Confusion should scale more in spvp.

Confusion should scale more in spvp.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Confusion should scale much more in a pure condi build. There should be some kind of treshold that when surpassed confusion starts dealing same damage as in pve/wvw. What i’m saying is, someone with 1500 condi damage should deal much more damage with confusion than we’re because right now a confusion build is irrelevant vs your basic 20/20/0/0/30 for tourneys. That treshold must be high so all the burst builds couldn’t reach it and deal tones of confusion damage plus their burst. But those who want to rely purely on conditions should be able to. So, maybe something like 1200 condi and a above unlocks pve confusion damage. All this will do is diversify tourney builds. So what do you think?

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Chaith.8256

Chaith.8256

Please god, no. It hits hard enough, but what I feel would be cool is if they converted some direct damage into a small damage over time component. That ‘darned if you do, darned if you don’t’ playstyle I think confusion needs a bit more, since there’s so much variance in the damage inflicted. Confusion really is ‘feast or famine’, which is what makes it impossible to build around it alone.

Forum Lord Chaith
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Posted by: Nuka Cola.8520

Nuka Cola.8520

so what you’re saying is condi mez is irevelant in tourney and always will be. If confusion doesn’t deal significantly more damage there’s no way to be useful in serious spvp with a condition build on mesmer. Btw, have you noticed about the treshold thing? I don’t want everyone with any amount of condi damage deal pve confusion damage but only those with very high condition damage. A burst mez has about 300 condi damage and treshold (what i’m suggesting at least) is 1200. Confusion doesn’t hit hard at all if the person runs a condi build… People say confusion hurts after they got bursted and are ~25% hp, of course at low hp everything ‘hurts’ but if a condi mez puts on you 6 stacks without real burst a power/crit damage/precision mez can do, you’ll see how underpowered confusion really is ON a CONDITION BUILDS.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: jportell.2197

jportell.2197

so what you’re saying is condi mez is irevelant in tourney and always will be. If confusion doesn’t deal significantly more damage there’s no way to be useful in serious spvp with a condition build on mesmer. Btw, have you noticed about the treshold thing? I don’t want everyone with any amount of condi damage deal pve confusion damage but only those with very high condition damage. A burst mez has about 300 condi damage and treshold (what i’m suggesting at least) is 1200. Confusion doesn’t hit hard at all if the person runs a condi build… People say confusion hurts after they got bursted and are ~25% hp, of course at low hp everything ‘hurts’ but if a condi mez puts on you 6 stacks without real burst a power/crit damage/precision mez can do, you’ll see how underpowered confusion reall is ON a CONDITION BUILDS.

But but but … Oh wait they are going to “buff” confusing images. Even though the wind up is interrupted by the strangest moves that wouldn’t interrupt other channel skills. When shatters get nerfed “buffs” like this will not be any sort of reasonable compensation because it is extremely situational. Now if they were to scale confusion in PvP with PvE then a condition mesmer might actually be worth a kitten in PvP but right now its burst shatter or….

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Buff burning too right…

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: jportell.2197

jportell.2197

Buff burning too right…

Another extremely weak condition. :/

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Nuka Cola.8520

Nuka Cola.8520

so what you’re saying is condi mez is irevelant in tourney and always will be. If confusion doesn’t deal significantly more damage there’s no way to be useful in serious spvp with a condition build on mesmer. Btw, have you noticed about the treshold thing? I don’t want everyone with any amount of condi damage deal pve confusion damage but only those with very high condition damage. A burst mez has about 300 condi damage and treshold (what i’m suggesting at least) is 1200. Confusion doesn’t hit hard at all if the person runs a condi build… People say confusion hurts after they got bursted and are ~25% hp, of course at low hp everything ‘hurts’ but if a condi mez puts on you 6 stacks without real burst a power/crit damage/precision mez can do, you’ll see how underpowered confusion reall is ON a CONDITION BUILDS.

