Contemplating Ele (Signet of Restoration)

Contemplating Ele (Signet of Restoration)

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Posted by: Zelulose.8695

Zelulose.8695

I Commented on thief signet of malice, and using a comparison to the ele Signet of Restoration, I realized something. elementalists gets way too much return out of this signet. Infact, with instant cast spells, dodge spells, and attunement spells, ele’s put out more passive heals than any other signet in the game and invite spamming.

Just comparing it to other classes perhaps a buff to damage and a change on this signet could help fix ele. Specifically, changing the signet to on hit healing. I only propose this assuming after patch they will increase elementalist direct or condition damage.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Ryld.1340

Ryld.1340

Please keep in mind that Elementalists do not possess stealth and have only one long CD teleport. They use sustain to make up for that.

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Posted by: OneKlicKill.4285

OneKlicKill.4285

Actually I think that the signet should scale with healing better but other than that I agree with Ryld

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

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Posted by: Zelulose.8695

Zelulose.8695

That is why I proposed buffing ele damage before this change happened.

Please keep in mind that Elementalists do not possess stealth and have only one long CD teleport. They use sustain to make up for that.

What about gurdian or engineer. They don’t stealth. And they don’t have a passive heal this beneficial.

As for defense, the ele has cc, invouln, dodges, skill evades, reflects, and projectile destruction. They also have good protection and regeneration up time. Finally, they have plenty of condition removal and skills that grant direct healing on use or through fields and blast finishers. Other classes don’t get all of these but rather a handful. To top it off this signet already heals better than the thief signet warrior signet or mesmer signet as long as they use a spell twice per second which isn’t very hard for ele. Not talking signets, It is one of the most powerful source of direct healing in a per second sense leaving less opportunity to spike the ele before it uses a healing skill. This explains why their hp is hard to drop.

Still, if changed alone, a tanky ele will have no damage and lose its sustain. A buff to damage would better allow this change. This change will also not affect skilled players assuming they can actually hit with their skills and do not just spam them for heals.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

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Posted by: Velimere.7685

Velimere.7685

Better than Healing Signet? What?

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: OneKlicKill.4285

OneKlicKill.4285

I thought we were talking about buffing the healing on the thief signet not removing it from ele. sig is our only good healing ability it does not need a change…

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

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Posted by: Zelulose.8695

Zelulose.8695

The damage boost would be nice, and It really isn’t a big change unless you are spamming. Skilled players won’t lose much.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

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Posted by: Ryld.1340

Ryld.1340

That is why I proposed buffing ele damage before this change happened.

Please keep in mind that Elementalists do not possess stealth and have only one long CD teleport. They use sustain to make up for that.

What about gurdian or engineer. They don’t stealth. And they don’t have a passive heal this beneficial.

As for defense, the ele has cc, invouln, dodges, skill evades, reflects, and projectile destruction. They also have good protection and regeneration up time. Finally, they have plenty of condition removal and skills that grant direct healing on use or through fields and blast finishers. Other classes don’t get all of these but rather a handful. To top it off this signet already heals better than the thief signet warrior signet or mesmer signet as long as they use a spell twice per second which isn’t very hard for ele. Not talking signets, It is one of the most powerful source of direct healing in a per second sense leaving less opportunity to spike the ele before it uses a healing skill. This explains why their hp is hard to drop.

Still, if changed alone, a tanky ele will have no damage and lose its sustain. A buff to damage would better allow this change. This change will also not affect skilled players assuming they can actually hit with their skills and do not just spam them for heals.

Guardians get Aegis, innate Blocking on some Weapon Skills, and high armor

Engineers get Medium Armor, Medium Health, Extra CC, and burst healing with the ability to reset it

How are you going to count dodges as a thing Ele has? Everyone has that. You are also combining effects from different weapons sets and Ele’s cannot get all of those at once. Furthermore, it IS difficult to use a spell twice a second as Ele. I do not see how you think it isn’t. Unless you’re blowing your three Cantrip cooldowns one after another, you’re not going to get more than 5 consecutive seconds of “two spells per second”.

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Posted by: laquito.5269

laquito.5269

Nerfing the signet would hurt any Ele build. I’d start with nerfing the nobrain Dagger MH and from there on we can nerf traits that synergize too well with D/D. A build that braindead simply shouldn’t perform that well, its the same with warriors. Easy going classes/builds should always perform worse than builds with skill depth.

ANet won’t do kitten though, Casual Wars 2.

Retired GW2 Player

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Posted by: Krysard.1364

Krysard.1364

That is why I proposed buffing ele damage before this change happened.

Please keep in mind that Elementalists do not possess stealth and have only one long CD teleport. They use sustain to make up for that.

What about gurdian or engineer. They don’t stealth. And they don’t have a passive heal this beneficial.

As for defense, the ele has cc, invouln, dodges, skill evades, reflects, and projectile destruction. They also have good protection and regeneration up time. Finally, they have plenty of condition removal and skills that grant direct healing on use or through fields and blast finishers. Other classes don’t get all of these but rather a handful. To top it off this signet already heals better than the thief signet warrior signet or mesmer signet as long as they use a spell twice per second which isn’t very hard for ele. Not talking signets, It is one of the most powerful source of direct healing in a per second sense leaving less opportunity to spike the ele before it uses a healing skill. This explains why their hp is hard to drop.

Still, if changed alone, a tanky ele will have no damage and lose its sustain. A buff to damage would better allow this change. This change will also not affect skilled players assuming they can actually hit with their skills and do not just spam them for heals.

Guardian has an awesome invu heal, and engies have a water field each 15/20s, really nice heal when combing it you & team mates

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