Restore that which was lost. And all shall be as one.”
Condition problem?
Restore that which was lost. And all shall be as one.”
So… you think that you’re supposed to be condition-free all the time?
Let me put forth another situation.
Say for example I am a Guardian, running [some amount of skills that heal me]. So actively, that is [an amount of health] every ~30 seconds (the time it takes one of my shouts to recharge, give or take). If a [warrior] is auto attacking me putting up [2k damage] on me, I have to [heal] them, but he can continue to [damage], causing another utility to be burned. Then, of course, he continues to [autoattack], and I have to burn yet another [heal]. I have one left, the [warrior] knows this, and begins to [just attack more with a greatsword]. This then causes me to have to burn my last [heal], but, he can continue to keep [just attacking with his greatsword] while all of my [heal] is on cooldown. Why is this okay? If I’m fighting just one [warrior], that’s okay it’s manageable, but what about fighting a [Thief]? I can handle it for a little bit, but they cause [domages] more rapidly then they can be [healed].
Long story short, that’s an issue. If you’re going to leave the hole in your roof, you’re eventually going to run out of buckets with which to catch the rain. Kill the Ranger, Necromancer, pistol Thief, etc… or expect to be pressured to death.
I shouldn’t be condition free all of the time, of course.
And, as a bunker, I can’t really kill anything, I’m meant to hold a point. In a 1v1, nothing will really kill me, but when others show up it gets difficult.
Damage is easier to heal against than conditions anyway. Poison greatly reduces any healing I receive, but against pure DPS, there’s nothing that reduces healing :p
Restore that which was lost. And all shall be as one.”
Damage is easier to heal against than conditions anyway.
WHAT!?
Mbuahahahaha!
I’m sorry, man, but… seriously? POISON is the thing you’re complaining about?
Let me get this straight:
Condition damage is countered by all the things that counter power damage, but with the addition of condition removal… and yet somehow, having MORE options to deal with something makes it… harder to deal with it?
I don’t think I quite follow your logic.
Condition damage is countered by all the things that counter power damage, but with the addition of condition removal… and yet somehow, having MORE options to deal with something makes it… harder to deal with it?
I don’t think I quite follow your logic.
I wasn’t aware that Toughness, Protection and Weakness countered Condition damage. This new insight will allow me to soar to the top of the food chain in PvP!
Condition damage is not countered by what counters power. Power is countered by toughness, blocks, heals, evades. Condition is supposed to be countered by vitality (good laugh that is), condition removal (application vs removal is hilariously imbalanced), healing (lemme just toss some poison on there), and then evades which weakness/chill/cripple handle.
I am not saying everyone should be able to remove conditions as easily as they are applied but the condition removal/counter/duration reduction NEEDS to be introduced. Now other classes are getting even moar torment.
Sorry, should have said “same number of things with the same total popularity”, but I didn’t know you’d nitpick at it like that.
Also, blocks and evades totally counter condition damage. Can’t land a hit = can’t apply the condition.
But seriously, you people don’t seem to understand just what condition removal DOES to a condition build. You honestly think there should be MORE condition removal going around? Wow…
I think there should be less condition application.
If I have to remove all of my utilities to remove conditions, and the Poison and Burning still persist because they were first applied, what can I do about that?
Restore that which was lost. And all shall be as one.”
..umm… Kill the guy attacking you, because conditions take ages to work? Don’t blow your removal on low stacks or fillers? Dodge every once in a blue moon? I don’t know; adapt!
..umm… Kill the guy attacking you, because conditions take ages to work? Don’t blow your removal on low stacks or fillers? Dodge every once in a blue moon? I don’t know; adapt!
+1 to you! Conditions can be long time on you, and they are dealing dmg over time. If Also they can be blocked, evaded, countered by boon (aegis),etc.
..umm… Kill the guy attacking you, because conditions take ages to work? Don’t blow your removal on low stacks or fillers? Dodge every once in a blue moon? I don’t know; adapt!
+1 to you! Conditions can be long time on you, and they are dealing dmg over time. If Also they can be blocked, evaded, countered by boon (aegis),etc.
Except for ones that can’t be blocked like you know a lot of necro conditions. And aegis ha. Good one how often is aegis applied? Not as often as conditions.
I really don’t understand you. To me, your argument reads like
“Gah! The enemy is attacking me! First I dodged, then I had protection, then I used aegis, then I threw out blind, then I dodged again, then I activated my heal, then I got vigor, then I took a bath in a water field, then I dodged yet again, then I blinded him again, BUT MY HEALTH IS STILL NOT 100%!!! WTF, ANET!?”
