Confusion bugged/overpowered??? (all Condis?)

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Posted by: Shranks.3260

Shranks.3260

Just noticed that everytime i die in a fight the main damage comes from confusion – and it’s very time like 8-12k damage – that is definitely more than it used to be… did ANET change anything to that? I feel like the only thing I need to do now is stacking confusion…

Please clearify / verify / proof me wrong!

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Posted by: mursie.3681

mursie.3681

in wvw is was way overpowered… engies and mesmers were already abusing pre-patch. a prybar would literally kill you instantly if you tried to pop your heal. apparently in spvp confusion was nerfed to 1/2 dmg from what was in wvw. maybe they reverted that nerf by mistake.

if it deals the same dmg as wvw… engies with prybar and mesmers will indeed by Kings

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Posted by: Oareo.1604

Oareo.1604

Confusion does a ton of damage if they have condition damage and you spam your skills.

A shortbow ranger with quickness can melt themselves. Ele’s that rely on signet heal (and thus spam) also take a lot of damage.

8k-12k is possible, but you really messed up if that’s the case. Confusion can reach 1k per skill use but that’s on you if you keep spamming.

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Posted by: Shranks.3260

Shranks.3260

no – it’s not double the amount or so.. it used to be 100 something… it’s now 800 something… I kill people just by stacking confusion on them :-)

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Posted by: Shranks.3260

Shranks.3260

OK I know how it works now!

With concussion bomb (5 stacks, 5 sec) prybar (5 stacks, 5 sec) and static shot (2 stacks, 3 sec) I manage to get 12 stacks of confusion on my opponent.

12 stacks mean roughly 2000 damage per “skilluse” – and that for 5 seconds… if he#s auto attacking me – he will die for sure!

I don’t know how it stacked before – but now it is completely broken!

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Posted by: Recursivision.2367

Recursivision.2367

No, it’s not engi. Just tested it. Went up against a mesmer who dropped me in seconds for a total of 18k confusion damage. Didn’t even have time to see the number of stacks. Must be some new mesmer bug, imo.

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Posted by: Shranks.3260

Shranks.3260

It’s a confusion bug – and all classes that can stack confusion will profit from that – Engi was just the example!

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Posted by: Recursivision.2367

Recursivision.2367

It’s a confusion bug – and all classes that can stack confusion will profit from that – Engi was just the example!

My confusion seems to be hitting for the regular amount… eh, hmm.

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Posted by: Resouled.5614

Resouled.5614

Lol.. Confusion is the same people.. It always stackes like that. My confusion hits the same.

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Posted by: Recursivision.2367

Recursivision.2367

Lol.. Confusion is the same people.. It always stackes like that. My confusion hits the same.

Like I said, has to be a mesmer only issue. Tied to something in particular. 18k confusion damage in seconds. Mesmers have never had anywhere near this level of confusion damage.

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Posted by: daydream.2938

daydream.2938

OK I know how it works now!

With concussion bomb (5 stacks, 5 sec) prybar (5 stacks, 5 sec) and static shot (2 stacks, 3 sec) I manage to get 12 stacks of confusion on my opponent.

12 stacks mean roughly 2000 damage per “skilluse” – and that for 5 seconds… if he#s auto attacking me – he will die for sure!

I don’t know how it stacked before – but now it is completely broken!

Thats how its always been, and good players will cleanse/not let em all land. but yes its powerful vs ppl who dont know they have 12 stacks of confusion and spam lol.

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Posted by: Recursivision.2367

Recursivision.2367

Curious, Shranks, what class are you running?

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Posted by: daydream.2938

daydream.2938

Curious, Shranks, what class are you running?

Can’t tell from his listed abilities? Engy.

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Posted by: Recursivision.2367

Recursivision.2367

Curious, Shranks, what class are you running?

Can’t tell from his listed abilities? Engy.

I’m referring to when he died. Not positive he was playing engi at that point. Thinking that maybe some skill (grenades for example) are now taking extra damage (i.e. a hit of confusion for each nade.)

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Posted by: Shranks.3260

Shranks.3260

It doesn’t matter – just test it out!

My skill (which stacks 5x confusion) says it’ll deal 853 damage (fully traited on condidmg). Having 12 stacks on the enemy it will deal 853/5*12=2047 dmg – per skilluse!

That will last for 5 seconds – and each skill you (as my opponent) use in that time will deal you 2047 damage! That’s not normal – and that’s not what it used to be!!!!

Mesmer can do the same – it’s all about stacking high amount of confusion at the same time on one target!

When I died btw I was Engi aswell – figured every time I died it was because of huge amount of confusion dmg – that’s when I tried it and saw the numbers popping!

