Condition re-applying is out of control.
Considering the major condition application class is Engineer…
xD sry, thats bit funny.
Accualy as necro you have some troubles with condition removing, specialy in power builds.
If you discripe your situation bit more, I am sure we could explain what was wrong.
You’re probably using your condi removal too early. Don’t panic if you have a 6 stack of bleed on you, wait for it to climb to 9+ before blowing your cooldown.
Well a short bow ranger you can never really get conditions off from them because the short bow is so fast and in some way I agree condition removal is almost useless in the game because they are added on so much.
That is kind of a bad area in game and its not just conditions, I mean if you interrupt things in the game they just do it again right away. To me if your casting something and its interrupted it should go on cooldown.
Takato, you should just understand the main condition classes like Necro,Engi and Ranger.
Necro can set you a ton of condition if you have tons of boons or if you are standing near someone who have tons of contitions (corruption boon and epidemic)
It’s definitely quite a balance, but I don’t think condis are the problem. Sure they hurt, but you have to use what’s given to you to fight it. Your own personal condi removal combined with dodging, blocking, teammates. If you bring what’s needed to fight condis and can focus him/her you have a much easier time.
Don’t listen to me tho. I haven’t played in like 5 months.
You’re probably using your condi removal too early. Don’t panic if you have a 6 stack of bleed on you, wait for it to climb to 9+ before blowing your cooldown.
Yup. You will never be able to keep your condition bar empty because conditions are the snares, roots, dots, and debuffs in this game, all in one. As in any MMO, people will use snares, roots, dots, and debuffs frequently. You can’t expect to keep them all off of you.
Remember that a 1-condi removal skill will always take the most recently applied condition, so wait for a good time when you are sure you’ll get rid of the burn/bleed stack.
I thought it was first in first out. But they said they had a formula so who knows anymore.
abstinence is the best policy—but if you do want to tap that, practice safe combat. you are thinking more about what to do once you’re preggers instead of avoiding the whole messy business in the first place.
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I thought it was first in first out. But they said they had a formula so who knows anymore.
It’s most recently applied, easy to test :>
Conditions only do good damage in long term. In short term they don’t do anything, so it is fairly safe to let 10 bleeds or so stack up before bothering to cleanse them.
I’d suggest making offense your defense. If an enemy is constantly under control, being burst down, or generally on the defensive then they can’t apply a ton of conditions.
In my opinion it is only out of cotroll at rangers, they apply them so fast … and so many … its just impossible. Ok maybe also specific spec of mesmer and hgh engineer.
And when i play guardian with that spell that burns the grounds and remove conditions. … if i am against ranger than he faster reaply conditions than that spell manages to cleanse.
Oh and also problem is long lasting poison that i saw on thief build. If you win a fight but your cond removal is on cd, you wont get out of combat and will stay with lower health, making him ress and come back (or anyone else) and finish the job.
I don’t get why people complain its hard to remove conditions. If it was easy then they would do virtually no damage. Take condi cleansing as a way to slow condi damage not as a way to nullify it.
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The only problem i have with condition is from engineer. Their condition get reapply so fast, stack long and they apply almost all available condition in game on to you in secs. They don’t go down easily unless they get train and they long duration of boons make them a hard foe.
Conditions are very strong, but on the other Hand, a big part of how to deal with Conditions is playing with good Supporters in the Team.
Shout-Wars + Rune of the Soldier, Shout-Guards with Rune of the Soldier and Pure of Voice, Necros with the Plague Signet and of course the Ele with tons of Condition-removal.
I feel that it could become annoying dealing with Conditions when you solo-q, because you won’t have the necessary Support, but in Team-matches, there is no excuse when you loose to conditions – it’s just a Metagame-thing:
You have to analyze the Meta and decide how much effort you’ll put into dealing with conditions, it was the same in GW1, but you not only had to deal with conditions, but also Hexes, which needed different removal-skills.
well you know. condition builds oughta deal some damage too. you can’t nullify all physical damage taken with protection either..
Well a short bow ranger you can never really get conditions off from them because the short bow is so fast and in some way I agree condition removal is almost useless in the game because they are added on so much.
That is kind of a bad area in game and its not just conditions, I mean if you interrupt things in the game they just do it again right away. To me if your casting something and its interrupted it should go on cooldown.
while true, i tend to get most of my conditions from traps than i do for my short bow in most point-contesting situations. in general i find a powershort-bow to be much more reliable than a condition-shortbow build. you just don’t get flanked. face the ranger and don’t let him get a height advantage.
