Conditions has to go
I think you’re looking at GW1 with rose-tinted goggles. Conditions in that game were just as spammed as in this game. Only thing is, that game had a monk and foul feast Necros.
Also there were no stun breaks in GW1, just blocks and Stability-type stances.
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(edited by Dirame.8521)
OP must not remember bflash/bsurge eles. Blind is in every way implemented better in GW2 even if it has a few problems.
This would only work if condition removal was equally as meaningful. Both condition application and removal is equally as mindless. There is no thought of “Should I remove this condition or wait it out?”, mostly they are just removed (Try playing necro against cantrip ele and see if you can get anything to stick).
There is a hairline balance line in between “OMG Condition removal is too strg!@#!” and “OMG Conditions are too STRONG!!11!” because both are equally as mindless.
OP must not remember bflash/bsurge eles. Blind is in every way implemented better in GW2 even if it has a few problems.
To this day, they still spam them blinds.
This would only work if condition removal was equally as meaningful. Both condition application and removal is equally as mindless. There is no thought of “Should I remove this condition or wait it out?”, mostly they are just removed (Try playing necro against cantrip ele and see if you can get anything to stick).
There is a hairline balance line in between “OMG Condition removal is too strg!@#!” and “OMG Conditions are too STRONG!!11!” because both are equally as mindless.
And this is one of the reasons why I don’t believe Anet would mess around with condition removal any more than they have (Warriors). The reality is, condition mitigation is what we need now and I hope they find the appropriate way to do it.
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(edited by Dirame.8521)
I think what areanet has to do is take away the amount of conditions necros/engis have access to. They can keep reapplying conditions non-stop like engis they miss one burning skill they can have access to so many so all they have to do is spam and they will land one sooner or later, they also have access to way many other conditions.
Conditions shouldn’t be to the point where they have so many skills that can apply them they don’t even have to try like power builds with their bursts they have to time them correctly to land them they don’t have 3-5 skills that do it for them and just spam them so they hit a few of them.
I feel this same way when i play my trap ranger i don’t have access to a bunch of posion,bleed,burning. Also i don’t have any choices for confusion/blind/torment.
The skills i do have to really have to set them up in a way that i’m going to make them work because if i don’t i’m pretty much screwed. Unlike hgh/bomb engi they have access to way to many conditions such as burning was a bomb engi its just out of control, they also have access to many other conditions that are on farily low cooldowns. Necros i feel are the same but they don’t has much condition spam as a engi they still have that presents where you can throws conditions down on a group in no time.
I think the way they want to balance conditions is to go the way of the ranger/ele/warrior/theif/mesmer they all don’t have the real options to aoe spam groups and don’t have the option to spam almost all conditions constantly. Or they don’t get access or have few skills/long cooldowns to get certain conditions.
I think what areanet has to do is take away the amount of conditions necros/engis have access to. They can keep reapplying conditions non-stop like engis they miss one burning skill they can have access to so many so all they have to do is spam and they will land one sooner or later, they also have access to way many other conditions.
Conditions shouldn’t be to the point where they have so many skills that can apply them they don’t even have to try like power builds with their bursts they have to time them correctly to land them they don’t have 3-5 skills that do it for them and just spam them so they hit a few of them.
I feel this same way when i play my trap ranger i don’t have access to a bunch of posion,bleed,burning. Also i don’t have any choices for confusion/blind/torment.
The skills i do have to really have to set them up in a way that i’m going to make them work because if i don’t i’m pretty much screwed. Unlike hgh/bomb engi they have access to way to many conditions such as burning was a bomb engi its just out of control, they also have access to many other conditions that are on farily low cooldowns. Necros i feel are the same but they don’t has much condition spam as a engi they still have that presents where you can throws conditions down on a group in no time.I think the way they want to balance conditions is to go the way of the ranger/ele/warrior/theif/mesmer they all don’t have the real options to aoe spam groups and don’t have the option to spam almost all conditions constantly. Or they don’t get access or have few skills/long cooldowns to get certain conditions.
