Confounding Suggests. Mez Trait OP or Not?
It is OP, and it’s the root cause of 99% of the complaints about mesmers. Mesmers always had super crazy high burst, but it was balanced by the fact that their bursts required setup and were generally pretty easy to dodge. Even if the mesmer stealth opens on you at close range, you used to be able to dodge after the first mirror blade hit and avoid a lot of the damage.
Now every mesmer just activates MoD + CS for the instant stun when they do their default burst rotation, making it nearly impossible to dodge. If you burn a stunbreak, they can just try again ~12 seconds later when MW is back up.
CS needs some requirement to proc the stun, such as proccing it only when the mesmer successfully interrupts a skill (it’s supposed to be the adept lockdown trait, after all). That makes it easier for opponents to bait MoD charges (start a long-animation skill cast then stow weapon or dodge), and also adds a timing requirement to the mesmer so he can’t just autostun whenever.
or i think Anet shud add cooldowns on Mantra of Distraction from 5secs to 8secs or 10secs. cuz 1.25sec stun every 5secs after the initial Stun/Daze is hard to counter. atm the only counter to this mez are marauder “Rampage” form Warriors but a smart player will try to avoid it till the form is gone
The counter is to bait out the MOD, or stunbreak/port/block/invuln/weakness the follow-up burst and then counterburst. Rampage war is probably the worst counter to mesmer, since he can just moa the rampage (or blink away).
Best counters is still a well played D/P thief, who can time his blinds & mug (for weakness application + interrupt). But it’s closer to a 50/50 fight now, rather than the 90/10 it used to be.
The counter is to bait out the MOD, or stunbreak/port/block/invuln/weakness the follow-up burst and then counterburst. Rampage war is probably the worst counter to mesmer, since he can just moa the rampage (or blink away).
Best counters is still a well played D/P thief, who can time his blinds & mug (for weakness application + interrupt). But it’s closer to a 50/50 fight now, rather than the 90/10 it used to be.
There’s not just one MoD. There are six of them that can be chained with an interval of 5 seconds thanks to recharging mantras in the background. That’s six chained instant stuns from range. Good luck having that many stunbreakers, invul/blocks available.
Um.. what? six of them?
Um.. what? six of them?
Sure. Harmonious mantras gives you 3 MoDs. And if it’s been 30 seconds since the mesmer’s last fight, they get to insta-channel it again for another 3 (can easily be done in stealth of course)
That’s six stuns insta ranged stuns with CS.
oh.. so the 2.75 second channel is “insta” now.
And nevermind that in order to safely charge that “insta” channel, the Mesmer has to use a stealth or blink or decoy or MI or TW or run away to cast that “insta” channel.
oh.. so the 2.75 second channel is “insta” now.
And nevermind that in order to safely charge that “insta” channel, the Mesmer has to use a stealth or blink or decoy or MI or TW or run away to cast that “insta” channel.
Before the patch, we would have to wait 30 seconds to channel MoD again. And waiting 2.75 seconds is actually faster than waiting 5 seconds for the CD of MoD. So it’s actually less of a wait.
Besides – you’re skirting the actual point. Name one class with the requisite number of stunbreaks/blocks/invul frames to outdo a MoD chain of 6 stuns. Not to mention of course that those defensive abilities will also be used to negate some burst.
I prefer quick, bursty fights even if mesmer is strong right now. It beats watching cele engis and eles have wet noodle fights on point for 5 minutes.
I know cele ele is still relevant, but the burst meta is definitely more prevalent than it was pre-patch. I love it.
hella
NorCAL ftw
Your complaints are valid I guess. There are builds that advance-bad or relatively new players to greatness overnight.
It’s like competing with someone that uses GameGenie.
EU Scrub
oh.. so the 2.75 second channel is “insta” now.
And nevermind that in order to safely charge that “insta” channel, the Mesmer has to use a stealth or blink or decoy or MI or TW or run away to cast that “insta” channel.
Before the patch, we would have to wait 30 seconds to channel MoD again. And waiting 2.75 seconds is actually faster than waiting 5 seconds for the CD of MoD. So it’s actually less of a wait.
