Condition removals....too many options ?

Condition removals....too many options ?

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Posted by: Moxrox.2496

Moxrox.2496

With the amount of condition removals I wonder if some classes are not getting shut down too much. I was playing condition staff elementalist in spvp, using Eruption and Shockwave to see how player react, if they have removal and how often and quickly conditions get removed. There were several pvp rounds in a row where the skills were used for point defence from a save position, but there was almost a nonstop condition removal going on with always multiple opponents affected by conditions. I could have go afk and watch how melees cut through their opponents.

I have the opinion that condition removal are important but there are maybe too many options for it, not only from abilities but also from traits.

Condition removals....too many options ?

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Posted by: Master Charles.7093

Master Charles.7093

I’m a bit of a layperson, but to me: condition damage is maybe half as important as raw damage when you can just push a button and remove it. It seems like that stat, as well as healing, work on a different multiplier than power or precision, so the way I weight things is very general.

Extreme condition builds are usually devastating players who haven’t slotted and traited for them. Most classes have adequate protection available though.

(edited by Master Charles.7093)

Condition removals....too many options ?

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Posted by: Knote.2904

Knote.2904

Some classes have too much, some have too little.

Some is too passive. Some don’t have enough reactive cleansing (rangers) and get screwed in the kitten by immobilize.

Condition removals....too many options ?

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Posted by: Plague.5329

Plague.5329

Some too much. Others, not. Warriors for example need a ton of condition mitigation. Freeze, immobilize, cripples and all. Yet the only reliable way is soldier runes with healing shouts, which our one condition removal skill works once and has a recharge of 45 seconds.

Other classes have insane mitigation, which I imagine renders some condition users next to worthless. You’d think the classes that stealth or jump around a lot and use mainly range attacks would have the least, and the classes with no tricks at all that have almost no range options would have the most.

Condition removals....too many options ?

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Posted by: instantcoffee.1785

instantcoffee.1785

What we need is more ‘removes crowd control effects’ specific condi removals for classes that need them and less ‘removes all conditions’ that screw over bleed classes.

Condition removals....too many options ?

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Posted by: Mekboss.5069

Mekboss.5069

If there were any less you would just get CC’d to death before you could do anything.