Conquest needs to be available before rank 10
This. If stronghold was the first and only map I could play at the start, I’d have stopped pvping a long time ago. And conquest is easier to understand when you first start.
I don’t know about easier to understand... If you could ask everyone arriving at a point, strategically speaking, why they went there, I bet 90% wouldn’t have a clue.
That being said, I agree that there shouldn’t be a rank requirement to play the mode. We wanted a requirement to play ranked because it was meant to be for more competitive matches, which implies those queuing should have experienced the maps already. Unranked though, should have no rank requirement. We want to get more people into PvP, not make them regret even trying it.
In fact, there’s an idea. Stick the rank 10 requirement on Stronghold to be sure no one new to PvP plays that first, to improve the chance of them not running back to WvW, PvE, or away from the game.
http://www.twitch.tv/impact2780
+1!
Maybe throw in more game modes Anet? Deathmath, Capture the Flag, Offense-defense maps, etc. PVP game modes are abundant in other games.
+1!
Maybe throw in more game modes Anet? Deathmath, Capture the Flag, Offense-defense maps, etc. PVP game modes are abundant in other games.
Spirit watch. Make the side nodes perma-capped – one for each team. Put a team’s orb there to be snatched by the other team and carried to their point. Get rid of the orb at the centre, and replace the mid point with a map mechanic. Now Spirit Watch actually fits into a single game mode category, might not be the worst map in the game, and you have a new game mode.
http://www.twitch.tv/impact2780