Contemplating Ele (Signet of Restoration)
Please keep in mind that Elementalists do not possess stealth and have only one long CD teleport. They use sustain to make up for that.
Actually I think that the signet should scale with healing better but other than that I agree with Ryld
That is why I proposed buffing ele damage before this change happened.
Please keep in mind that Elementalists do not possess stealth and have only one long CD teleport. They use sustain to make up for that.
What about gurdian or engineer. They don’t stealth. And they don’t have a passive heal this beneficial.
As for defense, the ele has cc, invouln, dodges, skill evades, reflects, and projectile destruction. They also have good protection and regeneration up time. Finally, they have plenty of condition removal and skills that grant direct healing on use or through fields and blast finishers. Other classes don’t get all of these but rather a handful. To top it off this signet already heals better than the thief signet warrior signet or mesmer signet as long as they use a spell twice per second which isn’t very hard for ele. Not talking signets, It is one of the most powerful source of direct healing in a per second sense leaving less opportunity to spike the ele before it uses a healing skill. This explains why their hp is hard to drop.
Still, if changed alone, a tanky ele will have no damage and lose its sustain. A buff to damage would better allow this change. This change will also not affect skilled players assuming they can actually hit with their skills and do not just spam them for heals.
(edited by Zelulose.8695)
Better than Healing Signet? What?
I thought we were talking about buffing the healing on the thief signet not removing it from ele. sig is our only good healing ability it does not need a change…
The damage boost would be nice, and It really isn’t a big change unless you are spamming. Skilled players won’t lose much.
(edited by Zelulose.8695)
That is why I proposed buffing ele damage before this change happened.
Please keep in mind that Elementalists do not possess stealth and have only one long CD teleport. They use sustain to make up for that.
What about gurdian or engineer. They don’t stealth. And they don’t have a passive heal this beneficial.
As for defense, the ele has cc, invouln, dodges, skill evades, reflects, and projectile destruction. They also have good protection and regeneration up time. Finally, they have plenty of condition removal and skills that grant direct healing on use or through fields and blast finishers. Other classes don’t get all of these but rather a handful. To top it off this signet already heals better than the thief signet warrior signet or mesmer signet as long as they use a spell twice per second which isn’t very hard for ele. Not talking signets, It is one of the most powerful source of direct healing in a per second sense leaving less opportunity to spike the ele before it uses a healing skill. This explains why their hp is hard to drop.
Still, if changed alone, a tanky ele will have no damage and lose its sustain. A buff to damage would better allow this change. This change will also not affect skilled players assuming they can actually hit with their skills and do not just spam them for heals.
Guardians get Aegis, innate Blocking on some Weapon Skills, and high armor
Engineers get Medium Armor, Medium Health, Extra CC, and burst healing with the ability to reset it
How are you going to count dodges as a thing Ele has? Everyone has that. You are also combining effects from different weapons sets and Ele’s cannot get all of those at once. Furthermore, it IS difficult to use a spell twice a second as Ele. I do not see how you think it isn’t. Unless you’re blowing your three Cantrip cooldowns one after another, you’re not going to get more than 5 consecutive seconds of “two spells per second”.
Nerfing the signet would hurt any Ele build. I’d start with nerfing the nobrain Dagger MH and from there on we can nerf traits that synergize too well with D/D. A build that braindead simply shouldn’t perform that well, its the same with warriors. Easy going classes/builds should always perform worse than builds with skill depth.
ANet won’t do kitten though, Casual Wars 2.
That is why I proposed buffing ele damage before this change happened.
Please keep in mind that Elementalists do not possess stealth and have only one long CD teleport. They use sustain to make up for that.
What about gurdian or engineer. They don’t stealth. And they don’t have a passive heal this beneficial.
As for defense, the ele has cc, invouln, dodges, skill evades, reflects, and projectile destruction. They also have good protection and regeneration up time. Finally, they have plenty of condition removal and skills that grant direct healing on use or through fields and blast finishers. Other classes don’t get all of these but rather a handful. To top it off this signet already heals better than the thief signet warrior signet or mesmer signet as long as they use a spell twice per second which isn’t very hard for ele. Not talking signets, It is one of the most powerful source of direct healing in a per second sense leaving less opportunity to spike the ele before it uses a healing skill. This explains why their hp is hard to drop.
Still, if changed alone, a tanky ele will have no damage and lose its sustain. A buff to damage would better allow this change. This change will also not affect skilled players assuming they can actually hit with their skills and do not just spam them for heals.
Guardian has an awesome invu heal, and engies have a water field each 15/20s, really nice heal when combing it you & team mates