Constructive feedback for Devs regarding MLG

Constructive feedback for Devs regarding MLG

in PvP

Posted by: Erwin.5603

Erwin.5603

Hey my name is Fixi and I am an avid watcher of everything gw2 pvp related, including the latest mlg tournament.
I think that MLG showed again, why a “pause” feature in Custom Arena is so important.
Some of the most important games were decided, because of DC’s and the tournament organizers can’t do anything about it, since rules regarding DC’s can be abused easily.
I didn’t see every game since it was so late already in EU, but DEN vs NN and CC vs GoodFights was decided by DC. Someone might argue that in some cases they would have won regardless, but it is undeniable, that DC’s had a huge impact on those games and the tournament result overall.
I don’t know how hard/ time consuming the implementation of such a “pause” feature is, but I can’t stress enough how important it is and I hope other players agree with me.

For anyone that doesn’t know what I mean with “pause” feature:
Basically like in SC2 or LoL, either admins or players should be able to press “pause” during any time in the game (only in Custom Arenas, its debatable if u wan’t that in ladder games). After that pause no one can move, points aren’t being generated, cooldowns don’t tick, damage doesn’t go off, etc. everything freezes basically.
So in case of a DC someone can quickly press pause, probably the team that has the DC since they notice immediately through TS. Admins can stop the pause, if they decide, that there is no problem, or that they don’t wanna wait on the dc’ed player anymore, alternatively the enemy players can cancel the pause as well, but are probably obligated not to through certain tournament rules. This feature is core on other competitive games, to solve the issues we have atm in gw2.

Fixi

Constructive feedback for Devs regarding MLG

in PvP

Posted by: Blackjack.5621

Blackjack.5621

would really help in cases like this aslong as it stays in custom arenas, so it can“t be abused in ranked matches.

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

Constructive feedback for Devs regarding MLG

in PvP

Posted by: ahuba.6430

ahuba.6430

easiest solution would be like an admin command that gave everyone(including npcs) the invulnerable buff, immobilize and perma daze condition, decaped all points and paused the clock.
I guess something like this would be alot less time consuming than a pure pause of the engine for 10 players.

It wouldnt be perfect because people would get cd’s back, loose conditions but it would still be better than a 4v5 match

(edited by ahuba.6430)

Constructive feedback for Devs regarding MLG

in PvP

Posted by: Erwin.5603

Erwin.5603

Since it is a core feature in many other games I can’t imagine it being that hard, although being an MMO it could actually be, if there is no infrastructure supporting it.

Fixi

Constructive feedback for Devs regarding MLG

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

This is a feature of many that should have been there since launch. However, as the list is endless (due to lack of infrastructure on release and the slow pace they implement stuff) there is little hope that we will see something like that before 2014.

Read It Backwards [BooN]

Constructive feedback for Devs regarding MLG

in PvP

Posted by: ryston.7640

ryston.7640

one more task for evan, since you know anet wont send him help from the ‘projects’ team, ever.

Constructive feedback for Devs regarding MLG

in PvP

Posted by: Erwin.5603

Erwin.5603

hoping for a dev to answer plzzz

Fixi

Constructive feedback for Devs regarding MLG

in PvP

Posted by: Mathias.9657

Mathias.9657

What, you actually expect esport features in your esports?

Back to WoW, make GW2 fun please.

Constructive feedback for Devs regarding MLG

in PvP

Posted by: jobah.7241

jobah.7241

Yeah, Anet is sooo kitten, right…
oh wait…
LoL, the number 1 esport today with only 1 real competive map in a 100% PvP game:
- it took Riot almost 3 years to put in a pause feature in LoL
- it took them 21/2(ish) years to put in an observer mode.

So yeah, what is Anet doing, oh Ma gawd