Counterplay and Decision Making

Counterplay and Decision Making

in PvP

Posted by: lordhelmos.7623

lordhelmos.7623

Just some comments on the new meta and the pace of combat in pvp.

While the new meta is not completely horrible, the direction of the game has lead to too many combat situations where assassination type burst (near %100-0 dmg) is sudden with no tell, no warning indicators, and sometimes hits from stealth.

I think that in a tournament setting (such as the fighting game EVO tournaments, which were just broadcasted), what makes good fights is key decision making and counterplay. This is something that guildwars is lacking. This also pushes Gw2 further away from E-Sports status.

I do think that assassination burst is important to keep, but should be less prevelent in order to make the execution important. Currently certain classes have assassination burst on such a low CD that they just keep repeating burst cycles until the enemy is on CD with no penalty -which leads to no skill play.

Failing a burst should lead to decisive punishment. Aside from the very few trump card bursts, other bursts that deal similar damage should be easily telegraphed and promote teamplay such as stuns from other party members to setup.

This leads to better decision making on when to use a stunbreaker -and more importantly granting players the time to make that decision. An example of this can be seen in fighting games where when a super is executed, the screen freeze for a moment to allow the opponent to have that “last window” to decide their key play.

Another topic is downstate and stomping, which is arguably the most imbalanced aspect of Gw2 all together. One redeeming factor of assassination burst is that when you go down, its not the end. However, some classes are incredibly OP in downstate.

Examples of this are eles and thieves, which have a downstate that 100% guarantees that you will not be able to get them on that first stomp. Mist form is incredibly overpowered and grants the ele a 100% free pass from a stomp (something else no other class has).

TL;DR:

-Game must look at assassination type burst and tweak some CDs on bursts that have no animations or can be executed from stealth.

-Downstate/stomping need to be rebalanced and looked at.

QUICK FIXES:

-Backstab now costs initiative but returns its cost if it hits. This is to promote less spamming and more skillful play.

-Mantra of Distraction now only stuns if the enemy is using a skill.

-Ele mist form duration reduced. Thief downstate stealth duration reduced.

-Engineer downstate changed. Interrupt skill becomes overcharged shot, which allows the engineer to launch 1 stomper and propel their body to a new location at the same time. Instead of knockback the self detonation skill now deals damage, blinds, and creates a smoke field to promote allies to blast finish before rezzing.

Counterplay and Decision Making

in PvP

Posted by: Cynz.9437

Cynz.9437

- backstab already costs initiative or long CD, it is already pretty unrewarding in most cases and adding more ini costs would just lead to more AA spam… because you know, dp is not dull enough yet~
- don’t think suggested mantra change would really change anything…. besides CS is culpit, not mantra~
- what is wrong with ele mist form duration, it is not like they are killing anyone with it, they can’t clear condis while in mist form either? thief downstate stealth is already really short and it is not like it is killing anyone…. not it makes anyone immune to dmg….
- not sure if engis would want that launch, because it could potentially knock enemy to the point or remove engi from point… there is nothing more annoying as having no controll where your character goes… why not just change engi explosion to iwin button at this point lol?

None of your suggestions fix any of current problems with bursty meta. All i see is: i play engi and mesmer/thief touched me in wrong spot.
You don’t even know where stun comes from /facepalm

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Counterplay and Decision Making

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Yeah, I dislike the burst meta as well. Counterplay is always important. And even glass cannons need to have counterplay. So simply saying “Oh, you’re glass cannon so you deserve to be one shotted” isn’t enough.

Of course, I gave up playing glass a long time ago – but fair is fair. Unreactable bursts shouldn’t exist.

Counterplay and Decision Making

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Yeah, I dislike the burst meta as well. Counterplay is always important. And even glass cannons need to have counterplay. So simply saying “Oh, you’re glass cannon so you deserve to be one shotted” isn’t enough.

Of course, I gave up playing glass a long time ago – but fair is fair. Unreactable bursts shouldn’t exist.

Then go Marauders instead if you can’t react fast enough in Zerk gear.
Still can’t?
Go Celestial/Barbarians/Knights
Still can’t?
You should change builds, professions, or just get out of competitive pvp.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Counterplay and Decision Making

in PvP

Posted by: jayson.6512

jayson.6512

Because Arenanet already given up to those people who keep whining in the forum my class needs buff so this patch is just for lol’s they buff every class dps and look what happened. A 1200 range auto attack hit for 1.5k to 3k yeah balance.

Counterplay and Decision Making

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Yeah, I dislike the burst meta as well. Counterplay is always important. And even glass cannons need to have counterplay. So simply saying “Oh, you’re glass cannon so you deserve to be one shotted” isn’t enough.

Of course, I gave up playing glass a long time ago – but fair is fair. Unreactable bursts shouldn’t exist.

Then go Marauders instead if you can’t react fast enough in Zerk gear.
Still can’t?
Go Celestial/Barbarians/Knights
Still can’t?
You should change builds, professions, or just get out of competitive pvp.

I think you missed the part where I said I don’t play glass.