SoloQ has been quite a huge success, thanks for listening to the community ANet. If you read the forums, you’ll realize that many people are having some reservations about syncQ, however I think there is another issue to bring to the table.
Although player skill does have a say in a match outcome, GW2 tPvP is heavily dependent on teamwork, strategy and making the right decision at the right time. Because of this, one player by himself cannot carry a team to a win or loss, especially when facing equally skilled players. For this reason, winning or losing is all based on chance, depending on the ability of your randomly assigned teammates and the inability of your randomly assigned opponents. Even if you are the best player in your team and trashing your opponents on your point, if the remaining four teammates are not doing their job on the other points, with the current leaderboard system you don’t get any reward for your effort, because climbing the leaderboard is only concerned with the team winning or losing the match. I think it is crucial for the SoloQ leaderboards to encourage and award good play from skilled players that end up in the losing team. Rather than getting heavily down ranked when losing, these players should be awarded for their effort they put into trying to win the game.
In an ideal world, player performance is assessed individually and given points accordingly, however this is very difficult to achieve in a fair and systematic way. So I had another idea. What if the leaderboard for SoloQ assigns your ranking according to your winning or losing margin? So, if you win a game you get the normal (current system) rating, depending on your opponent leaderboard rankings. However, if you lose a game, you get your rating deducted depending on the margin by which you lose the game. So if you lose by 50 points, your rating goes less down than when you lose by 200 points. I think this system will encourage people to play better, and rewards situations where good players are actually able to win capture points and fights by themselves but their efforts aren’t enough for their team to win. I’m not sure if this idea is already implemented in the formula of the current leaderboard system, however if its not, then it might be a good idea to consider.