Countless Chronomancer Bunker Build

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Posted by: Trigr.6481

Trigr.6481

Build Video : https://www.youtube.com/watch?v=A800aEiQL1Y

There is a build link in the video’s description for those who don’t wanna watch the video but also want to have a link to the build. Also keep in mind that the build editor is not fully up to date, but I updated the video description with the correct information out of that necessity.

Gameplay Video : https://www.youtube.com/watch?v=SswqqvI7YH4

Hope you guys enjoy, I will explain the build for those of you who would rather not watch the videos I listed above.

-Weapon Set & Sigils-

•Sword & Shield – Energy & Water
•Staff – Energy & Renewal

-Heal Utilities & Elite-

•Signet Of The Ether
•Signet Of Illusions
•Well Of Precognition
•Portal Entre
•Time Warp

-Build Trees-

-Chaos-

•Illusionary Defense
•Chaotic Dampening
•Bountiful Disillusionment

-Inspiration-

•Medic’s Feedback
•Restorative Illusions
•Mental Defense

-Chronomancer-

•All’s Well that End’s Well
•Illusionary Reversion Or Improved Alacrity “Debatable”
•Chronophantasma

Pros:

•Lots of up time with stab via signet of illusions
•Lots of healing with signet of illusions and restorative illusions
•Lots of condition clear because of signet of illusions
•Lots of Alacrity because of Flow of time combined with Signet of illusions, All’s Well that Ends Well, Echo Of memory combined with Signet Of the Ether
•Lots of block potential “4 to be exact” thanks to Echo Of Memory Combined with Signet of the Ether. It could be argued that you could get more with Continuum Split, but there are way better things to use it on.
•The ability to leave a portal at a node so you can provide team support via portal entry without being decapped.
•Good coordinated res potential via Inspiring Distortion
•Lots of uptime on Phantasmal Defender which soaks damage for your team.
•Aoe blur on a point
•Time warp on a 90 second cooldown

Cons:

•Very limited access to sharing boons with your team other than Rune of Durability

-How It Works-

The main staples in the build are I would say based around 4 things imo, Signet of the Ether, Echo Of Memory, Chronophantasma, and the trait Phantasmal Defender. The reason being is because they all have great synergy with each other. Phantasmal Defender procs when you block or evade, and with Echo Of Memory you get a additional block if the skill fully channels and you block one or more attacks. So for example if you were to say use Echo Of Memory and Deva vu, get the defender and shatter, the effect of the Defender stays with you until you shatter again.

Which is huge because if say for example you’re getting bombed by conditions, well now you don’t really have to choose whether or not if you want condition clear and healing via Restorative Illusions, or the damage negation via the defender, now you can essentially have both. And the best part is if you use the signet of the Ether and block again, It resets the cooldown of phantasmal defender since it’s also a phantasm skill. So whenever you heal, your block and defender is reset and ready to go.

In conclusion I’ve had great success so far with the time I’ve been testing it out and playing, and the crazy part is that I don’t have the boon duration yet since it’s currently not working in the game. But I figured I’d share this awesome build with the rest of you guys, despite some people begging me not to share it, knowing the havoc it could cause in the right hands.

Hopefully you guys enjoy, any questions let me know.

Countless

(edited by Trigr.6481)

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Posted by: Exasol.2765

Exasol.2765

I’ve been running pretty much the same exact build but well and alacrity focused instead of the phantasm synergy. With the well of recall instead of illusion signet and healing well you have permanent alacrity and a bit extra condi clear and team support, but I can see how the defender synergy can be very strong with chronophanstma and ether signet as well as the shield block. Once ministrels gets fixed the boom share inspiration trait might even become viable! Overall though bunker Mesmer seems extremely strong. It is rediculously durable and having portal to rotate and not be vulnerable to decaps is a strong advantage over other bunkers. Its refreshing to see a build that may be as viable as standard shatter, which has been the optimal play style for Mesmer since beta.

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Posted by: tetrodoxin.2134

tetrodoxin.2134

This looks actually pretty promising. Thanks for sharing!
Mesmer Bunkers. Oh, how times have changed. =0

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Never have I ever thought mesmer would become a bunker. Good video and nice build. Only thing that irked me was your team x.×.

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Posted by: Shinobi.3240

Shinobi.3240

Oh if i ever got problems getting some sleep i will come back to this.

As exciting as watching bread go stale.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

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Posted by: TheLargeUnit.2793

TheLargeUnit.2793

Because thats exactly what we need, more bunkers. Honestly from just looking at it tho thats a really strong build, good theorycrafting man.

Achmed Afro Thunder ~ Six Ft Pole Achmed ~ Dharok The Ravenous
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.

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Posted by: Naix.8156

Naix.8156

You’ve certainly built a tanky mesmer but a bunker in the current state of the game needs to bring more to the table than just tankiness. For this build to work you need to essentially get a free cap (or decap) to begin with, only get favourable 1v1’s and hope the teamfight doesn’t come to the node you are ‘bunkering’. All of these conditions can certainly be found in low to mid level soloq play and as you’ve noted, this build may likely find some traction in that type of play. Once players get a bit more familiar with the new specializations I think your build is going to struggle a bit as its offers next to zero counter pressure and is very low on team support when compared to other builds that compete for this space. For example, your 3-sig condi build wasn’t as good of a ‘bunker’ as this chrono build but it aleast offered some condi counter pressure on point giving you a chance to win some 1v1s matchups and take the node or force a retreat. With this build your goal is a stalemate and without knockbacks or dmg pressure – if you don’t already own the point or have it neut’ed you risk being neutralized yourself (i.e. of little use to your team) in the match.

