is also helpful =)

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: The Boz.2038

The Boz.2038

So… you think that you’re supposed to be condition-free all the time?

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Posted by: Da Sonic.6521

Da Sonic.6521

Let me put forth another situation.

Say for example I am a Guardian, running [some amount of skills that heal me]. So actively, that is [an amount of health] every ~30 seconds (the time it takes one of my shouts to recharge, give or take). If a [warrior] is auto attacking me putting up [2k damage] on me, I have to [heal] them, but he can continue to [damage], causing another utility to be burned. Then, of course, he continues to [autoattack], and I have to burn yet another [heal]. I have one left, the [warrior] knows this, and begins to [just attack more with a greatsword]. This then causes me to have to burn my last [heal], but, he can continue to keep [just attacking with his greatsword] while all of my [heal] is on cooldown. Why is this okay? If I’m fighting just one [warrior], that’s okay it’s manageable, but what about fighting a [Thief]? I can handle it for a little bit, but they cause [domages] more rapidly then they can be [healed].

Long story short, that’s an issue. If you’re going to leave the hole in your roof, you’re eventually going to run out of buckets with which to catch the rain. Kill the Ranger, Necromancer, pistol Thief, etc… or expect to be pressured to death.

Genesis Theory [GT] (HoD)

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Posted by: Warcry.1596

Warcry.1596

I shouldn’t be condition free all of the time, of course.

And, as a bunker, I can’t really kill anything, I’m meant to hold a point. In a 1v1, nothing will really kill me, but when others show up it gets difficult.

Damage is easier to heal against than conditions anyway. Poison greatly reduces any healing I receive, but against pure DPS, there’s nothing that reduces healing :p

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: The Boz.2038

The Boz.2038

Damage is easier to heal against than conditions anyway.

WHAT!?
Mbuahahahaha!
I’m sorry, man, but… seriously? POISON is the thing you’re complaining about?

Let me get this straight:
Condition damage is countered by all the things that counter power damage, but with the addition of condition removal… and yet somehow, having MORE options to deal with something makes it… harder to deal with it?
I don’t think I quite follow your logic.

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Posted by: stof.9341

stof.9341

Condition damage is countered by all the things that counter power damage, but with the addition of condition removal… and yet somehow, having MORE options to deal with something makes it… harder to deal with it?
I don’t think I quite follow your logic.

I wasn’t aware that Toughness, Protection and Weakness countered Condition damage. This new insight will allow me to soar to the top of the food chain in PvP!

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Posted by: jportell.2197

jportell.2197

Condition damage is not countered by what counters power. Power is countered by toughness, blocks, heals, evades. Condition is supposed to be countered by vitality (good laugh that is), condition removal (application vs removal is hilariously imbalanced), healing (lemme just toss some poison on there), and then evades which weakness/chill/cripple handle.

I am not saying everyone should be able to remove conditions as easily as they are applied but the condition removal/counter/duration reduction NEEDS to be introduced. Now other classes are getting even moar torment.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: The Boz.2038

The Boz.2038

Sorry, should have said “same number of things with the same total popularity”, but I didn’t know you’d nitpick at it like that.
Also, blocks and evades totally counter condition damage. Can’t land a hit = can’t apply the condition.
But seriously, you people don’t seem to understand just what condition removal DOES to a condition build. You honestly think there should be MORE condition removal going around? Wow…

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Posted by: Warcry.1596

Warcry.1596

I think there should be less condition application.
If I have to remove all of my utilities to remove conditions, and the Poison and Burning still persist because they were first applied, what can I do about that?

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: The Boz.2038

The Boz.2038

..umm… Kill the guy attacking you, because conditions take ages to work? Don’t blow your removal on low stacks or fillers? Dodge every once in a blue moon? I don’t know; adapt!

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Posted by: emon.1863

emon.1863

..umm… Kill the guy attacking you, because conditions take ages to work? Don’t blow your removal on low stacks or fillers? Dodge every once in a blue moon? I don’t know; adapt!

+1 to you! Conditions can be long time on you, and they are dealing dmg over time. If Also they can be blocked, evaded, countered by boon (aegis),etc.

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Posted by: jportell.2197

jportell.2197

..umm… Kill the guy attacking you, because conditions take ages to work? Don’t blow your removal on low stacks or fillers? Dodge every once in a blue moon? I don’t know; adapt!

+1 to you! Conditions can be long time on you, and they are dealing dmg over time. If Also they can be blocked, evaded, countered by boon (aegis),etc.

Except for ones that can’t be blocked like you know a lot of necro conditions. And aegis ha. Good one how often is aegis applied? Not as often as conditions.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: The Boz.2038

The Boz.2038

I really don’t understand you. To me, your argument reads like
“Gah! The enemy is attacking me! First I dodged, then I had protection, then I used aegis, then I threw out blind, then I dodged again, then I activated my heal, then I got vigor, then I took a bath in a water field, then I dodged yet again, then I blinded him again, BUT MY HEALTH IS STILL NOT 100%!!! WTF, ANET!?”
Do people realistically expect to have defensive counters that outperform the offenses they are supposed to mitigate?

