Conflicting Design: Leagues and The Ascension

Conflicting Design: Leagues and The Ascension

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Posted by: Steelstickfig.9146

Steelstickfig.9146

Put down your angry riot signs about S2 matchmaking for a moment and listen to what might be an awful side-effect of how league progression currently works in relation to the The Ascension journey.

A few weeks ago I hit legend like a super cool guy, and was roughly one-half through the The Ascension’s achievements when I hit a bit of a wall. This wall was queue-times. Progressing the The Ascension achievements, especially the dreaded 3-Games-a-Day ones, have become nearly impossible to progress at any time that isn’t primetime during weekends. This is, frankly, discouraging – but it is only a symptom of a larger issue.

Throughout the lower divisions, queues were overall very good and rarely climbed above 5 minutes. Even when reaching higher divisions early on, the logically longer queues would gradually drop down after a few days. Legendary, however, is different. I expected queues to be painfully long, but after sitting in multi-hour queues a few times on consecutive nights, I can only assume that very few people are attempting to climb this high. Why is this? Ehhhh, that’s another thread.

The most important thing to take away from lengthy legend queues is just how gosh-dang boring HotM is. Sitting around and staring at a gradually diminishing map chat is not fun. Some suggest adding a jumping puzzle or something, but in my opinion that’s a shoddy band-aid fix. The solution, I think, would be to allow hotjoin play whilst in queue. While I cannot fathom how difficult this would be to implement (it could be impossible for all I know), it would interestingly solve numerous problems.

  • People don’t play hotjoin – now they have an excuse
  • People get bored queueing and often give up – now they have something to do
  • People can’t progress dailies, etc. – now they can
    Additionally, hotjoin is a great place to try out new builds, strategies, etc. – thus it’s the perfect location for a pregame lobby.

As for solving the legend conundrum of being punished for climbing quickly by being unable to progress certain achievements, that’s a more complex issue that can probably only be solved by doing something that most people will dislike. For instance, hitting legendary allows these achievements to be progressed whilst in unranked (though that would give an even greater incentive to hit legendary, but it would also deincentivize progressing through the legend tiers).

Of course, none of the above will ever happen unless the community really wants it ;^)

Thoughts? Considerations?

Do you play necromancer? Me too.

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Posted by: BeLZedaR.4790

BeLZedaR.4790

Definetly HotM being completely boring is the most bugging for me personally and I also think is the easiest to fix. Either you could allow queing from anywhere, or from hotjoins, or just throw an open arena like the ones in the guild halls to let people duel while others watch or SOMETHING GOD PLEASE

Make condi rev great again.
Top 25 solo condi rev S7

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Posted by: Power.2957

Power.2957

“Power is like the illuminati of Guild Wars.” -Loshon

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Posted by: godsie.2864

godsie.2864

I don’t think ascension was designed to be done before end of season 2 there are 2 other seasons left its meant to take while

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Posted by: Terrorsquad.2349

Terrorsquad.2349

It used to be that way you could queue in Solo/Team Queue whilst doing Hotjoin/out of pvp.

They removed it due long loading times.. Which are more a client/host issue than a game-issue my opinion.

A simple SS(H)D does the trick and would’ve remove the boring queue in PvP.
Also, I’ve never ever noticed problems back in the days you were able to queue for Solo/TeamQ while being in Hotjoin so I don’t get where they got it from.

All my teammembers/opponents always loaded on time (with much time left) into the match, no matter where they queue’d from.

I feel this change was done for the minority of players who just can’t afford/put an SSD into a PC.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: Crinn.7864

Crinn.7864

I feel this change was done for the minority of players who just can’t afford/put an SSD into a PC.

I feel quite confidant in saying that the majority of players are probably running this game off of a HDD.

The fact of the matter is that most people simply don’t have enough reason to spend on an SSD. Serious gamers might consider SSDs a no brainer, but for anyone that isn’t that invested or simply has financial limitations SSDs just don’t make sense.

Until SSDs become standard on generic mid-low range desktops and laptops assuming that you’re playerbase all have SSDs is folly.

Sanity is for the weak minded.
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(edited by Crinn.7864)

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Posted by: BrotherBelial.3094

BrotherBelial.3094

They have already said why they will not do this, accept it and move on.

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Posted by: Power.2957

Power.2957

They have already said why they will not do this, accept it and move on.

I’ve read all the dev replies on this topic and not once have they said it isn’t happening. So a citation would be nice.

“Power is like the illuminati of Guild Wars.” -Loshon