Constructive Feedback: Solo Q & Matchmaking

Constructive Feedback: Solo Q & Matchmaking

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

To start with, I feel good to be able to play solo Q and thank the developers for their time taken to make it, (better late than never).
The problem is, the way it has been implemented.

After 500 games in this new solo Q, I´ve worked hard to be around top 100, going from % ratings to top 1000, having played in every step of the tree.

In this topic I´m going to summarize some of the flaws the system presents with some possible solutions, in hopes some “Red” takes a momment to read it and communicate it to the PvP Team.
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1.
Players with 15 / 20 games played without a 90% win rate, in a “10 game test to determine your initial rating (with matches probably not against top players)”, should not belong to the top 100 leaderboard (and in some cases, not to their current rating, I´m talking about lots of people being rank 200-300-400-500 etc, with some balances like 20-15, or so on.
There has to be taken into consideration that lots of those “initial ranking 10 matches” have been against randoms in order to compute their rating, thats not fair to determine you are a top 100 by just winning against random / low ranked players.

This fact is angering a lot of the players I know (and I play with every day) that have 100+ games, being a high amount of them in the top ranked, against top 200 players. The effort the last ones had to put in order to stay on top of the tree, facing every day top teams in order to stand in top rating, is just not comparable to people who completed a few games and stopped there.

Solution: Take in account players who do not play solo Q actively, in order to make them decay in leaderboards. Take in account players who consistently match high ranked players to give them a real rating that shows where their competitive scene stands.
It is easy to realize that someone who is 80 wins above played in top ranked matches, should be higher rating than someone who is just 5 or 10 wins above played in top matches or random (10 games test initial ranking) matches.

2.
At certain time frames, system does not find enough players from a similar rating to fill up 10 spots. Then what it does, is takes any player available to play. It doesn´t matter if you are top 10, you will get rank 900 and % players in your team.
Probably the enemy team will have to compensate this, let´s say, x2 rank´s 300 plus some % guys.
Well, mathematically things may compensate, but in practice, it is not the same that 2 veterans play with 3 news, against 4 medium ranked and 1 new. It is very likely that the medium players will capitalize on the 3 news and therefore you end up losing the match.
The problem with this, is if you lose this matches, your rating will drop hard. But ironically, the thing i´ve experienced is, if you win this kind of unbalanced matches, your rating won´t go up much.

To summarize this hard explanation: It all depends on if the enemy team has at least 1 or more top or higher ranked guy, if you win, you will increase rating, depending on the number or high/similar ranked players in the enemy team.

The funny thing is: if you get paired with low ranked players, and you somehow lose against a low ranked team at the same time, that will punish you a lot, and drop at least 30 rating places. Anyways, if you win, from personal experience, your rating won´t change in this situation, maybe 1-5 higher positions.

Well, personally, I don´t think if this is fair or not, or if I´m supposed to have the build or spec to carry without trusting in a team. I think this matches shouldn´t account for rating.

Solution: Make it so when the system is not allowed to put 10 similar rating players, it pops up an advertise telling that the match won´t affect your current rating, but you are still able to play a solo Q game. (this is not that hard).

3.
A point where most people will coincide with me: Lack of rewards.
It is true that we play for the fun and the competitive matches, and we are hoping for a system who makes us face players from our same skill ceiling and experience.

But there has to be some rewards for climbing the ladder. You reward every effort in pve, why not in pvp?

Solution: This is fairly easy, consumables, dyes, PvP skins, PvP armors, PvP Legendaries? Titles, etc…

There may be some flawss the following responses add, but I feel I have explained the most important ones above.

Thanks for your time if you read the post, either you agree or disagree with the statements. Those are my conclusións after 500 games in the recent released solo q.

(edited by Nary Why Irk.8150)

Constructive Feedback: Solo Q & Matchmaking

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

Also I didn´t talk about temple being 80% appearance in solo q, but I think most players have experienced this issue too.

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Posted by: Lady Sara Goldheart.2764

Lady Sara Goldheart.2764

I agree on all 3 points.
The biggest issue I see is really the lack of proper decay. Checking upon the Glicko 2 System, things seem fine and there is also a Ratings Deviation. This isn’t taken into account on the boards though aka we, as players, cannot really see if the rating of Player X is accurate or not. But anyway, the decay (for not playing) we see on the leader-boards is just broken. And many people just do not play.

(edited by Lady Sara Goldheart.2764)

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Posted by: Scintelle.7049

Scintelle.7049

Number 2 is the most annoying to me. It takes so many rounds to work your way up but only one round with a group of r10s to just get wrecked back down. Luck of the draw I guess, but it sure seems like if everyone is well outside your mmr, it shouldn’t move you that much in either direction.

Scintelle – Used to be a Mesmer

(edited by Scintelle.7049)

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Posted by: KUJIRA Kamimaki.4506

KUJIRA Kamimaki.4506

I totally agree with No 2 too. The match you can never win (4vs5 or many rank 10s 20s in your team) drops your rate too hard. You should win 2 or 3 times to compensate it.

In addition, it’s a little boring that, in 40-50% of the games, I can tell if I will win this match or not when I see the roster. And that’s 99% correct. To make fairer matches, the system should make 10 people roster and then shuffle, not make two 5 people rosters and match them together.

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

Meanwhile, arenanet is allowing glory farm servers, instead reworking the glory rank reward system, they are making it ranks show unskilled and unexperienced players instead what it meant in guild wars 1.
To prevent all this they should just award rank for winning.

P.s: shark finisher better than phoenix. Fix asap.

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Posted by: Abazigal.3679

Abazigal.3679

I agree with No2 too. Loses drop my rating a lot while wins aren’t contributing a lot to get it back.
That would probably explain why experience ( number of games played) doesn’t seem to be reflected with leaderboards and why #1 only has a few games played, but is still " better " than all others players with stats such as 200/100.

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Posted by: OrionLuvsGW.2081

OrionLuvsGW.2081

I totally agree with everything the OP said !

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

Also to let developers know.
Rank curve and rank points award system is totally broken.
Please fix it.