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Posted by: jportell.2197

jportell.2197

I really don’t understand you. To me, your argument reads like
“Gah! The enemy is attacking me! First I dodged, then I had protection, then I used aegis, then I threw out blind, then I dodged again, then I activated my heal, then I got vigor, then I took a bath in a water field, then I dodged yet again, then I blinded him again, BUT MY HEALTH IS STILL NOT 100%!!! WTF, ANET!?”
Do people realistically expect to have defensive counters that outperform the offenses they are supposed to mitigate?

No but I expect my timing and performance to have a reward. There are so many condition+ duration traits and runes and such yet there are only FEW condition- duration runes 1 trait and 1 utility skill. yes there are removals but they are on such a long cooldown and just rarely do they touch all the conditions on you. When all the players that are considered “good” start to reroll because the only way to win anymore is to run the most condi spam team. That is a huge huge huge problem. I am sorry you don’t see it but condition application needs to be less spammy and more precise and thought out.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Warcry.1596

Warcry.1596

Spamming condition application, vs. strategic condition removal, which will win? If anything, it should be strategic application vs strategic removal

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: emon.1863

emon.1863

..umm… Kill the guy attacking you, because conditions take ages to work? Don’t blow your removal on low stacks or fillers? Dodge every once in a blue moon? I don’t know; adapt!

+1 to you! Conditions can be long time on you, and they are dealing dmg over time. If Also they can be blocked, evaded, countered by boon (aegis),etc.

Except for ones that can’t be blocked like you know a lot of necro conditions. And aegis ha. Good one how often is aegis applied? Not as often as conditions.

You mean Necro Marks ?! Well atm not all necros are using ‘Greater Marks’ so they are blockable. Also I think you have some vigor, right ?! ) About aegis, you can use it vs painfull condis or CC from necro.

Best solution is kill AoE condi spammers , before they kill you.

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Posted by: jportell.2197

jportell.2197

Wells are also unblockable so are corrupt boon and epidemic…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: emon.1863

emon.1863

Wells are also unblockable so are corrupt boon and epidemic…

what do you mean “also unblockable”?
Necro spends 20 traint for greater marks now, so they will be unblockable.
Epidemic and Corruption boon are dodgable.
Wells …well you dont have to stand in them, right ?! xD

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Posted by: Conan.8046

Conan.8046

Condition damage is not countered by what counters power. Power is countered by toughness, blocks, heals, evades. Condition is supposed to be countered by vitality (good laugh that is), condition removal (application vs removal is hilariously imbalanced), healing (lemme just toss some poison on there), and then evades which weakness/chill/cripple handle.
I am not saying everyone should be able to remove conditions as easily as they are applied but the condition removal/counter/duration reduction NEEDS to be introduced. Now other classes are getting even moar torment.

Condition Damage can be blocked – Engineer, thief or Ranger can apply conditions you can block all of them.
Heal – Last i checked every class in the game had a remove at least 2 conditions on heal in traits as well as the fact heal’s do give back vitality so are a partial counter in themselves.
Evades – Every attack in the game can be evaded.
Removal – Some classes have great condition removal, Engineer with cleansing formula comes to mind.

Necro is not the only condition class….all classes can use conditions and its stupid to say they can’t be blocked or countered because they can. Every class in the game has multiple condition removals and if you use them well you shouldn’t have that much trouble most of the time. Necromancer’s are a story of their own though.

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Posted by: Warcry.1596

Warcry.1596

Wells are also unblockable so are corrupt boon and epidemic…

what do you mean “also unblockable”?
Necro spends 20 traint for greater marks now, so they will be unblockable.
Epidemic and Corruption boon are dodgable.
Wells …well you dont have to stand in them, right ?! xD

Your argument is that “Corrupt Boon” is dodgable? You do realize it is an instant cast? You have to know when they will do it, and if as a Guardian, I use Save Yourselves, that is a good indicator of when they will use it, so I do dodge right after I cast it, but that isn’t a guarantee. They can Corrupt Boon ANYTIME without me having a chance to react to it. Saying it is dodgeable is a poor argument

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: Kravick.4906

Kravick.4906

Your argument is that “Corrupt Boon” is dodgable? You do realize it is an instant cast? You have to know when they will do it, and if as a Guardian, I use Save Yourselves, that is a good indicator of when they will use it, so I do dodge right after I cast it, but that isn’t a guarantee. They can Corrupt Boon ANYTIME without me having a chance to react to it. Saying it is dodgeable is a poor argument

Nah, its a pretty good argument. Especially considering that half the time we use it, it doesn’t even work. Its a projectile after all and gets obstructed by twigs and random invisible objects on the map no one can actually see. Not to mention that sometimes it just flat out fails to work period for some odd reason.

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