But but but … Oh wait they are going to “buff” confusing images. Even though the wind up is interrupted by the strangest moves that wouldn’t interrupt other channel skills. When shatters get nerfed “buffs” like this will not be any sort of reasonable compensation because it is extremely situational. Now if they were to scale confusion in PvP with PvE then a condition mesmer might actually be worth a kitten in PvP but right now its burst shatter or….

well that’s what i’m saying. everyone spams the same build with same weapon sets, so original lol my suggestion may open many new options as to what a person could run on a mesmer in spvp.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: jportell.2197

jportell.2197

so what you’re saying is condi mez is irevelant in tourney and always will be. If confusion doesn’t deal significantly more damage there’s no way to be useful in serious spvp with a condition build on mesmer. Btw, have you noticed about the treshold thing? I don’t want everyone with any amount of condi damage deal pve confusion damage but only those with very high condition damage. A burst mez has about 300 condi damage and treshold (what i’m suggesting at least) is 1200. Confusion doesn’t hit hard at all if the person runs a condi build… People say confusion hurts after they got bursted and are ~25% hp, of course at low hp everything ‘hurts’ but if a condi mez puts on you 6 stacks without real burst a power/crit damage/precision mez can do, you’ll see how underpowered confusion reall is ON a CONDITION BUILDS.

But but but … Oh wait they are going to “buff” confusing images. Even though the wind up is interrupted by the strangest moves that wouldn’t interrupt other channel skills. When shatters get nerfed “buffs” like this will not be any sort of reasonable compensation because it is extremely situational. Now if they were to scale confusion in PvP with PvE then a condition mesmer might actually be worth a kitten in PvP but right now its burst shatter or….

well that’s what i’m saying. everyone spams the same build with same weapon sets, so original lol my suggestion may open many new options as to what a person could run on a mesmer in spvp.

And then that would be called OP as well… :/ Right now the best place for mesmers to run confusion builds is in WvW which not all Mesmers play and in PvE Confusion doesn’t stack long enough for it to have an effect on mobs.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Nuka Cola.8520

Nuka Cola.8520

so what you’re saying is condi mez is irevelant in tourney and always will be. If confusion doesn’t deal significantly more damage there’s no way to be useful in serious spvp with a condition build on mesmer. Btw, have you noticed about the treshold thing? I don’t want everyone with any amount of condi damage deal pve confusion damage but only those with very high condition damage. A burst mez has about 300 condi damage and treshold (what i’m suggesting at least) is 1200. Confusion doesn’t hit hard at all if the person runs a condi build… People say confusion hurts after they got bursted and are ~25% hp, of course at low hp everything ‘hurts’ but if a condi mez puts on you 6 stacks without real burst a power/crit damage/precision mez can do, you’ll see how underpowered confusion reall is ON a CONDITION BUILDS.

But but but … Oh wait they are going to “buff” confusing images. Even though the wind up is interrupted by the strangest moves that wouldn’t interrupt other channel skills. When shatters get nerfed “buffs” like this will not be any sort of reasonable compensation because it is extremely situational. Now if they were to scale confusion in PvP with PvE then a condition mesmer might actually be worth a kitten in PvP but right now its burst shatter or….

well that’s what i’m saying. everyone spams the same build with same weapon sets, so original lol my suggestion may open many new options as to what a person could run on a mesmer in spvp.

And then that would be called OP as well… :/ Right now the best place for mesmers to run confusion builds is in WvW which not all Mesmers play and in PvE Confusion doesn’t stack long enough for it to have an effect on mobs.

yes, i know about the pve confusion problem i made multiple threads about it. But i don’t think confusion would suddenly become OP, you have to remember that you have zero burst on a condi mez and you have no real power to finish off fleeing targets.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Skyro.3108

Skyro.3108

Confusion already does good damage. 8 stack confusion from my CoF procs for like 1300+ on my hybrid shatter build. That’s the thing about confusion though you can’t make an entire build around it because it is based on your opponent using skills to do damage. So while it might kill bad players, good players will cleanse it or just wait out the duration. So in higher level play it becomes more of a shutdown mechanic, so it is only effective in hybrid or tank builds. So if you really wanted to buff confusion it would be by buffing its duration, not its damage, to enchance its shutdown capabilities.