I tend to apply most of my damaging conditions when i stun-lock/mobility-lock you with traps, and dogs
i suppose the counter is just apply more conditions than the ranger (i suppose). Rangers have 3 ways of condition removal. 1 is a signet which is on a 60s cooldown which basically kills your pet, the second is a pool of water which clears conditions once every 3 seconds and applies regen, and the third is a grand master trait which only transfers 3 conditions to your pet. you can essentially force them out of the second skill, the first destroys half their dps, and the other is taken because it’s essential to most pvp-cases.
(edited by Luriyu.6873)
Is condition application out of control?
Probably yes.
Even if specced fully on condition removal, even Ele’s, Guardians or Engis cannot keep themself clear of conditions. And they have tons of removals.
So if they cannot, how should for example a warrior deal with conditions?
It seems that warrior should just outlast them with his healthpool, but these 8k bonus health they got does not last long against stacked conditions, which deal like 2k dps to you (which without any doubt is the average of an engi). On top of that they deal with cripple and immobilize, and in case of an engi, confusion and lots and lots of vul stacks, which then in return increase the direct damage they take.
There is a reason why alot of good builds focus atleast one traitline into condition removal and why these builds are considered stronger then others. Nerfing these builds won’t do the game a favor, so instead, in my opinion more classes should come up in condition removal.
This is the first time I’ve ever heard that there’s not enough condition removal in the game. For the past 6 months it’s been like, “all my conditions are instantly cleansed wtf halp” in this forum and on the subreddit, like one thread every couple weeks. Interesting.
This is the first time I’ve ever heard that there’s not enough condition removal in the game. For the past 6 months it’s been like, “all my conditions are instantly cleansed wtf halp” in this forum and on the subreddit, like one thread every couple weeks. Interesting.
Yeah if you play necromancer, that only strong condition is bleed, and shortlived ocasional, poison, chill and weakness and even bleeds you need quite some more time to stack them, than your post is correct (excluding curroption which works only if the other have many boons and/or not block/dodge/run out of it).
Comparing to that the rangers (some engies, mesmers, elementalists, thieves?) are completely different than that. In my opinion they should tone them little down and buff little other condition classes (necros, warriors).
The only problem i have with condition is from engineer. Their condition get reapply so fast, stack long and they apply almost all available condition in game on to you in secs. They don’t go down easily unless they get train and they long duration of boons make them a hard foe.
Engineer burn re-application is getting a pretty significant nerf in this patch, so I guess you’ll be good to go now.
Condition removal is last in, first out.
Condition removal is last in, first out.
Really? That’d be cool if it was true, but I’m pretty sure it’s random. Have you tested it out?
Even if specced fully on condition removal, even Ele’s, Guardians or Engis cannot keep themself clear of conditions. And they have tons of removals.
Wow…
You can’t completely shut down a fully and only condition specced enemy threw nothing but face tanking conditions then cleansing… only mostly shut him down…
aaanyways, yeah, trait cleansing is kitten
At this point either traits should be the main source of cleansing or utilities, not this attempt at both. It just makes Anet decree, for the most part, what ways you have to spec in PvP. For rangers, you have to go 30 wilderness survival for empathetic bond, if you can’t your spec doesn’t tend to be up to par… ele’s have to go 20-30 water for cleansing… engi’s have to go for elixer cleansing…
It’s kitten
Either tag on specific cleanses to allot of the utility skills (like ones that typically can only remove a few specific conditions, sometimes possibly a cap on how many stacks of bleed or duration of burn/poison/exc. it can remove) or just make minor traits give cleansing/minus-a-specific-conditon-duration so every spec at least has a base way to cope with conditions. Then the occasional major trait/utility can just supplement that if the person wants.
It’d give speccing a charector so much more freedom.
(edited by garethh.3518)
Do you dodge all normal damage hits? NO. Should you be able to cleanse all conditions? NO. Deal with it omfg. It’s as valid a source of damage as direct damage is. Condition removals are just a sort of “dodge” against condition spikes. Learn when to cleanse and when to let them tick. The only problematic class with condition right now is HgH engi, but that’s only because of might stacking.
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Condition removal is last in, first out.
Really? That’d be cool if it was true, but I’m pretty sure it’s random. Have you tested it out?
Yes. It’s a good system because it allows for strategic “covering” (i.e. land a long burn, immediately stop applying burn and put on cripple, vulnerability, whatever else you have). It also allows for strategic removal.
Any stacks updating counts as “last in.” So this system also makes it so that even players who don’t really know what’s going on will usually get rid of that high bleed stack, because it’s probably going to be updating very frequently.
(edited by NevirSayDie.6235)