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Posted by: Shranks.3260

Shranks.3260

OK I know how it works now!

With concussion bomb (5 stacks, 5 sec) prybar (5 stacks, 5 sec) and static shot (2 stacks, 3 sec) I manage to get 12 stacks of confusion on my opponent.

12 stacks mean roughly 2000 damage per “skilluse” – and that for 5 seconds… if he#s auto attacking me – he will die for sure!

I don’t know how it stacked before – but now it is completely broken!

Thats how its always been, and good players will cleanse/not let em all land. but yes its powerful vs ppl who dont know they have 12 stacks of confusion and spam lol.

That’s definitely not was it used to be!

2047 dmg per skilluse for 5 seconds – in that time usually you will use roughly 5 skills – that already 10k damage!

At least I have never noticed it before – I literally kill people within 5 seconds when properly apply confusion – and I don’t have to do a lot of things to kill them..

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Posted by: zaragoz.6351

zaragoz.6351

All they have to do is remove the kitten condition…. if they aren’t running condition removal its their own kitten fault.

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Posted by: jportell.2197

jportell.2197

Sweet… Maybe confusion mesmer’s finally have a place in sPvP.

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Posted by: Shranks.3260

Shranks.3260

All they have to do is remove the kitten condition…. if they aren’t running condition removal its their own kitten fault.

Yes – but if you remove condition – 2000dmg… and i can stack that amount every 15 seconds or so!

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Posted by: Resouled.5614

Resouled.5614

Yeah if all your skills are instant cast maybe. Anyway before the patch it already stacked like this and if you have high condi dmg you used to hit 2k too if you land concussion bomb, prybar and static shot. It’s not a bug. In WvW too.. you can hit up to 4k ticks in there. Just pay attention and don’t spam skills or cleanse it. Easy to counter if you pay attention really.

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Posted by: zaragoz.6351

zaragoz.6351

No, you do not do 2000 damage in spvp from one stack of confusion. One condition removal will remove every single stack you put on me, and I will only take one hit from confusion from removing them. Not sure the exact damage but nowhere near 2000

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Posted by: Shranks.3260

Shranks.3260

No, you do not do 2000 damage in spvp from one stack of confusion.

Im not talking about one stack – im talking about 10-12!

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Posted by: jportell.2197

jportell.2197

No, you do not do 2000 damage in spvp from one stack of confusion.

He said it wasn’t one stack. It was multiple. In which case… Makes sense… It’s sad that confusion was so lackluster in sPvP to begin with..

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Posted by: Shranks.3260

Shranks.3260

So – to be clear – I don#t know how this was before the patch…

I just realized that this does huge amount of damage – and everyone I test it out with is shocked because they have never senn it before either

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Posted by: daydream.2938

daydream.2938

So – to be clear – I don#t know how this was before the patch…

I just realized that this does huge amount of damage – and everyone I test it out with is shocked because they have never senn it before either

Ive seen it before. The confusion stack generally isnt considered viable because toolkit and bombkit dont synergize well. with 100nades gone though, maybe that will change.

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Posted by: Shranks.3260

Shranks.3260

No, you do not do 2000 damage in spvp from one stack of confusion. One condition removal will remove every single stack you put on me, and I will only take one hit from confusion from removing them. Not sure the exact damage but nowhere near 2000

Zaragoz – I’m able to stack 12x confusion on somebody – that will lead to 2047 damage per skilluse – even also on condicleaning!

if you remove it – I just apply it to you 10 seconds later again!

If you cannot clean it again – you either cannot use any skill for 5 seconds – or you will probably die… as a elementalist at full life (which is usually 12-14k life) you only need to use 7 skills – or when I do let’s say in that time 5k damage on my own on you – it needs only 7k damage – so 3 skills…

That cannot be intended?

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Posted by: zaragoz.6351

zaragoz.6351

I have no idea what your talking about. They would need to attack you 12 times in 5 seconds to trigger that many stacks of confusion, in which case they are morons to begin with. Unless its all triggering at once and is bugged maybe? Would need someone who can play to verify that though as I’m at work. Either way if your able to land prybar, concussive bomb and static shot on someone they are horrible to begin with…. enough said.

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(edited by zaragoz.6351)

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Posted by: Recursivision.2367

Recursivision.2367

Yeah, that’s not new I’m afraid. Just really unreliable and easy to counter in general. There has to be something else going on though… I haven’t seen it again though. Just the one death to a mesmer in 3 seconds solely to confusion damage. Maybe it was stealth patched real quickly.