OTOH, the problem with a pure condition mesmers has nothing to do with confusion. It’s simply the lack of adequate DPS condition application. You pretty much need ample access to poison to be an effective pure condition class, which mesmers don’t have, and the only strong condition damage weapon we have is the staff, and that is only good because our clones still do full condition damage.

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Posted by: kidbs.8920

kidbs.8920

The bottom line is condition builds sucks all around for the most part. They can work if you’re built for bunkering and can tank several people at a time to keep reapplying it, but for pure damage all condition builds suck. This isn’t a unique problem to mesmers.

Confusion doesn’t need to do more damage necessarily, especially since mesmers can also have retalliation at the same time.

SoR – Nethernoz (Necro), Zealot of Pain (Guardian), William The Butcher (Ranger)

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Posted by: Nuka Cola.8520

Nuka Cola.8520

what do you mean you can’t make a build that relies on confusion lol? solo roam in wvw running a confusion build and see how irevelant it is, its not. On mez you can build confusion based builds and rely on it as your main damage. If you swap weps on recharge and have decoy/mirror images illusions generation is really good, not exactly hard to perma confuse your enemy while having 3 illusions up. High confusion damage on a condi build would only compensate none existent burst and right now a condi mez has no burst nor can you pressure with confusion. Of course if vulnerability wasn’t on WoC or replaced by poison it’d make condition builds much better but that’s not the point of the topic.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

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Posted by: Nuka Cola.8520

Nuka Cola.8520

The bottom line is condition builds sucks all around for the most part. They can work if you’re built for bunkering and can tank several people at a time to keep reapplying it, but for pure damage all condition builds suck. This isn’t a unique problem to mesmers.

Confusion doesn’t need to do more damage necessarily, especially since mesmers can also have retalliation at the same time.

the problem is that retaliation scales with power and pure condi build has less than 1k power so that’s irevelant option.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

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Posted by: jportell.2197

jportell.2197

The bottom line is condition builds sucks all around for the most part. They can work if you’re built for bunkering and can tank several people at a time to keep reapplying it, but for pure damage all condition builds suck. This isn’t a unique problem to mesmers.

Confusion doesn’t need to do more damage necessarily, especially since mesmers can also have retalliation at the same time.

the problem is that retaliation scales with power and pure condi build has less than 1k power so that’s irevelant option.

And the build that focuses retaliation as its source of damage has it’s “tank” (pDefender) wiped down extremely fast in team fights. So it is great if you know you are fighting one maybe two people while trying to maintain a node…. But anymore than that and the build becomes toast.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Nuka Cola.8520

Nuka Cola.8520

The bottom line is condition builds sucks all around for the most part. They can work if you’re built for bunkering and can tank several people at a time to keep reapplying it, but for pure damage all condition builds suck. This isn’t a unique problem to mesmers.

Confusion doesn’t need to do more damage necessarily, especially since mesmers can also have retalliation at the same time.

the problem is that retaliation scales with power and pure condi build has less than 1k power so that’s irevelant option.

And the build that focuses retaliation as its source of damage has it’s “tank” (pDefender) wiped down extremely fast in team fights. So it is great if you know you are fighting one maybe two people while trying to maintain a node…. But anymore than that and the build becomes toast.

Not sure if i understand your comment correctly but what’s your point with x build? I was pointing out that retaliation isn’t good on a build with low Power. I don’t follow random names people give to builds so i’m not sure what’s that pDefender build is but i’m also sure that it has less than 1200 condi damage (as my suggestion states, to unlock pve confusion damage requirement) and have high enough power to make retaliation powerful. This is what i want, balance. You go pure condi and do great or go burst and do as well but differently in a way.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Skyro.3108

Skyro.3108

what do you mean you can’t make a build that relies on confusion lol? solo roam in wvw running a confusion build and see how irevelant it is, its not. On mez you can build confusion based builds and rely on it as your main damage. If you swap weps on recharge and have decoy/mirror images illusions generation is really good, not exactly hard to perma confuse your enemy while having 3 illusions up. High confusion damage on a condi build would only compensate none existent burst and right now a condi mez has no burst nor can you pressure with confusion. Of course if vulnerability wasn’t on WoC or replaced by poison it’d make condition builds much better but that’s not the point of the topic.