You do this and you break necros and engis. Condimancers already struggle, if you mess with it too much, you will break that build all together. Mesmers have access to random conditions, eles have access to lots of bleeds and burning and can spam blind if using a scepter, thieves have insane access to stealth, I don’t see warriors using condi builds much. Rangers have lots of access to condi as well. I’ve seen my friend spam them with his shortbow, axe/whatever offhand and traps plus stack vulnerability faster than any necro can. Plus you get a Drake which is a nightmare. I’ve also seen beastmaster ranger with sword/dagger and fought one with basically perma evades. I could say that was OP, but I don’t. I’d say don’t touch my condis unless they fix other classes too. On the necro forums they are calling for nerfs on not only the burst build we have but also condis now? Its only being noticed because more people are playing them. I think people just need to learn to time their condi removal better and actually bring a condi removal.
I main a thief. The only way to stand and fight a condi build anything is by going 30sa. Huge waste of dps and against a good player it will be a stalemate. Burst/power build thief gets owned by condi build because they just stun break and then apply 4-6 co do in like 2 hits and we die.
I’m not asking for nerf to condis. I asking for buff to burst/power builds. Currently, condi builds don’t have a natural enemy. It takes more than 1 person to deal with them..
Condis are out of control in this game. They need a counter. Currently there isn’t really one.
I think you’re looking at GW1 with rose-tinted goggles. Conditions in that game were just as spammed as in this game. Only thing is, that game had a monk and foul feast Necros.
Also there were no stun breaks in GW1, just blocks and Stability-type stances.
The pacing of DoT conditions was completely different in GW1 than it is now.
If you look at how Health Degeneration vs Condi damage it’s not even comparable. It took 24s at best for health degen to kill someone at base health by itself because of the 10 pip cap. Burning by itself at 798 condi power will kill a guardian, ele or Thief at base health in 20s and there is no condi stack cap like there was in gw1. The power of DoT in GW1 and GW2 isn’t the same. In addition Armor ignoring damage has basically been removed from Physical combatants excusing any life-steal they may have (rare), so conditions now hold the monopoly on that.
Definitely blind in GW2 isn’t as outrageous as blind in GW1 which is fine, because a player isn’t dedicated to support in the same capacity anymore.
But the thing is, professions with two many condi’s get problematic. A single burn with good stats dwarfs GW1 throw 3 other DOT’s on it….
Why the kitten are people lumping engis and rangers with necros?
Seriously, all this talk about “condition spam” came along after necros got buffed. When engis and rangers where the only condi classes that were viable none of this was an issue.
All of this is because necros are kitten -easy to play and one of the most broken things in the history of this game. More broken than 25 stacks of might mesmers, more broken that block-bug, more broken than bladetrail hitting for 10k+…
Train your ire to necros. Leave the balanced classes out of this…
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(edited by Ostricheggs.3742)
Why the kitten are people lumping engis and rangers with necros?
Seriously, all this talk about “condition spam” came along after necros got buffed. When engis and rangers where the only condi classes that were viable none of this was an issue.
All of this is because necros are kitten -easy to play and one of the most broken things in the history of this game. More broken than 25 stacks of might mesmers, more broken that block-bug, more broken than bladetrail hitting for 10k+…
Train your ire to necros. Leave the balanced classes out of this…
If you role a ranger with healing spring, Empathetic bond, and Signet of renewal you will be fine.
As for mesmers, everyone complains about their condition removal. However they have a phantasmal dissenter that removes conditions from all allies including self and phantasms. They can remove conditions on heals or shatters or with a condi cleansing mantra.
Why the kitten are people lumping engis and rangers with necros?
Seriously, all this talk about “condition spam” came along after necros got buffed. When engis and rangers where the only condi classes that were viable none of this was an issue.
All of this is because necros are kitten -easy to play and one of the most broken things in the history of this game. More broken than 25 stacks of might mesmers, more broken that block-bug, more broken than bladetrail hitting for 10k+…
Train your ire to necros. Leave the balanced classes out of this…
Because we linger on to things for 5 months?
I didn’t say every mesmer spec has condition removal. But maybe it’s time to start running more anti condition oriented specs because you shouldn’t be able to just mow down every oponets condition build using a phantasm/shatter build without adequate condition removal