This video is a list of ideas that I came up with to address the problem with guild wars 2 and build diversity. I will be touching base on mesmer in specific because that’s where I have the most knowledge regarding how the class works. Ranging from elite specializations being too strong, to other weapons and other specializations being underwhelming, and ideas on how to bring them in line with the rest of their counterparts. So without further adieu. Here is the list of changes I propose. Along with the video below. Enjoy
Countless
Weapon Changes
Off hand Sword:
illusionary reposte: Block incoming attacks for a short duration and create an illusion when attacked
Damage: 36
Block Duration 1 1/2 seconds
Counter Blade: Swap places with the illusion created by illusionary riposte and release the energy stored by your blocked attack in a area of effect by stabbing your sword in the ground, knocking enemies down within the radius. "the animation will be similar to greatsword 3, except with a off hand sword instead without the illusionary blade animation afterwards”. You will only have a 5 second window to swap after a successful block “same amount of time as main hand sword 3”
-Damage : 710
-Radius: 240
-Max targets knocked down: 3
-Knockdown time: 1 second
-Range: 600
-Cast time : ¾ second. You can cast this while moving
Phantasmal Swordsman: This ability is now summoned on the target, similar to phantasmal beserker.
Reasoning – At its current state, off hand sword isn’t even worth mentioning. So these suggestions would bring its defensive capabilities in line, as well as having some good aoe damage with cc capability that comparable with pistol and focus. However the cc isn’t free, and you must both successfully block an attack, and line up your clone with an enemy on top of a 3/4 second cast that can be easily interrupted to make up for it’s considerable damage. And when it comes to the swordsman change, I’ve never seen a slower phantasm in my life. I could go for a jog, come back and my swordsman still wouldn’t have traveled to the target, this is very needed change.
*Shield: *
Tides Of Time: This skill no longer stuns enemies on its return trip. However touching the wave still reduces the cooldown of this skill.
Reasoning – Any weapon ability that has the power to stun ten people in a conquest game is unacceptable in simple terms. There isn’t another weapon that I know of that has the same amount of control. So with that change it will still give shield really good cc, but not to the point where it’s completely overblown in comparison to every other weapon mesmer has to offer.
Off Hand Focus:
Phantasmal Warden: This phantasm now chases its target until destroyed or shattered. There is no stop and go animation between attacks.
Reasoning: Simple change, before you could walk away three feet and not have to worry about warden until it’s attack was over waiting for the phantasm to reposition. This way it’s always trying to get the best position on you, despite if the target is moving.
Domination
Imagined Burden: Your Greatsword skills are improved
-Spacial Surge – Number of targets increased from 3 to 4
-Mirror Blade – Gives 4 stacks of might instead of 3 –
-Mind Stab – removes 2 boons from foes, removes 1 condition from you if you are inside the skills aoe radius.
-Phantasmal Beserker – Number of impacts increased from 4 to 5
-illusionary wave – knockback increased to 600 up from 450
Blurred Inscriptions: Conditions removed increased from 1 to 2
Mental Anguish : Shatter skills deal more damage, This damage increase
is higher against foes that have 20 or more stacks of vulnerability
-damage increase 15%
-damage increase with 20 stacks of vuln – 35%
Power Block : Interrupts deal damage and inflict weakness, Enemy skills
that you interrupt have an increased cooldown. (If you interrupt a skill
that has no recharge, weakness duration is increased from 5 seconds to 7.5.)
Damage 399
Reasoning:
Imagined Burden: The old version of this skill felt very passive, and didn’t reward the player for active play. This redesign idea brings more utility, damage, and survivability to greatsword. And it also offers a unique mechanic to clearing a condition, forcing the placer to sometimes having to use the cooldown on himself for survivability instead of damage. When it comes to mental anguish it puts more importance on vulnerability, which makes sense compared to the old version because vulnerability simply increases condition and power damage, and now this trait amplifies it based off how many stacks of vuln you have on a target, not to mention it gives you more of a incentive to spec into rending shatter. When it comes to power block the idea was meant to give you some type of reasoning to spec into block despite going against classes that don’t have skill recharges such as thieves for example.
Dueling
Duelists Discipline: Chance to bleed has been increased to 66%
Fencer’s Finesse: Gain a stacking ferocity effect when you successfully block
with off hand sword “illusionary riposte” OR for when you or one of your illusions strikes with main hand sword.
Reduces recharge on sword skills
Fencer’s finesse 6 seconds: 15 ferocity
maximum stacks: 20
sword and offhand sword recharge reduced: 20%
Reasoning: This addon to Fencer’s Finesse was meant to give you further incentive to spec into the trait because of the added functionality of off hand sword 4, again rewarding the player through active play through giving another way to stack ferocity through blocking of sword 4 only, not to mention buffing the skill to 20 stacks instead of 10.
Inspiration
Wardens Feedback: is now in the place of Temporal Enchanter, and vice versa.
Wardens Feedback: Your focus skills have been improved. Focus recharge reduced by 20%
Temporal Curtain: Now also grants super speed to yourself and allies for 3 seconds upon first entering. Reflects projectiles
Into The Void: Now cripples foes upon activation. Damages all foes based off how many are enemies pulled.
Max number of of foes crippled: 5
-Cripple duration: 3 seconds
-Void Damage 1 Enemy : 210
-Void Damage 2 Enemies : 231
-Void Damage 3 Enemies: 252
-Void Damage 4 Enemies: 273
-Void Damage 5 Enemies: 294
Reasoning: Adding new mobility, soft cc, and damage to Into the Void if you trait for it. Personally I think the idea behind into the void is unique, and rewards the player with more damage based off good placement of the skill. On top of the missle reflect and cooldown reduction the new additions make it a now well rounded weapon that can easily compete with the rest of the mesmer off hand weapons.
Chronomancer:
Illusionary Reversion: This is simply stating a bug that allows a player to exploit illusionary reversion. I wont go into this bug in great detail, simply to let the devs know of its existence.
Continuum Split: Skill has been increased from 90 seconds to 110 seconds
Chaos
Mirror Of Anguish: When disabled by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch, your next attack will mimic whatever control effect you were effected by to the enemy.
Activation Duration: 5 seconds
Reasoning: This simply gets rid of the passive nonsense and gives active play to the user and opponent by via on screen proc.
Utility Skill
Mimic – The cooldown of mimic is double of whatever skill you used it to copy
Reasoning: The way it is now, mimic is pretty redundant if you wish to use it on a lower cooldown utility because of its long cd. This change will make it worthwhile on lower cd utility skills, and more punishing on higher cd utility skills.
Elite Skill
Signet Of Humility: The duration of moa form has been decreased from 10 seconds to 5 seconds.
Reasoning: A ten second lockdown is simply too much, not to mention the overall gimmicky mechanics behind how it functions in general not to mention with continuum split compounding its effects. I thought of the idea of not having elite skills be available during split, however moa was the only one that made it a serious problem compared to its other elite counterparts, therefore decreasing moa’s duration was the only logical choice in my opinion.
Hopefully you enjoyed my list video, and it gives you some insight on how to possibly promote build diversity to not only mesmer, but to other classes as well.
http://www.Twitch.tv/BringYourFriends
(edited by Trigr.6481)