Condition removals....too many options ?
I’m a bit of a layperson, but to me: condition damage is maybe half as important as raw damage when you can just push a button and remove it. It seems like that stat, as well as healing, work on a different multiplier than power or precision, so the way I weight things is very general.
Extreme condition builds are usually devastating players who haven’t slotted and traited for them. Most classes have adequate protection available though.
(edited by Master Charles.7093)
Some classes have too much, some have too little.
Some is too passive. Some don’t have enough reactive cleansing (rangers) and get screwed in the kitten by immobilize.
Some too much. Others, not. Warriors for example need a ton of condition mitigation. Freeze, immobilize, cripples and all. Yet the only reliable way is soldier runes with healing shouts, which our one condition removal skill works once and has a recharge of 45 seconds.
Other classes have insane mitigation, which I imagine renders some condition users next to worthless. You’d think the classes that stealth or jump around a lot and use mainly range attacks would have the least, and the classes with no tricks at all that have almost no range options would have the most.
What we need is more ‘removes crowd control effects’ specific condi removals for classes that need them and less ‘removes all conditions’ that screw over bleed classes.
If there were any less you would just get CC’d to death before you could do anything.