Conquest was made for TeamQ not for soloQ
A better solution in my opinion would be to create a game mode dedicated to soloq, a game mode for casuals with a slightly different reward system.
Stronghold was a great attempt BUT you made few grave mistakes:
1) It was possible to heal NPC : when the objective of the mode is to kill NPCs you should not allow the player to heal them, otherwise you will heavily favour teams that have healers in it, again creating a stacking problem
2) The way the supplies work is wrong! You should have copied the same system from GW1 were players were able to repair doors by running supplies to the lord. This create a double strategy and more roles because :
You either use supplies to build bombers or You repair the doors buying time for your team, but there you’d need fast builds to quickly reach the Lord
Once you stop an enemy advance, you can have somebody to repair the broken gates forcing the enemy to re-run supplies and this can give you time to come up with a counter attack.
Stronghold was a good idea ( I loved Fort Aspenwood and Jade Quarry in GW1 ) but it was poorly executed…I pray you don’t give up on it as you have something good going there.
Finally my last point :
Add a new game mode and have a separate reward system
Have a prestigious system for top 50 teams in conquest and have ..dunno ascended armor?! reward track or the shard system that requires the player to actually win and at the same time have something as a token of participation.
GW1 was a great game..why should we ignore the wealth of material it left us with?
People have only been asking for a dedicated solo and a separate team queue forever.
At the very very least if they’re going to insist on making people solo-queue, the scoring system should reflect that. Find some way to reward people for being good players even if they get stuck with a bad team and lose.
(edited by raynaissance.2469)