Could Stronghold use fewer npcs????

Could Stronghold use fewer npcs????

in PvP

Posted by: jewishjoyride.4693

jewishjoyride.4693

What do you guys think????

Seems like one of the most common sentiments, one I share, is that the game mode over all would be stronger if there was less focus on engaging npcs. Success and failure in matches often hinged on a teams ability to control the enemy npcs, both in stopping enemy skritt as well as taking down enemy guards to allow their skritt to take down gates. Engaging enemy players was often secondary to these goals and often done only if the enemies were making it hard to accomplish your primary goal (killing npcs), or if the enemy player was a big enough threat to your teams npcs.

What if we had fewer npcs? Do you guys think removing guard npcs entirely would solve the problem? Teams would be forced to defend their own gates against npcs as well as enemy players. It would certainly force more pvp fights while npcs would still be important.

Is there a discussion to be had here?

Could Stronghold use fewer npcs????

in PvP

Posted by: runeblade.7514

runeblade.7514

What if we had fewer npcs?

Then defeating the guild lord becomes a tiny bit easier.

Do you guys think removing guard npcs entirely would solve the problem?

What problem?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant