Corrupter's Defense
yeah!!
wait waaa..huh?
I’ve seen several Necromancers are running this trait in pvp recently.
…but the reason for this thread is because I saw someone last night, maximizing this trait’s potential.
I honestly believe this “potential” is going to become a new meta for necromancers…. mark my words.
Without giving away too many details of the build (I’d hate it if others copied a build I was using and it got nerfed…), I’m talking about an easy 2v1 (sometimes 3v1) bunker potential with decent damage output as well.
You might be used to seeing elementalists who are really resilient and evasive, or guardians keeping that capture point held in the face of danger…
…and Necromancer has just stepped up to the plate.
It’s a good trait, but 300 toughness and 20% extra condition duration reduction probably isn’t gonna make teams take a necro, and it definitely isn’t gonna stop 2-3 burst classes from chain ccing you to death. I’m also going to bet it isn’t as tanky as a good bunker guard, and even if it is guards bring aoe stab and other boons that make them more valuable. Hope I’m wrong, but necro bunker builds don’t seem to provide enough to the team to be worth taking.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Its okay, but it conflicts way too heavily with Unholy Sanctuary.
You realize 300 toughness and 20% condi msg reduction isn’t very huge right? It’s okay but it’s not the reason a necromancer was 1v2ing alone…
Warlord Sikari (80 Scrapper)
The toughness is nothing special, but %damage reductions are always amazing. I really wish they’d spread this and/or resistance around to other classes more.
He’s talking about it working with Plague which can bring your armor up to 6k+.
Or at least that’s how high I got it to go with Rabid…
It’s a very good trait, but I don’t know how it’d be in sPvP… for a condi build anyway, unless you’re going bunker.
…in WvW it’s sexy tho.
YouTube Channel
yeah!!
wait waaa..huh?
I’ve seen several Necromancers are running this trait in pvp recently.
…but the reason for this thread is because I saw someone last night, maximizing this trait’s potential.
I honestly believe this “potential” is going to become a new meta for necromancers…. mark my words.
Without giving away too many details of the build (I’d hate it if others copied a build I was using and it got nerfed…), I’m talking about an easy 2v1 (sometimes 3v1) bunker potential with decent damage output as well.
You might be used to seeing elementalists who are really resilient and evasive, or guardians keeping that capture point held in the face of danger…
…and Necromancer has just stepped up to the plate.
Its a really underwhelming gm trait. Very average
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I can’t wait for you naysayers to actually come across this build.
…and of course one simple trait doesn’t make an entire build, but its definitely a vital part of it.
(edited by TheBlackLeech.9360)
Sorry, I’ve tested this extensively and it’s mediocre. No decent team will let you freecast long enough to get to 10 stacks, and even if you do, the stacks expire pretty quickly, especially when you’re in DS where you don’t apply conditions as quickly.
Death magic is objectively the worst necro trait line and all this trait gives you is stats. It should have much higher stavks so it actually mattered in group play, otherwose it won’t ever be meta.
Sorry, I’ve tested this extensively and it’s mediocre. No decent team will let you freecast long enough to get to 10 stacks, and even if you do, the stacks expire pretty quickly, especially when you’re in DS where you don’t apply conditions as quickly.
You can pretty much maintain 9-10 stacks, idk where you “tested” but go back and try again.
What is the point of a thread that says “this is awesome” and then turns around and says “but I’m not going to give away what makes it awesome because then everyone will think it’s awesome”? Honestly, the trait is pretty good and rather effective in Stronghold where you can easily build stacks versus NPCs, and when combined with the already stupid bulk of minionmancers you get something annoying to kill. That said, unlike better bunkers this just doesn’t do anything at all to support the team other than mediocre damage on the side. It’ll only be really strong if/when Dire becomes a thing in PvP
What is the point of a thread that says “this is awesome” and then turns around and says “but I’m not going to give away what makes it awesome because then everyone will think it’s awesome”? Honestly, the trait is pretty good and rather effective in Stronghold where you can easily build stacks versus NPCs, and when combined with the already stupid bulk of minionmancers you get something annoying to kill. That said, unlike better bunkers this just doesn’t do anything at all to support the team other than mediocre damage on the side. It’ll only be really strong if/when Dire becomes a thing in PvP
I don’t really want to give anything away, though because this build is ugly….. but at the same time, I don’t want people to think I’m a loon, so I’ll give clues.
Yes, it is a minion master!
Though it is not as useless in the support department as you claim, since it does provide quite a bit of support with its ability to heal allies… and it is not wasted if you are “alone,” since you have your minions. But the build really shines next to another player.
I’ve given you a couple clues so far, bunker and healing…. so I think the amulet should be apparent at this point.
Also, here’s a post from another player in a different thread, who has seen this build.
Currently Bunker Necro is insane… Being able to hold the point from 4 to 5 players at once for 1 or 2 mins depending on how bursty they are. With a friend their staying in death shroud 100% of the time. Been actually looking for 4 necros to troll bunker with. Being unkillable when next to another player.
Minion Master with this instead of Death Nova? OK, leaving the thread now, have fun!
http://gw2skills.net/editor/?vRAQNArYWjM0QXN2WDO1A7NOoGKZAMAp8clb5ilGD1wJA-TpgXAAfZAY/BA
I’m guessing something like this. Might have a few traits wrong.
Minion Master with this instead of Death Nova? OK, leaving the thread now, have fun!
Nah, assuming he goes Death Magic/Blood Magic/Soul Reaping with cleric gear its pretty strong. This isn’t a new build, but Unholy Sanctuary is actually better in this case than this trait is because US will flat out fully reset a fight whenever you stay in DS while this will just lower the damage you take.
Yep, which is why I haven’t taken this all that seriously. Unholy Santuary MM clerics is a good amount better.
Warlord Sikari (80 Scrapper)
http://gw2skills.net/editor/?vRAQNArYWjM0QXN2WDO1A7NOoGKZAMAp8clb5ilGD1wJA-TpgXAAfZAY/BA
I’m guessing something like this. Might have a few traits wrong.
specializations are correct….. traits are almost completely wrong.
Warhorn’s locust swarm stacks corrupter’s defense very nicely and is a must for this build, so ur weapons are wrong too.
Runes also not ideal.
Yep, which is why I haven’t taken this all that seriously. Unholy Santuary MM clerics is a good amount better.
What if I told you that healing is no longer an issue with this build, and you are still getting healed as well as healing others while in death shroud…
(edited by TheBlackLeech.9360)