(edited by posthumecaver.6473)
Cost Reduction
One concern is something similar to what happened to Guild Wars 1.
The almost every other day patches…..
There were patches for patches for the patches for the up coming patch to fix the patch that happened two patches ago that was meant for the patch to fix the patch for today.
2015-2016
Fort Aspenwood
Yeah im ok with the amount of updates. In GW1 when i’d take breaks it would be annoying to catch up on all the updates. Build diversity looks like its going to improve. At least I see a few different builds for necros.
To be honest, half the traits in every trait line for every class don’t do anything that matters. Grandmaster trait for +1k Healing Power when interrupting a foe? Uh, ok? Stealing recharges all skills of one type by a small chance? Uh, ok? Pet’s deal extra condition damage — how about every pet attribute increase trait?
Even in PvE it’s the same, some stuff just doesn’t matter and they are there for no reason. To me it just seems like the new system is just taking out all of those useless traits and putting all the useful traits in a smaller line. I don’t really see it being any different, I mean you’re still going to be using the most ideal traits even if there is a smaller selection.