Do people realistically expect to have defensive counters that outperform the offenses they are supposed to mitigate?
I really don’t understand you. To me, your argument reads like
“Gah! The enemy is attacking me! First I dodged, then I had protection, then I used aegis, then I threw out blind, then I dodged again, then I activated my heal, then I got vigor, then I took a bath in a water field, then I dodged yet again, then I blinded him again, BUT MY HEALTH IS STILL NOT 100%!!! WTF, ANET!?”
Do people realistically expect to have defensive counters that outperform the offenses they are supposed to mitigate?
No but I expect my timing and performance to have a reward. There are so many condition+ duration traits and runes and such yet there are only FEW condition- duration runes 1 trait and 1 utility skill. yes there are removals but they are on such a long cooldown and just rarely do they touch all the conditions on you. When all the players that are considered “good” start to reroll because the only way to win anymore is to run the most condi spam team. That is a huge huge huge problem. I am sorry you don’t see it but condition application needs to be less spammy and more precise and thought out.
Spamming condition application, vs. strategic condition removal, which will win? If anything, it should be strategic application vs strategic removal
Restore that which was lost. And all shall be as one.”
..umm… Kill the guy attacking you, because conditions take ages to work? Don’t blow your removal on low stacks or fillers? Dodge every once in a blue moon? I don’t know; adapt!
+1 to you! Conditions can be long time on you, and they are dealing dmg over time. If Also they can be blocked, evaded, countered by boon (aegis),etc.
Except for ones that can’t be blocked like you know a lot of necro conditions. And aegis ha. Good one how often is aegis applied? Not as often as conditions.
You mean Necro Marks ?! Well atm not all necros are using ‘Greater Marks’ so they are blockable. Also I think you have some vigor, right ?! ) About aegis, you can use it vs painfull condis or CC from necro.
Best solution is kill AoE condi spammers , before they kill you.
Wells are also unblockable so are corrupt boon and epidemic…
Wells are also unblockable so are corrupt boon and epidemic…
what do you mean “also unblockable”?
Necro spends 20 traint for greater marks now, so they will be unblockable.
Epidemic and Corruption boon are dodgable.
Wells …well you dont have to stand in them, right ?! xD
Condition damage is not countered by what counters power. Power is countered by toughness, blocks, heals, evades. Condition is supposed to be countered by vitality (good laugh that is), condition removal (application vs removal is hilariously imbalanced), healing (lemme just toss some poison on there), and then evades which weakness/chill/cripple handle.
I am not saying everyone should be able to remove conditions as easily as they are applied but the condition removal/counter/duration reduction NEEDS to be introduced. Now other classes are getting even moar torment.
Condition Damage can be blocked – Engineer, thief or Ranger can apply conditions you can block all of them.
Heal – Last i checked every class in the game had a remove at least 2 conditions on heal in traits as well as the fact heal’s do give back vitality so are a partial counter in themselves.
Evades – Every attack in the game can be evaded.
Removal – Some classes have great condition removal, Engineer with cleansing formula comes to mind.
Necro is not the only condition class….all classes can use conditions and its stupid to say they can’t be blocked or countered because they can. Every class in the game has multiple condition removals and if you use them well you shouldn’t have that much trouble most of the time. Necromancer’s are a story of their own though.
Wells are also unblockable so are corrupt boon and epidemic…
what do you mean “also unblockable”?
Necro spends 20 traint for greater marks now, so they will be unblockable.
Epidemic and Corruption boon are dodgable.
Wells …well you dont have to stand in them, right ?! xD
Your argument is that “Corrupt Boon” is dodgable? You do realize it is an instant cast? You have to know when they will do it, and if as a Guardian, I use Save Yourselves, that is a good indicator of when they will use it, so I do dodge right after I cast it, but that isn’t a guarantee. They can Corrupt Boon ANYTIME without me having a chance to react to it. Saying it is dodgeable is a poor argument
Restore that which was lost. And all shall be as one.”
Your argument is that “Corrupt Boon” is dodgable? You do realize it is an instant cast? You have to know when they will do it, and if as a Guardian, I use Save Yourselves, that is a good indicator of when they will use it, so I do dodge right after I cast it, but that isn’t a guarantee. They can Corrupt Boon ANYTIME without me having a chance to react to it. Saying it is dodgeable is a poor argument
Nah, its a pretty good argument. Especially considering that half the time we use it, it doesn’t even work. Its a projectile after all and gets obstructed by twigs and random invisible objects on the map no one can actually see. Not to mention that sometimes it just flat out fails to work period for some odd reason.