So yeah, the map sucks, really hard, due to the massive differences in CC balance between classes, the ridiculous power of the hammer, its many bugs, and insta-gib mechanics.
Here are a couple of (mostly serious) ways it could maybe be improved, if we’re still going to be stuck with it in soloq:
1) Make the hammer less poweful. This change could involve making the hammer:
- dodgeable
- only damage
- only KD
- friendly fire
I really like the last one, it’d make it a much more tactical weapon rather than a free win at a point.
2) Remove the glass panels from the capture points, and wall in the hammer better.
The map looks really cool, and (occasionally) you’ll have someone get knocked off the edge while fighting somewhere – but the massive power that pulls and fear provide at the capture points and hammer is the reason so many hate combat on the map.
3) Keep the glass panels, but remove falling-to-death.
Make it a small drop to an area under the map, which players can walk back up from to re-contest the point (I guess a more extreme version of the midpoint on Kyhlo?). CC and positioning will still be very powerful, but won’t be awarding points for kills over and over again. Downside: even more frustrating for players to get pulled/pushed over and over again, as it can happen more frequently.
So yeah, some actual serious suggestions, because if we’re going to be forced to have this map in queue, we might as well push to get rid of some of what’s bad about it.
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