What does WvW have to do with anything? This is the sPvP forum, and I’m talking about sPvP. The bottomline is confusion relies on your opponent using skills to do damage. If your main form of damage is by relying on your enemy to use skills then you’re going to have problems vs good players.

Confusion is a supplement to your damage, not your main form of damage, and as I stated above, serves as a shutdown mechanic vs good players. Good players aren’t going to be spamming skills non-stop taking multiple 1300+ confusion ticks. That’s why it’s so good on defense-oriented builds, but pretty bad with glassy build. A duration increase on confusion would be many times stronger than more damage in high level tournament play. Higher damage is probably better vs bad players though.

That said though I don’t think it needs a buff. A hybrid shatter mes on backpoint defense is pretty good already. People still talk about glass cannon shatter all the time but it can be abused as a backpoint defender by numerous classes.

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Posted by: jportell.2197

jportell.2197

The bottom line is condition builds sucks all around for the most part. They can work if you’re built for bunkering and can tank several people at a time to keep reapplying it, but for pure damage all condition builds suck. This isn’t a unique problem to mesmers.

Confusion doesn’t need to do more damage necessarily, especially since mesmers can also have retalliation at the same time.

the problem is that retaliation scales with power and pure condi build has less than 1k power so that’s irevelant option.

And the build that focuses retaliation as its source of damage has it’s “tank” (pDefender) wiped down extremely fast in team fights. So it is great if you know you are fighting one maybe two people while trying to maintain a node…. But anymore than that and the build becomes toast.

Not sure if i understand your comment correctly but what’s your point with x build? I was pointing out that retaliation isn’t good on a build with low Power. I don’t follow random names people give to builds so i’m not sure what’s that pDefender build is but i’m also sure that it has less than 1200 condi damage (as my suggestion states, to unlock pve confusion damage requirement) and have high enough power to make retaliation powerful. This is what i want, balance. You go pure condi and do great or go burst and do as well but differently in a way.

It was more to the person above you stating that we can stack good retaliation AND confusion at the same time… And no it just doesn’t work that way really… The retal build focuses on having phantasms up and full self retaliation up time… And pDefender is the Phantasmal Defender… Which is the best way mesmers can bunker.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Skyro.3108

Skyro.3108

The bottom line is condition builds sucks all around for the most part. They can work if you’re built for bunkering and can tank several people at a time to keep reapplying it, but for pure damage all condition builds suck. This isn’t a unique problem to mesmers.

Confusion doesn’t need to do more damage necessarily, especially since mesmers can also have retalliation at the same time.

the problem is that retaliation scales with power and pure condi build has less than 1k power so that’s irevelant option.

And the build that focuses retaliation as its source of damage has it’s “tank” (pDefender) wiped down extremely fast in team fights. So it is great if you know you are fighting one maybe two people while trying to maintain a node…. But anymore than that and the build becomes toast.

Not sure if i understand your comment correctly but what’s your point with x build? I was pointing out that retaliation isn’t good on a build with low Power. I don’t follow random names people give to builds so i’m not sure what’s that pDefender build is but i’m also sure that it has less than 1200 condi damage (as my suggestion states, to unlock pve confusion damage requirement) and have high enough power to make retaliation powerful. This is what i want, balance. You go pure condi and do great or go burst and do as well but differently in a way.

It was more to the person above you stating that we can stack good retaliation AND confusion at the same time… And no it just doesn’t work that way really… The retal build focuses on having phantasms up and full self retaliation up time… And pDefender is the Phantasmal Defender… Which is the best way mesmers can bunker.

Simply using Sw/Fo alone gives you close to 50% retal uptime (depending on boon duration increases). I recently found out that retal damage is nerfed by 33% in sPvP though. I don’t think I saw the nerf mentioned in any patch notes either.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

what do you mean you can’t make a build that relies on confusion lol? solo roam in wvw running a confusion build and see how irevelant it is, its not. On mez you can build confusion based builds and rely on it as your main damage. If you swap weps on recharge and have decoy/mirror images illusions generation is really good, not exactly hard to perma confuse your enemy while having 3 illusions up. High confusion damage on a condi build would only compensate none existent burst and right now a condi mez has no burst nor can you pressure with confusion. Of course if vulnerability wasn’t on WoC or replaced by poison it’d make condition builds much better but that’s not the point of the topic.