Besides – you’re skirting the actual point. Name one class with the requisite number of stunbreaks/blocks/invul frames to outdo a MoD chain of 6 stuns. Not to mention of course that those defensive abilities will also be used to negate some burst.
This. No class has 6 stunbreaker within 30 seconds. And now we talk only about MoD.
Again, as the OP stated the issue is NOT Mantra of Distraction. The issue is the trait “Confounding Suggestions” was changed from a 50% chance of a stun to a 100% chance of a stun. And was also moved from a GM level to an ADEPT level in the trait changes.
Changing how MoD works, will have ZERO affect on what is happening right now. Because all the Mesmer needs is the “ONE” Power Lock/CS stun to do his burst.
Then he can stealth away until the cooldowns on his GS are over and go again.
So yes, CS is too powerful and needs to be changed. Mantra’s do not need to be touched. Because all that will do is hurt OTHER builds that do NOT use CS. (Granted, right now, pretty much every Mesmer is taking CS. But there are some of us, that do not.)
So yes, nerf CS. But leave the Mantra’s alone.
how is on demand stun/interrupt not the problem? im just a beginner at mesmer and this alone even without the trait causes the other professions so many problems..
oh is that your heal pop…
oh you want to hit me with that big hitting skill pop….
im bored poke, stealth, watch them cast a defensive skill pop shatter …..
there are other skills that go with these other then cs you know
Nerf this will not help at all. Most people who get bursted to death 100-0 would have died stunned or not. Nerf interrupt stun will just make every mesmer spec for more shatter damage which will make your lives even worse.
The fix for mesmer is the fix for everything from rampage to burn , an across the board damage reduction .
Daze =/= stun/interrupt
MoD/Power Lock is a daze. CS turns EVERY daze into a stun. (5 sec ICD)
Mesmer’s still has “Diversion”, “Chaos Storm”, “Counter Blade” and “Magic Bullet’s 2nd Bounce” which are ALL dazes that can NOW become “Stuns” BECAUSE OF CS.
Mesmers have been “dazing” players since the beginning and the pitch forks ONLY came out with CS was changed to a 100% daze>stun conversion.
Daze is an interrupt too.
No more than a Knock back, fear, Knock down, push, pull are.
ANET and OP? Oh please, everything is absolutely balanced.
Again, as the OP stated the issue is NOT Mantra of Distraction. The issue is the trait “Confounding Suggestions” was changed from a 50% chance of a stun to a 100% chance of a stun. And was also moved from a GM level to an ADEPT level in the trait changes.
Changing how MoD works, will have ZERO affect on what is happening right now. Because all the Mesmer needs is the “ONE” Power Lock/CS stun to do his burst.
Then he can stealth away until the cooldowns on his GS are over and go again.
So yes, CS is too powerful and needs to be changed. Mantra’s do not need to be touched. Because all that will do is hurt OTHER builds that do NOT use CS. (Granted, right now, pretty much every Mesmer is taking CS. But there are some of us, that do not.)
So yes, nerf CS. But leave the Mantra’s alone.
+1 What he said.
The problem is the 100% chance to stun, which was changed from 50% off the old trait. Sometimes I don’t know if devs really think through their changes. No class should have that much access to stuns in such a short amount of time, unless they want to start adding stun breakers to a lot more utility skills.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
it’s a horrible trait on all fronts:
- It’s too strong.
- It makes a great skill like mantra of distraction that you could use for interrupts a simple stun out of stealth you can effectively use anytime you want.
- It rewards a stupid insta-kill playstyle which we already have enough of.
- The synergies with mental anguish, Moa etc. is simply too good.
- It actually makes ppl not take one of the most interesting and fun to use traits (powerblock), just because the synergy with mental anguish is so ridiculous.
An easy fix would be to make it only stun when you’ve interrupted a skill, all the problems named above would be solved.
and a 50% stun would be just absolutely horrible….. you cannot balance a skill with such a huge impact around chance, that’s just lazy.