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Posted by: Shranks.3260

Shranks.3260

So – to be clear – I don#t know how this was before the patch…

I just realized that this does huge amount of damage – and everyone I test it out with is shocked because they have never senn it before either

Ive seen it before. The confusion stack generally isnt considered viable because toolkit and bombkit dont synergize well. with 100nades gone though, maybe that will change.

OK – how come that in Tournys right now everyone uses confusion??? There’s something wrong here! (I smell poop!)

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Posted by: zaragoz.6351

zaragoz.6351

Not everyone… I don’t even consider bombkit viable other than in a bunker build for bob..

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Posted by: Shranks.3260

Shranks.3260

OK – here I tested all condition – and all seem to be off! Burning is just crazy right now!

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Posted by: Recursivision.2367

Recursivision.2367

OK – here I tested all condition – and all seem to be off! Burning is just crazy right now!

No, burning is normal. So is everything else as far as i can tell. Unless you’re doing something different. Burning should be 600-800 or so with condition damage.

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Posted by: daydream.2938

daydream.2938

No, you do not do 2000 damage in spvp from one stack of confusion. One condition removal will remove every single stack you put on me, and I will only take one hit from confusion from removing them. Not sure the exact damage but nowhere near 2000

Zaragoz – I’m able to stack 12x confusion on somebody – that will lead to 2047 damage per skilluse – even also on condicleaning!

if you remove it – I just apply it to you 10 seconds later again!

If you cannot clean it again – you either cannot use any skill for 5 seconds – or you will probably die… as a elementalist at full life (which is usually 12-14k life) you only need to use 7 skills – or when I do let’s say in that time 5k damage on my own on you – it needs only 7k damage – so 3 skills…

That cannot be intended?

iF your fighthing a thief the fight wont lsat 20 seconds, he will be dead or you will. If your fighting a necro he can send it to you. If your fighting me on my engy i can cleanse every 5 seconds, so =) its not an instant win . Trust me i main engy and have tested this. I find hgh condition to be more useful overall.

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Posted by: Shranks.3260

Shranks.3260

No, you do not do 2000 damage in spvp from one stack of confusion. One condition removal will remove every single stack you put on me, and I will only take one hit from confusion from removing them. Not sure the exact damage but nowhere near 2000

Zaragoz – I’m able to stack 12x confusion on somebody – that will lead to 2047 damage per skilluse – even also on condicleaning!

if you remove it – I just apply it to you 10 seconds later again!

If you cannot clean it again – you either cannot use any skill for 5 seconds – or you will probably die… as a elementalist at full life (which is usually 12-14k life) you only need to use 7 skills – or when I do let’s say in that time 5k damage on my own on you – it needs only 7k damage – so 3 skills…

That cannot be intended?

iF your fighthing a thief the fight wont lsat 20 seconds, he will be dead or you will. If your fighting a necro he can send it to you. If your fighting me on my engy i can cleanse every 5 seconds, so =) its not an instant win . Trust me i main engy and have tested this. I find hgh condition to be more useful overall.

Just tested bleeding – that ticks double the speed it should! That’s why

All condis are broken currently – and it feels direct dmg wouldn’t come through properly!

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Posted by: zaragoz.6351

zaragoz.6351

No, you do not do 2000 damage in spvp from one stack of confusion. One condition removal will remove every single stack you put on me, and I will only take one hit from confusion from removing them. Not sure the exact damage but nowhere near 2000

Zaragoz – I’m able to stack 12x confusion on somebody – that will lead to 2047 damage per skilluse – even also on condicleaning!

if you remove it – I just apply it to you 10 seconds later again!

If you cannot clean it again – you either cannot use any skill for 5 seconds – or you will probably die… as a elementalist at full life (which is usually 12-14k life) you only need to use 7 skills – or when I do let’s say in that time 5k damage on my own on you – it needs only 7k damage – so 3 skills…

That cannot be intended?

iF your fighthing a thief the fight wont lsat 20 seconds, he will be dead or you will. If your fighting a necro he can send it to you. If your fighting me on my engy i can cleanse every 5 seconds, so =) its not an instant win . Trust me i main engy and have tested this. I find hgh condition to be more useful overall.

Its not that you find it more useful its that it is more useful…. Running toolkit and bombkit might work in wvw where your fighting idiots, but in tpvp it just is not viable… any good player without condition removal up will just wait out the 12 stacks of confusion and attack you once its gone… and if you try to reapply it they will have caught on and dodge your bomb and prybar and there you are up kitten creek without a paddle.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I think the reason confusion is strong/underrated is that everything counts as a skill cast in this game. Even autos (since there’s no such thing as a true autoattack anyway). Heck, bet you didn’t know that if an Ele dodges for the Evasive Arcana heal, that counts as a skill cast and they’ll take damage.