What does WvW have to do with anything? This is the sPvP forum, and I’m talking about sPvP. The bottomline is confusion relies on your opponent using skills to do damage. If your main form of damage is by relying on your enemy to use skills then you’re going to have problems vs good players.

Confusion is a supplement to your damage, not your main form of damage, and as I stated above, serves as a shutdown mechanic vs good players. Good players aren’t going to be spamming skills non-stop taking multiple 1300+ confusion ticks. That’s why it’s so good on defense-oriented builds, but pretty bad with glassy build. A duration increase on confusion would be many times stronger than more damage in high level tournament play. Higher damage is probably better vs bad players though.

That said though I don’t think it needs a buff. A hybrid shatter mes on backpoint defense is pretty good already. People still talk about glass cannon shatter all the time but it can be abused as a backpoint defender by numerous classes.

What has wvw has do with anything? Confusion damage, that’s what. Good players won’t be spamming skills and eat 1300 damage, no, but if you can perma (or close to it) keep multiple stacks on the that player he has no choice but to use skills and take damage or get out. Called pressuring, and that is none existent in gw2 but at the same time was the main mesmers mechanic in gw1 which i’m sure lots of people are missing.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: jportell.2197

jportell.2197

The bottom line is condition builds sucks all around for the most part. They can work if you’re built for bunkering and can tank several people at a time to keep reapplying it, but for pure damage all condition builds suck. This isn’t a unique problem to mesmers.

Confusion doesn’t need to do more damage necessarily, especially since mesmers can also have retalliation at the same time.

the problem is that retaliation scales with power and pure condi build has less than 1k power so that’s irevelant option.

And the build that focuses retaliation as its source of damage has it’s “tank” (pDefender) wiped down extremely fast in team fights. So it is great if you know you are fighting one maybe two people while trying to maintain a node…. But anymore than that and the build becomes toast.

Not sure if i understand your comment correctly but what’s your point with x build? I was pointing out that retaliation isn’t good on a build with low Power. I don’t follow random names people give to builds so i’m not sure what’s that pDefender build is but i’m also sure that it has less than 1200 condi damage (as my suggestion states, to unlock pve confusion damage requirement) and have high enough power to make retaliation powerful. This is what i want, balance. You go pure condi and do great or go burst and do as well but differently in a way.

It was more to the person above you stating that we can stack good retaliation AND confusion at the same time… And no it just doesn’t work that way really… The retal build focuses on having phantasms up and full self retaliation up time… And pDefender is the Phantasmal Defender… Which is the best way mesmers can bunker.

Simply using Sw/Fo alone gives you close to 50% retal uptime (depending on boon duration increases). I recently found out that retal damage is nerfed by 33% in sPvP though. I don’t think I saw the nerf mentioned in any patch notes either.

Not surprised. But the best retal mesmer build is not from shatters at all really. Traiting to have it with the phantasms plus the phantasmal defender is the best way for mesmers to get retal… Other than that it is very weak in PvP…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: HPLT.7132

HPLT.7132

Dont know why you are complaining about confusion. I know atleast 1 build where you can apply instantly 8+ stacks of confusion and instakill a elementalist (if everything works out).
I think confusion is fine at it is. Its like everytime dont focus one one single spec…And mesmer already do alot of pressure…

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Posted by: Skyro.3108

Skyro.3108

what do you mean you can’t make a build that relies on confusion lol? solo roam in wvw running a confusion build and see how irevelant it is, its not. On mez you can build confusion based builds and rely on it as your main damage. If you swap weps on recharge and have decoy/mirror images illusions generation is really good, not exactly hard to perma confuse your enemy while having 3 illusions up. High confusion damage on a condi build would only compensate none existent burst and right now a condi mez has no burst nor can you pressure with confusion. Of course if vulnerability wasn’t on WoC or replaced by poison it’d make condition builds much better but that’s not the point of the topic.

What does WvW have to do with anything? This is the sPvP forum, and I’m talking about sPvP. The bottomline is confusion relies on your opponent using skills to do damage. If your main form of damage is by relying on your enemy to use skills then you’re going to have problems vs good players.

