The great forum duppy.
(edited by ensoriki.5789)
Short duration pets that create temporary advantages may be better for your game then 1 minute+ abominations that might as well be ranger pets given how long they last.
With your primary objective being capture points which require players stand on them to oppose and defend they shouldn’t be small enough for aoe attacks to cover the entire thing. Unless there is a negligible enough effect to warrant ignoring the aoe or it’s some channeled ability that gave sufficient enough time (earthquake) to deny it.
Healing signet need not actually heal more health over time than other Heals in a moment through its passive.
A consistent cooldown on stealth regardless of a successful attack like you originally suggested prior to the 4s reveal addition would likely be a good fit for the game just as reducing quickness from 100% to 50% was a better fit in the long run.
D/P and D/D both stealthing puts them into confliction with each other that S/D vs S/P and P/D vs P/P do not have because the off-hands don’t offer any similarities.
Elementalist Fire attunement with a focus is mediocre to the point of leaving a bad taste.
Adding an additional evade to the Ele who’s defense was once said to be “burst healing” with the same main-hand seems to forget about building on class identity, as much as my D/F would love it.
A year later after the talk about seeing our ICD’s. Still can’t tell if I have my Panic strike or tempest defense available or not and when I will.
Timed queues should be a better fit for a smaller playerbase.
You don’t need to reinvent the wheel for game modes.
(edited by ensoriki.5789)
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