I know full well. I’m just glad engi’s on-dodge minor trait got fixed this patch—before it was absolutely useless and still triggered confusion damage. I’ve wished so many times I could disable a minor trait…

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Posted by: zaragoz.6351

zaragoz.6351

No, you do not do 2000 damage in spvp from one stack of confusion. One condition removal will remove every single stack you put on me, and I will only take one hit from confusion from removing them. Not sure the exact damage but nowhere near 2000

Zaragoz – I’m able to stack 12x confusion on somebody – that will lead to 2047 damage per skilluse – even also on condicleaning!

if you remove it – I just apply it to you 10 seconds later again!

If you cannot clean it again – you either cannot use any skill for 5 seconds – or you will probably die… as a elementalist at full life (which is usually 12-14k life) you only need to use 7 skills – or when I do let’s say in that time 5k damage on my own on you – it needs only 7k damage – so 3 skills…

That cannot be intended?

iF your fighthing a thief the fight wont lsat 20 seconds, he will be dead or you will. If your fighting a necro he can send it to you. If your fighting me on my engy i can cleanse every 5 seconds, so =) its not an instant win . Trust me i main engy and have tested this. I find hgh condition to be more useful overall.

Just tested bleeding – that ticks double the speed it should! That’s why

All condis are broken currently – and it feels direct dmg wouldn’t come through properly!

Are you sure? Double damage conditions just isn’t something I see them letting slip through on a patch day? Or are you simply confused and mistaken?

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Posted by: jportell.2197

jportell.2197

Are you sure? Double damage conditions just isn’t something I see them letting slip through on a patch day? Or are you simply confused and mistaken?

because no other bugs slip through on patch day… ever…

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Posted by: zaragoz.6351

zaragoz.6351

Well its something I would think there would be alot more complaining about if that was the case.

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Posted by: Shranks.3260

Shranks.3260

Guys – just look at the description of the skills already – it says bleeding dmg 226 for one bleed whereas with the formula it should do 113 with my spec.

Condis are completely off currently – it’s what you will die off now!!!

Look at the death review and you won’t hardly see any time condis wouldn’t have done less than 75% dmg of the overall amount.

Burning, bleeding, confusion – just tested it all – they are all broken!

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Posted by: Shranks.3260

Shranks.3260

Well its something I would think there would be alot more complaining about if that was the case.

Go please hotjoing or Tourny – you won’t see anybody who isn’t running massive condi now! It’s ridicolous amounts of dmg!

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Posted by: zaragoz.6351

zaragoz.6351

Dude if you are running a condition build of course thats whats going to do most of your damage… think about it.

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Posted by: jportell.2197

jportell.2197

Cool so condition damage is the new burst… I give it a month before they fix it.

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Posted by: Shranks.3260

Shranks.3260

Dude if you are running a condition build of course thats whats going to do most of your damage… think about it.

Dude just go online and test it – you can feel that after 2 seconds that something is weird!
Don’t try to even think about telling me that everything is right!

Condis are broken – period!

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Posted by: Shranks.3260

Shranks.3260

UPDATE: Confusion calculations is probably right – just like all the other… but everything seems to tick double the amount as it should – can somebody else test it as well?

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Posted by: Recursivision.2367

Recursivision.2367

UPDATE: Confusion calculations is probably right – just like all the other… but everything seems to tick double the amount as it should – can somebody else test it as well?

Your losing it mang.

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Posted by: gwawer.9805

gwawer.9805

http://www.hark.com/clips/kqzhmmqzvm-i-must-have-put-a-decimal-point

Michael: I must have put a decimal point in the wrong place or something. kitten, I always do that. I always mess up some mundane detail.
Peter: Oh! Well, this is not a mundane detail, Michael!

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Posted by: Shranks.3260

Shranks.3260

UPDATE: Confusion calculations is probably right – just like all the other… but everything seems to tick double the amount as it should – can somebody else test it as well?

Your losing it mang.

I’m being honest! Look at the ticks – every tick is proper amount – but it ticks twice per second! That’s why all condition do huge amount of damage

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Posted by: mursie.3681

mursie.3681

clearly condi’s were somehow linked to the quickness formula. The tampering of quickness in 1/2 turned the application in dots to 1/2 time as well =)

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Posted by: Resouled.5614

Resouled.5614

Well, didn’t they say they were going to condition damage in the SotG? Hehe.. still not sure if this really is a bug. Haven’t been ingame yet.

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