Confusion is a supplement to your damage, not your main form of damage, and as I stated above, serves as a shutdown mechanic vs good players. Good players aren’t going to be spamming skills non-stop taking multiple 1300+ confusion ticks. That’s why it’s so good on defense-oriented builds, but pretty bad with glassy build. A duration increase on confusion would be many times stronger than more damage in high level tournament play. Higher damage is probably better vs bad players though.

That said though I don’t think it needs a buff. A hybrid shatter mes on backpoint defense is pretty good already. People still talk about glass cannon shatter all the time but it can be abused as a backpoint defender by numerous classes.

What has wvw has do with anything? Confusion damage, that’s what. Good players won’t be spamming skills and eat 1300 damage, no, but if you can perma (or close to it) keep multiple stacks on the that player he has no choice but to use skills and take damage or get out. Called pressuring, and that is none existent in gw2 but at the same time was the main mesmers mechanic in gw1 which i’m sure lots of people are missing.

WvW has nothing to do with sPvP. The dynamics are completely different.

So you’re basically agreeing with me that an increase in duration would be more effective? Because right now there’s no way you can even come close to keeping a high uptime of large stacks of confusion on a target.

I like how confusion is currently though. A lot of the effectiveness of it currently is timing it right as your opponent wants to spam skills (usually their DPS rotation), e.g. right as an Ele swaps out of water attunement.

And even if you did want to increase the damage, having some “magic” number breakpoint to unlock crazy confusion damage is not a good way to go about it. Nothing else in the entire game works that way, and would be completely confusing (lol) to newer players. If ANet wanted to increase confusion damage they would simply increase the scaling per point starting at point 1.

(edited by Skyro.3108)

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Posted by: Nuka Cola.8520

Nuka Cola.8520

what do you mean you can’t make a build that relies on confusion lol? solo roam in wvw running a confusion build and see how irevelant it is, its not. On mez you can build confusion based builds and rely on it as your main damage. If you swap weps on recharge and have decoy/mirror images illusions generation is really good, not exactly hard to perma confuse your enemy while having 3 illusions up. High confusion damage on a condi build would only compensate none existent burst and right now a condi mez has no burst nor can you pressure with confusion. Of course if vulnerability wasn’t on WoC or replaced by poison it’d make condition builds much better but that’s not the point of the topic.

What does WvW have to do with anything? This is the sPvP forum, and I’m talking about sPvP. The bottomline is confusion relies on your opponent using skills to do damage. If your main form of damage is by relying on your enemy to use skills then you’re going to have problems vs good players.

Confusion is a supplement to your damage, not your main form of damage, and as I stated above, serves as a shutdown mechanic vs good players. Good players aren’t going to be spamming skills non-stop taking multiple 1300+ confusion ticks. That’s why it’s so good on defense-oriented builds, but pretty bad with glassy build. A duration increase on confusion would be many times stronger than more damage in high level tournament play. Higher damage is probably better vs bad players though.

That said though I don’t think it needs a buff. A hybrid shatter mes on backpoint defense is pretty good already. People still talk about glass cannon shatter all the time but it can be abused as a backpoint defender by numerous classes.

What has wvw has do with anything? Confusion damage, that’s what. Good players won’t be spamming skills and eat 1300 damage, no, but if you can perma (or close to it) keep multiple stacks on the that player he has no choice but to use skills and take damage or get out. Called pressuring, and that is none existent in gw2 but at the same time was the main mesmers mechanic in gw1 which i’m sure lots of people are missing.

WvW has nothing to do with sPvP. The dynamics are completely different.

So you’re basically agreeing with me that an increase in duration would be more effective? Because right now there’s no way you can even come close to keeping a high uptime of large stacks of confusion on a target.

I like how confusion is currently though. A lot of the effectiveness of it currently is timing it right as your opponent wants to spam skills (usually their DPS rotation), e.g. right as an Ele swaps out of water attunement.

