Could someone from ANet please explain...

Could someone from ANet please explain...

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Posted by: Anthrage.2519

Anthrage.2519

…why a tPvP game where one side does not have 5 players, starts?

This is not a troll or a flame, I honestly want to know. WANT. I want to know what it is that is responsible for this happening…what exactly is the process by which the game determines a match should start? Since for some reason Anet has put the ready check AFTER entry into the match and not before, obviously there must be some other mechanism…I would like to know what that is.

I see absolutely no reason for these games to be launched, nor do I understand why ANet allows them to. Obviously they must have a reason, I don’t think they are doing it just to kitten the poor players over who are unlucky enough to end up in these games…so what is it? Can you tell us Anet why this happens?

Thank-you.

Ranger Anthrage Stormrider – Sanguine Wild Guild [SW]
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Posted by: Laserbolt.6731

Laserbolt.6731

While waiting for ANet, consider that there is no code in place to dissolve the match once five people have been assigned from each team. If one person drops out during the 2 minute staging time, everything still proceeds as planned.

The match actually “begins” when five people are initially assigned to each roster, I’d guess.

Scrapper: “Frank from Research”

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Posted by: Cogbyrn.7283

Cogbyrn.7283

While waiting for ANet, consider that there is no code in place to dissolve the match once five people have been assigned from each team. If one person drops out during the 2 minute staging time, everything still proceeds as planned.

The match actually “begins” when five people are initially assigned to each roster, I’d guess.

Yep, this is my guess. I bet their technology doesn’t currently support canceling a match due to someone dropping. I do think it’d be a good idea to manually trigger an end to the match with no results.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: aydenunited.5729

aydenunited.5729

I think Anet originally wanted to take a different approach to PvP in general, and were apprehensive about implementing a punishment system in an attempt to create a different PvP environment. They wanted to make it less about rules and more about fun, but the players have proven that people, especially gamers, only respond positively in a gaming environment to punishment, and therefore (although late in the process) they are now implementing a system that will make players stay (read: suffer through) a match that isn’t going their way, or to not be AFK when a match starts.

Basically, they gave players the benefit of the doubt and were let down with the result, so now they’re going about implementing the system a little late in the process.

Jumzi (Ranger), Tarnished Coast

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Posted by: milo.6942

milo.6942

I think Anet originally wanted to take a different approach to PvP in general, and were apprehensive about implementing a punishment system in an attempt to create a different PvP environment. They wanted to make it less about rules and more about fun, but the players have proven that people, especially gamers, only respond positively in a gaming environment to punishment, and therefore (although late in the process) they are now implementing a system that will make players stay (read: suffer through) a match that isn’t going their way, or to not be AFK when a match starts.

Basically, they gave players the benefit of the doubt and were let down with the result, so now they’re going about implementing the system a little late in the process.

that’s interesting
but it’s more likely they simply didn’t have the resources to flesh out the game before launching. i heard in an interview about the last fight with zhaitan that it was so bad because they were so close to deadline and had to ship so they threw that together right fast. if they were scrambling to get the personal story finished, imagine how pvp must have been left behind

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Posted by: aydenunited.5729

aydenunited.5729

I think Anet originally wanted to take a different approach to PvP in general, and were apprehensive about implementing a punishment system in an attempt to create a different PvP environment. They wanted to make it less about rules and more about fun, but the players have proven that people, especially gamers, only respond positively in a gaming environment to punishment, and therefore (although late in the process) they are now implementing a system that will make players stay (read: suffer through) a match that isn’t going their way, or to not be AFK when a match starts.

Basically, they gave players the benefit of the doubt and were let down with the result, so now they’re going about implementing the system a little late in the process.

that’s interesting
but it’s more likely they simply didn’t have the resources to flesh out the game before launching. i heard in an interview about the last fight with zhaitan that it was so bad because they were so close to deadline and had to ship so they threw that together right fast. if they were scrambling to get the personal story finished, imagine how pvp must have been left behind

Soloqueue didn’t exist at launch, which is really the only place where this is a big issue.

That, and in an interview (I can’t recall if it was an early SOTG or otherwise) Jonathan spoke of how they were debating on if they wanted to use a punishment system at all or not, nothing was ever said nor does it make sense to me that a lack of resources would have anything to do with implementing what would be, relatively speaking, one of the easier programming fixes in the game.

Jumzi (Ranger), Tarnished Coast

(edited by aydenunited.5729)

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Posted by: Daishi.6027

Daishi.6027

I think Anet originally wanted to take a different approach to PvP in general, and were apprehensive about implementing a punishment system in an attempt to create a different PvP environment. They wanted to make it less about rules and more about fun, but the players have proven that people, especially gamers, only respond positively in a gaming environment to punishment, and therefore (although late in the process) they are now implementing a system that will make players stay (read: suffer through) a match that isn’t going their way, or to not be AFK when a match starts.

Basically, they gave players the benefit of the doubt and were let down with the result, so now they’re going about implementing the system a little late in the process.

that’s interesting
but it’s more likely they simply didn’t have the resources to flesh out the game before launching. i heard in an interview about the last fight with zhaitan that it was so bad because they were so close to deadline and had to ship so they threw that together right fast. if they were scrambling to get the personal story finished, imagine how pvp must have been left behind

Presuming this is true… What happened to “Ready when it’s ready”?

A lot of parts of the game feel unfinished actually. 60$ early access test beta with no whipes?

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: CutePicsHunter.7430

CutePicsHunter.7430

It’s too hard for anet since they have no proper expirience and don’t want to listen to players. That’s why we also will have soloq only after YEAR of game release. We still don’t have proper descriptions in traits. Etc, etc, etc. Should we wait another year?

HoT is just a cash grab.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.