Conquest was made for TeamQ not for soloQ

Conquest was made for TeamQ not for soloQ

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Posted by: Supreme.3164

Supreme.3164

I firmly believe that it would be in the best interest for Anet and the GW2 community to finally realise that Conquest as game mode is not suited for random group spawn.

The game mode requires coordinated positioning- map awareness and perfect synergy between the builds is a comp and on of top of that it needs advanced communication between the members of each team.

Really it’s technically impossible to randomly create two equally matched teams using a large pool of players, I don’t think we are anymore in position to question the abilities of GW2 developers.

There are so many little things that can make or break a team when it comes to conquest; all you really need is a single player making the wrong choice at the wrong time..to lose the match, a small set of mistakes can generally guarantee either victory or defeat in few mins.

Everything could be avoided IF you could have communication – build synergy and equal skill level for all your matches , but ofc no victory is really every guaranteed and in the end one team will lose for certain BUT at the very least the match will be satisfying.

The player would feel less hapless, screwed by the system, he would strive for more as it would be easier for him to recognise his own mistakes and iron them out with his team ; this is why I believe that conquest was made with TeamQ in mind.

No system will ever be able to adapt Conquest to a randomly generated team, not in a game whit such a profound rock/paper/scissor balance.

Ideally if every profession would have access to a 1vs1 build…potentially Conquest could work for SoloQ but as the balance it is now..all you devs will accomplish is the stacking of self-sufficient builds that will inevitably win more easily than builds designed exclusively for teamq

In the end no matter how much you tweak your system…you can’t make miracles. Unless you create a system that randomly generate fixed teams with perfect synergy between the builds of each team and then add an in-game voice-chat program..loads of work for an uncertain result..so let’s take a different approach

Conquest was made for TeamQ not for soloQ

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Posted by: Supreme.3164

Supreme.3164

A better solution in my opinion would be to create a game mode dedicated to soloq, a game mode for casuals with a slightly different reward system.

Stronghold was a great attempt BUT you made few grave mistakes:

1) It was possible to heal NPC : when the objective of the mode is to kill NPCs you should not allow the player to heal them, otherwise you will heavily favour teams that have healers in it, again creating a stacking problem

2) The way the supplies work is wrong! You should have copied the same system from GW1 were players were able to repair doors by running supplies to the lord. This create a double strategy and more roles because :

You either use supplies to build bombers or You repair the doors buying time for your team, but there you’d need fast builds to quickly reach the Lord

Once you stop an enemy advance, you can have somebody to repair the broken gates forcing the enemy to re-run supplies and this can give you time to come up with a counter attack.

Stronghold was a good idea ( I loved Fort Aspenwood and Jade Quarry in GW1 ) but it was poorly executed…I pray you don’t give up on it as you have something good going there.

Finally my last point :
Add a new game mode and have a separate reward system

Have a prestigious system for top 50 teams in conquest and have ..dunno ascended armor?! reward track or the shard system that requires the player to actually win and at the same time have something as a token of participation.

GW1 was a great game..why should we ignore the wealth of material it left us with?

Conquest was made for TeamQ not for soloQ

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Posted by: Sooloo.1364

Sooloo.1364

People have only been asking for a dedicated solo and a separate team queue forever.

Conquest was made for TeamQ not for soloQ

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Posted by: raynaissance.2469

raynaissance.2469

At the very very least if they’re going to insist on making people solo-queue, the scoring system should reflect that. Find some way to reward people for being good players even if they get stuck with a bad team and lose.

(edited by raynaissance.2469)