And even if you did want to increase the damage, having some “magic” number breakpoint to unlock crazy confusion damage is not a good way to go about it. Nothing else in the entire game works that way, and would be completely confusing (lol) to newer players. If ANet wanted to increase confusion damage they would simply increase the scaling per point starting at point 1.

There is no need to increase its duration (completely another story when it comes to pve tho) because clones generation is easy so re-applying confusion is no problem but the damage is. Again, i’m talking about a mez in full Rabid set with high condi damage, good precision but very low crit damage and none existent Power. It doesn’t matter if wvw dynamic is ‘completely different’ because that’s not my point. My point being is, i want condition mesmers to be useful in spvp and confusion damage increase would instantly makes that a strong option. This may not be the ONLY thing needed but it would help more than removing vulnerability on winds of chaos for example. And as i mentioned this applies to high condition damage builds ONLY, not a mix of power/crit damage/precision/condi damage with condi damage at ~500. Its the increased duration that will make confusion OP because everyone will be stacking 15+ stacks easily and not everyone can remove them especially when they will be covered by other conditions. My idea gives the enemy a chance (short lasting confusion as it is) but if he’s not paying attention or bursting x target he may also get self owned by high damage from my confusion.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

Confusion should scale more in spvp.

in PvP

Posted by: Nuka Cola.8520

Nuka Cola.8520

Dont know why you are complaining about confusion. I know atleast 1 build where you can apply instantly 8+ stacks of confusion and instakill a elementalist (if everything works out).
I think confusion is fine at it is. Its like everytime dont focus one one single spec…And mesmer already do alot of pressure…

what kind of elementalist are you attacking with those 8 stacks without him removing them instantly? Its not eles that are missing condi removals… About the pressure, yeah, mez pressure with burst shatter and that’s about it. Run a condi build and see how you’ll be pressuring.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Confusion should scale more in spvp.

in PvP

Posted by: Skyro.3108

Skyro.3108

There is no need to increase its duration (completely another story when it comes to pve tho) because clones generation is easy so re-applying confusion is no problem but the damage is. Again, i’m talking about a mez in full Rabid set with high condi damage, good precision but very low crit damage and none existent Power. It doesn’t matter if wvw dynamic is ‘completely different’ because that’s not my point. My point being is, i want condition mesmers to be useful in spvp and confusion damage increase would instantly makes that a strong option. This may not be the ONLY thing needed but it would help more than removing vulnerability on winds of chaos for example. And as i mentioned this applies to high condition damage builds ONLY, not a mix of power/crit damage/precision/condi damage with condi damage at ~500. Its the increased duration that will make confusion OP because everyone will be stacking 15+ stacks easily and not everyone can remove them especially when they will be covered by other conditions. My idea gives the enemy a chance (short lasting confusion as it is) but if he’s not paying attention or bursting x target he may also get self owned by high damage from my confusion.

Our only real source of high confusion stacks is via shatters, so it’s not about clone generation, it’s about shatter cooldowns. That’s why hybrid shatter works, because you need the power to leverage the direct damage from shatters, and that’s why Carrion Amulet is so much better than Rabid for Mesmers.

Like I said above, you are confusing 2 different issues. You are linking confusion damage as the reason why a rabid amulet based pure condition mesmer is not viable in sPvP. The real reason is much deeper than that and rooted in the Mesmers traits and skills. Mesmers lack adequate condition application, lack consistent poison, lack a strong pure condition based Phantasm, a sub-par “X on crit” condition trait, etc. Even if you increase confusion damage they would still not be viable, and Carrion Amulet would still be better than Rabid.

TLDR: Stop using Rabid Amulet on your Mesmer.

what kind of elementalist are you attacking with those 8 stacks without him removing them instantly? Its not eles that are missing condi removals… About the pressure, yeah, mez pressure with burst shatter and that’s about it. Run a condi build and see how you’ll be pressuring.

You hit them with confusion after they swap out of water attunement. Most of their condition removal is in water attunement. Unless they slot cleansing fire (50s CD) they pretty much have to wait it out.

Confusion should scale more in spvp.

in PvP

Posted by: Valkyriez.6578

Valkyriez.6578

Confusion is a rubbish mechanic as it is, akin to damage reflection. It’s a passive way to kill someone and bads rely on it.