Hello everybody
I want to show youthe idea i have about how conditions should be affected by critical hits, rigth now the only way to improve condition damaging skills is via the condition damage stat (its also affected indirectly by presicion and condition duration).
Rigth now, direct damage deals 150% damage on critical hit and this percentage is affected by critical damage stat. So:
THE IDEA
1. Conditions dealt by critical hits last 150% of the duration of a non- critical hit.
2. That 150% is affected by critical damage just like their direct damage counterpart.
3. Conditions dealt by glancing blows (when weakened) only deal 50% the duration of a non critical hit (or 75% if its a glancing critical hit at 0% critical damage).
ADVANTAGES
1. Will make glass cannon condition build more viable
2. Will make hibrid builds more viable
3. Will potentialy create new builds that use prescicion and critical damage as offensive stats (but im not sure if its possible)
4. Will sigthly nerf condition builds with no prescion
5. Will make condition builds vulnerable to weakness
6. Will improve direct damage glass canon builds via increase the duration of cripple and other non damaging conditions they have acces to.
DISADVANTAGES
1. Will make some skills deal crazy condition duration of strong conditions (like warrior bolas skill and pin down or thief devourer venom )
2. In wvw, some people have like 100% critical damage, and any condition they deal on a critical hit will have very long duration
Thoughts, suggestions appreciated