Again, as the OP stated the issue is NOT Mantra of Distraction. The issue is the trait “Confounding Suggestions” was changed from a 50% chance of a stun to a 100% chance of a stun. And was also moved from a GM level to an ADEPT level in the trait changes.
Changing how MoD works, will have ZERO affect on what is happening right now. Because all the Mesmer needs is the “ONE” Power Lock/CS stun to do his burst.
Then he can stealth away until the cooldowns on his GS are over and go again.
So yes, CS is too powerful and needs to be changed. Mantra’s do not need to be touched. Because all that will do is hurt OTHER builds that do NOT use CS. (Granted, right now, pretty much every Mesmer is taking CS. But there are some of us, that do not.)
So yes, nerf CS. But leave the Mantra’s alone.
+1 What he said.
The problem is the 100% chance to stun, which was changed from 50% off the old trait. Sometimes I don’t know if devs really think through their changes. No class should have that much access to stuns in such a short amount of time, unless they want to start adding stun breakers to a lot more utility skills.
WARHORN ELE!!!
Again, as the OP stated the issue is NOT Mantra of Distraction. The issue is the trait “Confounding Suggestions” was changed from a 50% chance of a stun to a 100% chance of a stun. And was also moved from a GM level to an ADEPT level in the trait changes.
Changing how MoD works, will have ZERO affect on what is happening right now. Because all the Mesmer needs is the “ONE” Power Lock/CS stun to do his burst.
Then he can stealth away until the cooldowns on his GS are over and go again.
So yes, CS is too powerful and needs to be changed. Mantra’s do not need to be touched. Because all that will do is hurt OTHER builds that do NOT use CS. (Granted, right now, pretty much every Mesmer is taking CS. But there are some of us, that do not.)
So yes, nerf CS. But leave the Mantra’s alone.
+1 What he said.
The problem is the 100% chance to stun, which was changed from 50% off the old trait. Sometimes I don’t know if devs really think through their changes. No class should have that much access to stuns in such a short amount of time, unless they want to start adding stun breakers to a lot more utility skills.
+10 absolutely correct!
Again, as the OP stated the issue is NOT Mantra of Distraction. The issue is the trait “Confounding Suggestions” was changed from a 50% chance of a stun to a 100% chance of a stun. And was also moved from a GM level to an ADEPT level in the trait changes.
Changing how MoD works, will have ZERO affect on what is happening right now. Because all the Mesmer needs is the “ONE” Power Lock/CS stun to do his burst.
Then he can stealth away until the cooldowns on his GS are over and go again.
So yes, CS is too powerful and needs to be changed. Mantra’s do not need to be touched. Because all that will do is hurt OTHER builds that do NOT use CS. (Granted, right now, pretty much every Mesmer is taking CS. But there are some of us, that do not.)
So yes, nerf CS. But leave the Mantra’s alone.
+1 What he said.
The problem is the 100% chance to stun, which was changed from 50% off the old trait. Sometimes I don’t know if devs really think through their changes. No class should have that much access to stuns in such a short amount of time, unless they want to start adding stun breakers to a lot more utility skills.+10 absolutely correct!
I think they overlooked the power of daze mantra.
If you don’t take daze mantra and have only F3 daze to stun, then it would be much less of a problem. Overall, I don’t like the original trait random number idea. I think a long cooldown(like 30 sec) is the best way to nerf this trait. A stun every 30 sec is pretty fair IMHO.
The complaining about Mesmer is OP. Making the blinds dodge-able was already a huge nerf.
Anet left Mesmer under powered so long that only people who really wanted to play the class hung around. Now, with some parity we find ourselves winning fights.
The other thing is that people became convinced that Mesmer was supposed to be under powered. We could be chopped all the way back to the days of the last huge confusion nerf ( where Mesmer was made virtually useless ) and people would still whine bitterly on forum every time they lost to a Mesmer.
The stuns and shatters are avoidable. IT JUST REQUIRES A BIT OF GAME SKILL It’s time to learn to play.