With regards to the build itself, its similar to your prior builds in that you are often sitting on two dead utilities in sig of illusions (taken almost entirely for the passive) and portal. Take a look back on your vid, and especially with regards to portal, be critical on evaluating your own play to determine if its really the best choice for that third utility. Yes, you did use it a couple of times to port back to save a decap, but ask yourself why you were pushing over to a team fight in the first place. You don’t bring much at all in the way of group support or dmg and would be of little use to resolve those team fights. As far as bunkering goes often semi bunkers/bruisers can work well as players take turns on point so the whole team isn’t standing in the enemy cleave at one time. I can see the way you use portal to offer some value against low to mid level soloq teams that have low map awareness and/or communication and would esssentially let you push and decap an empty node for free. In those instances using the portal to cover your node would be useful, but I really think that is fairly corner case.

Anyway, just food for thought.

(edited by Naix.8156)

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Posted by: Trigr.6481

Trigr.6481

Because thats exactly what we need, more bunkers. Honestly from just looking at it tho thats a really strong build, good theorycrafting man.

Yeah thanks bud

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Posted by: Trigr.6481

Trigr.6481

You’ve certainly built a tanky mesmer but a bunker in the current state of the game needs to bring more to the table than just tankiness. For this build to work you need to essentially get a free cap (or decap) to begin with, only get favourable 1v1’s and hope the teamfight doesn’t come to the node you are ‘bunkering’. All of these conditions can certainly be found in low to mid level soloq play and as you’ve noted, this build may likely find some traction in that type of play. Once players get a bit more familiar with the new specializations I think your build is going to struggle a bit as its offers next to zero counter pressure and is very low on team support when compared to other builds that compete for this space. For example, your 3-sig condi build wasn’t as good of a ‘bunker’ as this chrono build but it aleast offered some condi counter pressure on point giving you a chance to win some 1v1s matchups and take the node or force a retreat. With this build your goal is a stalemate and without knockbacks or dmg pressure – if you don’t already own the point or have it neut’ed you risk being neutralized yourself (i.e. of little use to your team) in the match.

With regards to the build itself, its similar to your prior builds in that you are often sitting on two dead utilities in sig of illusions (taken almost entirely for the passive) and portal. Take a look back on your vid, and especially with regards to portal, be critical on evaluating your own play to determine if its really the best choice for that third utility. Yes, you did use it a couple of times to port back to save a decap, but ask yourself why you were pushing over to a team fight in the first place. You don’t bring much at all in the way of group support or dmg and would be of little use to resolve those team fights. As far as bunkering goes often semi bunkers/bruisers can work well as players take turns on point so the whole team isn’t standing in the enemy cleave at one time. I can see the way you use portal to offer some value against low to mid level soloq teams that have low map awareness and/or communication and would esssentially let you push and decap an empty node for free. In those instances using the portal to cover your node would be useful, but I really think that is fairly corner case.

Anyway, just food for thought.

In response to what you said about signet of illusions, did you bother to read what I said in the original post? You take signet of illusions for the following.

-Healing through restorative illusions
-Condition clear through restorative illusions
-Stability, might, fury, regen, resistance through bountiful disillusionment

except with signet of illusions you get those things twice as often

Please learn to read :/

In regards to portal, it’s hard to make portal effective when you’re not in ts with said people, regardless if those people are good at the game, so again your comment is flawed. For now on please try to think out your response.

Countless

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Posted by: Naix.8156

Naix.8156

In response to what you said about signet of illusions, did you bother to read what I said in the original post? You take signet of illusions for the following.

-Healing through restorative illusions
-Condition clear through restorative illusions
-Stability, might, fury, regen, resistance through bountiful disillusionment

except with signet of illusions you get those things twice as often

I understand what you were going for with the build concept. I’m referring to how it actually played for you in your video. You were only able to use it a few of times, and of those instances because of the spacing in your shatter rotation you ended up having shatters off cooldown or a couple of seconds away from coming off cooldown and still popped sig of illusions. Perhaps those are just mechanical issues but I’d add that the long cooldown and long cast time to try to cover diminish the impact of signet of illusions from the get go.

In general, skills with long cooldowns encourage players to either sit on them waiting for that ‘perfect moment’ or to chose alternatives that can be used much more frequently during the course of a fight. Sig of Illusions certainly falls in this category.

Please learn to read :/

In regards to portal, it’s hard to make portal effective when you’re not in ts with said people, regardless if those people are good at the game, so again your comment is flawed. For now on please try to think out your response.

I agree, and it goes back to my questioning if portal was the best choice for your utility bar on this build. I recognized that it can have its situational uses in low and mid tier soloq, but I’d suggest going more selfish with this utility choice as we both agree that its tough to use in soloq effectively at the best of times.

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Posted by: TheLargeUnit.2793

TheLargeUnit.2793

Portal is a must for any serious mesmer in high tier play such that countless is used to.

Achmed Afro Thunder ~ Six Ft Pole Achmed ~ Dharok The Ravenous
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.

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Posted by: PhDusk.2590

PhDusk.2590

Hey Countless,

I played a few games against you running that build and it was def hard to kill. I am playing something similar but with Marauders ammy. Dueling/Chaos/Chrono, dampening and alacrity equal close to perma chaos armor if you do it right. Really good stuff!

Always enjoy your builds!

Zhang He Dusk, Mezviableplz
[PETP][AyB][BKB]
Mesmer-Thief-Guard

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Posted by: Trigr.6481

Trigr.6481

Hey Countless,

I played a few games against you running that build and it was def hard to kill. I am playing something similar but with Marauders ammy. Dueling/Chaos/Chrono, dampening and alacrity equal close to perma chaos armor if you do it right. Really good stuff!

Always enjoy your builds!

Thanks man I appreciate it.