Countering Profession Mechanics

Countering Profession Mechanics

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Posted by: Zintrothen.1056

Zintrothen.1056

There are a lot of threads complaining about DHs, Reapers and Thieves among other professions. So I would like to start a thread with the intention of collecting information, by whoever wants to give any, about countering profession mechanics. If we can get some info in one thread, perhaps some players will look through it instead of making a new thread. It’s not foolproof, but it’s worth a shot.

Some common complaints are DH traps and chaining them together, Reaper condition bombs, just about anything Thieves do, Mesmer shatter bursts, and so on. Just think of one, mention it, and then write up how you counter it or how players counter you if you play the profession in question.

If you just have questions about how to counter, ask them. There are no bad questions.

One thing to avoid is just mentioning dodge. Instead, say when you’ll likely cast a spell and when to prepare to dodge. Sometimes you may need to dodge in anticipation. If you can, even try to describe a skill’s tell so players know what to look out for in game.

I don’t know whether this’ll help many players, but again, it’s worth a shot!

So I’ll get started with a couple questions. How do you deal with Reaper condi bombs. Should I dodge in anticipation, and if so, when is the best time to do that? And what do Reapers do after the bomb to try to prevent the player from cleansing them or reduce the impact of cleansing? Though I have a Reaper and know their skills, I don’t know the rotations, so any info would be helpful.

Countering Profession Mechanics

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Posted by: Loop.8106

Loop.8106

So I’ll get started with a couple questions. How do you deal with Reaper condi bombs. Should I dodge in anticipation, and if so, when is the best time to do that? And what do Reapers do after the bomb to try to prevent the player from cleansing them or reduce the impact of cleansing? Though I have a Reaper and know their skills, I don’t know the rotations, so any info would be helpful.

When necros go into staff, get ready to dodge. I find myself usually baiting out dodges with the nr2 mark due to its low cd.
This leaves only 2 marks left needing to dodge.
The staff auto is absolutly horrendous so as soon as we blow nr3 and nr5 (Maybe nr4 if we need condi clears) we switch out of staff into X/Warhorn to have the interupts ready and trigger our on-swap sigils.

Optimise [OP]

Countering Profession Mechanics

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Posted by: Krysard.1364

Krysard.1364

So I’ll get started with a couple questions. How do you deal with Reaper condi bombs. Should I dodge in anticipation, and if so, when is the best time to do that? And what do Reapers do after the bomb to try to prevent the player from cleansing them or reduce the impact of cleansing? Though I have a Reaper and know their skills, I don’t know the rotations, so any info would be helpful.

When necros go into staff, get ready to dodge. I find myself usually baiting out dodges with the nr2 mark due to its low cd.
This leaves only 2 marks left needing to dodge.
The staff auto is absolutly horrendous so as soon as we blow nr3 and nr5 (Maybe nr4 if we need condi clears) we switch out of staff into X/Warhorn to have the interupts ready and trigger our on-swap sigils.

And then, the condi boom is entering Reaper, proccing on weapon swap sigils, and bursting from there, which is all melee range. So, kite the necro when hes on Shroud and be ready to dodge when he jumps on you when out of Shroud, cause it means hes going to burst you with condis. Theres no other reason for a necro to be on melee range. Also, follow his weapon swap and Shorud cds in order to know if its safe or not to be on melee if you’re on a melee build, and CC-chain him when he leaves Shroud: he barely has stability and is susceptible to be bursted. Just take care of Spectral Armor and you’re gona be alright

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