Let’s try for once to have a civil conversation outside the constant nerfcry that this forum has become, try to be realistically objective, giving suggestions based solely on the knowlegde of the strenghts and weaknesses of your class and those you know.
For starter many whine threads are started by new players who in most cases rather than receive help from more experienced players they mostly receive biased comments that does nothing more than hurt them in the end as the new players don’t learn anything and will possibly leave the game in frustation.
Every new player out there should know this before trying any PvP/PvE mode:
- GW2 is a very visually intensive game, over 80% of informations are delivered in the form of visual clue and it’s up to you to precisely decipher them
- GW2 is not your average MMO where standing there in one spot will bring you good, constant re-positioning is essential, consider this as it would be an action MMO
- GW2 for most parts works like a FPS, where map awareness is fundamental, failure to realize the enemy team composition and movements on the map..will lead you to a quick death
- Learn to enjoy the game and learn from your defeats, you can’t always win, there is always someone better than you out there, to be proudful is ok..to be a complete kitten is not
Said so, this is my suggestions which would push GW2 toward a new meat , even though the current phase is not wrong, is simply what most people feel comfortable with given the current traits/skills balance.
-Thiefs = They need to remove the auto-face from HS then it’s ll be fine, without the auto-face unskilled thieves won’t be much of a threat anylonger, assuming you’re not unskilled as well; there is need to increase the reveal stealth timer by 2-3s for now at least while they remove the culling issue, after that they can go back to the original version. Better team support options are necessary if Anet want to see a team with thieves support and not simple burst, let them be strong offensive option on par with the burst options, other than this burst thieves are very fragile once you catch them so if you get killed by a thief in the middle of a zerg…well tough luck, try again and this time keep your eyes open
-Mesmers = It’s extremely painful for new players to go against a mesmer, this is one profession that leaves loads of visual clues before striking so you need your time to learn all of them ( hint- make one and play with it), as a general rule wasting dodges and stunbrake will get you killed fast; regarding any balance Anet need to get rid of the might stacking bug ( this bug still doesn’t increase the chances of bad mesmer players anyway) and give more team support options to this profession.
Burst mesmers are very fragile like burst thieves, once you learn where their teleport will land them next, it’s easy to follow their movements ( learn the movement path of phase retreat and wait for decoy to vanish); MoA form is infuriating I know but not broken ( Underwater I have been morphed in a tuna -_- dozen of times), portal and Time Warp are there to remind me why I have always hated mesmers since GW1 lol, mesmer is a profession made to kitten you off..and they do that in style, don’t rage just counter them with skillfull gameplay