To start with, I feel good to be able to play solo Q and thank the developers for their time taken to make it, (better late than never).
The problem is, the way it has been implemented.
After 500 games in this new solo Q, I´ve worked hard to be around top 100, going from % ratings to top 1000, having played in every step of the tree.
In this topic I´m going to summarize some of the flaws the system presents with some possible solutions, in hopes some “Red” takes a momment to read it and communicate it to the PvP Team.
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1.
Players with 15 / 20 games played without a 90% win rate, in a “10 game test to determine your initial rating (with matches probably not against top players)”, should not belong to the top 100 leaderboard (and in some cases, not to their current rating, I´m talking about lots of people being rank 200-300-400-500 etc, with some balances like 20-15, or so on.
There has to be taken into consideration that lots of those “initial ranking 10 matches” have been against randoms in order to compute their rating, thats not fair to determine you are a top 100 by just winning against random / low ranked players.
This fact is angering a lot of the players I know (and I play with every day) that have 100+ games, being a high amount of them in the top ranked, against top 200 players. The effort the last ones had to put in order to stay on top of the tree, facing every day top teams in order to stand in top rating, is just not comparable to people who completed a few games and stopped there.
Solution: Take in account players who do not play solo Q actively, in order to make them decay in leaderboards. Take in account players who consistently match high ranked players to give them a real rating that shows where their competitive scene stands.
It is easy to realize that someone who is 80 wins above played in top ranked matches, should be higher rating than someone who is just 5 or 10 wins above played in top matches or random (10 games test initial ranking) matches.
2.
At certain time frames, system does not find enough players from a similar rating to fill up 10 spots. Then what it does, is takes any player available to play. It doesn´t matter if you are top 10, you will get rank 900 and % players in your team.
Probably the enemy team will have to compensate this, let´s say, x2 rank´s 300 plus some % guys.
Well, mathematically things may compensate, but in practice, it is not the same that 2 veterans play with 3 news, against 4 medium ranked and 1 new. It is very likely that the medium players will capitalize on the 3 news and therefore you end up losing the match.
The problem with this, is if you lose this matches, your rating will drop hard. But ironically, the thing i´ve experienced is, if you win this kind of unbalanced matches, your rating won´t go up much.
To summarize this hard explanation: It all depends on if the enemy team has at least 1 or more top or higher ranked guy, if you win, you will increase rating, depending on the number or high/similar ranked players in the enemy team.
The funny thing is: if you get paired with low ranked players, and you somehow lose against a low ranked team at the same time, that will punish you a lot, and drop at least 30 rating places. Anyways, if you win, from personal experience, your rating won´t change in this situation, maybe 1-5 higher positions.
Well, personally, I don´t think if this is fair or not, or if I´m supposed to have the build or spec to carry without trusting in a team. I think this matches shouldn´t account for rating.
Solution: Make it so when the system is not allowed to put 10 similar rating players, it pops up an advertise telling that the match won´t affect your current rating, but you are still able to play a solo Q game. (this is not that hard).
3.
A point where most people will coincide with me: Lack of rewards.
It is true that we play for the fun and the competitive matches, and we are hoping for a system who makes us face players from our same skill ceiling and experience.
But there has to be some rewards for climbing the ladder. You reward every effort in pve, why not in pvp?
Solution: This is fairly easy, consumables, dyes, PvP skins, PvP armors, PvP Legendaries? Titles, etc…
There may be some flawss the following responses add, but I feel I have explained the most important ones above.
Thanks for your time if you read the post, either you agree or disagree with the statements. Those are my conclusións after 500 games in the recent released solo q.
(edited by Nary Why Irk.8150)