Give it internal cd 10sec like Ineptitude and it should be fine. Mirror blade air/fire sigils nerf lowered mesmer burst. What is more matras are “fixed” and skill that you cast for 2 3/4 sec should be strong
All this talk about mesmer burst should have rng without you using stunbreaker wow.
Thoughness and healing dosent have rng #bunkerhype!
Since Mantras have returned to their old, underwhelming state, there’s no further reason to nerf this trait imo. I’ts usually two MoD charges every 20s, and it already has 5s ICD.
If a Mesmer decides to go full stunlock and maybe trait for 3 charges, he also doesn’t have Deceptive Evasion, which means his/her burst output ain’t that big. On top of the nerfed Mirror Blade and Fire/Air sigils, let’s put the pitchforks and torches aside for one moment and reconsider.
The stuns and shatters are avoidable. IT JUST REQUIRES A BIT OF GAME SKILL It’s time to learn to play.
If you had “learnt to play”, then it would be obvious that an instant 1200 range stun that can be applied from stealth, multiple times per minute is not avoidable in any meaningful sense.
This sort of design would be less obnoxious (though still pretty cheesy) in a game with healers, but with the limited support classes give in GW2 it simply doesn’t work, it is just one more example of why PvP in this game is such a massive success.
(edited by zinkz.7045)
The stuns and shatters are avoidable. IT JUST REQUIRES A BIT OF GAME SKILL It’s time to learn to play.
If you had “learnt to play”, then it would be obvious that an instant 1200 range stun that can be applied from stealth, multiple times per minute is not avoidable in any meaningful sense.
This sort of design would be less obnoxious (though still pretty cheesy) in a game with healers, but with the limited support classes give in GW2 it simply doesn’t work, it is just one more example of why PvP in this game is such a massive success.
Sure, it can be avoided. If you use the Force or were blessed with precognition.
You could also just randomly dodge when you see them go into stealth and hope you get lucky!
Ah Mesmer. When you absolutely, positively HAVE to kill someone in less than a second using only a few buttons… Accept no substitute.
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”
The stuns and shatters are avoidable. IT JUST REQUIRES A BIT OF GAME SKILL It’s time to learn to play.
If you had “learnt to play”, then it would be obvious that an instant 1200 range stun that can be applied from stealth, multiple times per minute is not avoidable in any meaningful sense.
This sort of design would be less obnoxious (though still pretty cheesy) in a game with healers, but with the limited support classes give in GW2 it simply doesn’t work, it is just one more example of why PvP in this game is such a massive success.
Sure, it can be avoided. If you use the Force or were blessed with precognition.
You could also just randomly dodge when you see them go into stealth and hope you get lucky!
Ah Mesmer. When you absolutely, positively HAVE to kill someone in less than a second using only a few buttons… Accept no substitute.
The best part is Ithilwen is one of the players that cried for months about how OP longbow rangers are lol.
I waited and played long after patch before complaigning…but mesmer indeed needs quite a significant nerf. Can’t see how a player that likes a challenge and plays mesmer could disagree. they are way way to easy now
PU and CS still need changed and for non-spvp purposes, condi mesmers are still too easy to play win with in small skirmishes (typical cheese spec that’s ignored because it doesn’t directly affect Conquest). And yes I play them every so often, it’s one of the easier ways to pick up and troll some people successfully lol. But beyond that, I think we’re getting to a good point balance wise with mesmers. They will probably still be top +1ers still but they’re still a bit more manageable.
I do however wish they didn’t start going silly with blinds on Mesmer. I’m sure mesmers enjoy having them but it’s counter-thematic and attributes to the watering down of classes.
Warlord Sikari (80 Scrapper)
Escalation. CS is 99% the problem and complaint. Until thats gone then we need to get rid of PU. When that’s gone, we should look at their burst which is a little high. When thats gone and mesmers are back to being the class no one picks, then MAYBE its fine … after nerfing some condition damage a bit more of course.
Change CS from 5 to 10 seconds. Keep these changes small to start.
Do you guys remember those, who used aka47 in battlefield on knife and pistol servers only? These people are currently playing mesmer in gw2
More like D/D Celementalist.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos