Conditions need a serious nerf

Conditions need a serious nerf

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Posted by: ibchillin.7805

ibchillin.7805

Want to know what all the FotM / OP classes have in common? They all use heavy conditions to the point of utter ridiculousness…Necros, Ele, DH, and Warrior are the culprits here. If there wasn’t a capture point system then I would be alright with it, but seriously all you have to do is just spam everything on the center of the point it’s stupid.

If conditions do not get reduced in damage then you should make condition clearing more effective. An example, the Engineer’s purge gyro should remove 4 every 3 seconds instead of the 2. Thrown elixirs should remove 2 instead of 1.

Conditions are supposed to be a DoT not burst which they pretty much are these days. Do this and maybe we’ll actually have some build diversity again. There is a reason why you see an average of 2-3 DH in almost every game and sometimes even 4-5.

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Posted by: Vegetation.6419

Vegetation.6419

Maybe you need to adapt your build instead of asking for a nerf? I mean, yeah conditions are a pain in the kitten sometimes, but that’s not because they are op, probably just because you have no condi removal and running a zerker build

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Posted by: Saiyan.1704

Saiyan.1704

… maybe in wvw but there is no efficient condi DH build in SPvP. Also, Core Burn Guard (what is effective) don’t spam conditions on point lest they risk being incredibly vulnerable. PF+Judges is your equivalent of full trap DH. It just doesn’t work pass Plat.

War, Mesmers, Power DH, Engi, can counter core burn Guard. Arguably so can good Rangers & Revs in dueling servers so, it really depends on who you’re fighting and what the team comp is.

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Posted by: ibchillin.7805

ibchillin.7805

Maybe you need to adapt your build instead of asking for a nerf? I mean, yeah conditions are a pain in the kitten sometimes, but that’s not because they are op, probably just because you have no condi removal and running a zerker build

I have condition removal and no I don’t use zerker build. I love your assumption though that you think I need to “git gud”. I’m not saying they should nerf them into the ground (like Rev), I’m saying they should be toned down a bit because that’s all you see in the game pretty much. Let me guess you’re a Warrior?

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Posted by: OriOri.8724

OriOri.8724

Instead of buffing condi cleanse (which is just more power creep), the ability to apply conditions should be nerfed for some/all classes and builds. Ideally conditions and/or individual skills would be made stronger so that a condi build can output about the same pressure they can output now, but by reducing the ability to apply lots conditions, cleanses become stronger and more important.

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Posted by: Ario.8964

Ario.8964

The way I see it there are 2 possible solutions to conditions:
1) Do what Ori said and make it so they have a bomb type effect but can’t be spammed as consistently with a rebalancing of clears to make them behave the same way. This promotes better timing between players as the condi player has to time their bombs and the opponent has to not panic and properly time their clears to counter. Allows them to play a “sustain until the right moment” style and allows multiple people to play condi in a single match.

2) Take away the freestacking ability of conditions in pvp (Revert to duration stacking not intensity stacking) and slightly reduce their damage and accessibility so they become a true DoT sustained damage type build. This promotes new styles of gameplay and gets rid of the “Immortal bunker that has burst that ignores all armor and damage mitigation” we see now by forcing them into sustained play and preventing multiple condi players from being stacked in the same team.

I’m fine with either solution but I think one has to happen because they can’t stay the way they are now.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: Shaogin.2679

Shaogin.2679

Condition application could be toned down a bit on certain classes, but conditions in general do not need a nerf. Anet has already decided that condition damage does not have to be all about dealing really slow damage and out sustaining your opponent, you guys have just got to let that concept go. And you’re having trouble with Ele and DH spamming condi? That is on you. If Necro is spamming condi on you then you are getting hit by some very obvious combos. Warrior I can see as an issue but I don’t really feel it is over the top.

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Posted by: DrDivine.5378

DrDivine.5378

I don’t think it needs a nerf, conditions can do serious damage, but theres also ways around it that can completely make it in your favor. For example, power berserker with berserkers stance, that’s a long time where you can’t inflict any damage on them and their power damage is relatively high.

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Posted by: Crinn.7864

Crinn.7864

Or we could realize that all condi builds are not created equal, and that when people complain about OP condis they are really only complaining about chronophantasma condi Mesmer, and skullgrinder warrior.

Necro barely hangs onto viability. Condi rev is worse than power rev. Condi guard is worse than power guard. Condi thief is worse than power thief. Condi ranger is worse than both support and power ranger. Condi engi is worse than power engi. Condi ele is worse than both support and power ele.

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(edited by Crinn.7864)

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Posted by: OriOri.8724

OriOri.8724

@Ario – The only reason I hesitate to support the second idea (removing free stacking and modifying conditions to become a true DoT effect) is because it would kill condi builds in PvP. A slow tick is deadly over a prolonged fight, but because of the capture points and how the game mode is fundamentally set up, you don’t want to slowly kill your enemy, you want them dead fast so you can decap the point and stop their team from gaining points. If condis were reverted to take longer to kill people again then they simply wouldn’t have a place in the game mode. People would just hold out for as long as they could (and with carefully timed cleanses and heals, they could probably go for a while unless it was 2v1), which just benefits their team over yours.

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Posted by: Gwaihir.1745

Gwaihir.1745

Then we realize Anet doesn’t have the resources to overhaul since we saw a half done balance patch this season.

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Posted by: Abelisk.4527

Abelisk.4527

Want to know what all the FotM / OP classes have in common? They all use heavy conditions to the point of utter ridiculousness…Necros, Ele, DH, and Warrior are the culprits here. If there wasn’t a capture point system then I would be alright with it, but seriously all you have to do is just spam everything on the center of the point it’s stupid.

If conditions do not get reduced in damage then you should make condition clearing more effective. An example, the Engineer’s purge gyro should remove 4 every 3 seconds instead of the 2. Thrown elixirs should remove 2 instead of 1.

Conditions are supposed to be a DoT not burst which they pretty much are these days. Do this and maybe we’ll actually have some build diversity again. There is a reason why you see an average of 2-3 DH in almost every game and sometimes even 4-5.

Great post, even a little humor with claiming ele is a culprit.

What about Mesmer who can generate 10+ stacks of Torment?

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Posted by: Zero Solstice.9754

Zero Solstice.9754

If we take the current state of PvP and confine each class to the one build that is seeing regular play currently, you’ll be pretty surprised with what you find. Only 2 out of the 9 classes currently actively play Condi: Mesmer and Warrior. The rest are all currently playing Power, with Necro and Warrior being torn between the two. The reason for this is because Conditions that get mitigated properly by Elementalist, Engineer, and Ranger support do very little in the way of combat effectiveness. Your soft CC does practically nothing and your damage is non-existent if your Conditions don’t actually stick to anything. You can complain about Conditions being “too strong”, but the only Condition-oriented builds currently seeing top-tier play are ones that are self-reliant, and do other things to benefit the game i.e. stunlocking opponents and having access to Moa and Portal.

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Posted by: Ajax of Telamona.6974

Ajax of Telamona.6974

As probably the last of my kind ( Retro Mid Bunker-Support Guardian) i can say that Anet did a lot of job this time.
Bravo for the serious try ! Really!
Condis now: A lot of condis in game that is true the only condis that cause problem is the disables- interrupts .
They are too many and almost instant mostly in ( Thiefs-Mesmers and Warriors)
We need these of course otherwise i would be immortal in game . But at this moment many classes don’t have my cleanse and going down without do nothing. Die because u run out of skill is understandably but die because thief disable u for 4-5 sec is joke .
Find some balance in this plz

(edited by Ajax of Telamona.6974)