Conditions and healing power
for real
power is way too strong too. we should remove those 3 stats from the game
precision is fine tho. leave that one
It is annoying when you break into a lords keep and they have one full gate to go before your lord but then they have 2 healers keeping their lord alive for so long your lord dies because you have no healer.
And how many people have either condi or crit build, a necro can go full dps build and still be an op tank
It is annoying when you break into a lords keep and they have one full gate to go before your lord but then they have 2 healers keeping their lord alive for so long your lord dies because you have no healer.
And how many people have either condi or crit build, a necro can go full dps build and still be an op tank
necro full dps and op tank..I am not sure what game you play.
It is annoying when you break into a lords keep and they have one full gate to go before your lord but then they have 2 healers keeping their lord alive for so long your lord dies because you have no healer.
And how many people have either condi or crit build, a necro can go full dps build and still be an op tank
necro full dps and op tank..I am not sure what game you play.
Yep. Ever watched a necro in a teamfight? Let me assure UNdead is the wrong word to describe it. The lifeforce bar is a reasonable bonus in sustain, but it wont save you for long. And without any significant heals you are sure to die after you consumed it. Hell, my thief can take better aggro than most necros I see.
Because most people just roll a meta or a class which is said to be op and do not experiment with it to find what works best for them xD
We could use a new condition: Curse.
A creature with Curse will damage anyone that gives it any support effect: Healing, stun breakers, condition removal, boons, auras, alacrity, superspeed, stealth, etc…