http://www.Twitch.tv/BringYourFriends
(edited by Trigr.6481)
I only came back to play for one day to try out the new changes to the game. The only thing I really saw that was potentially game changing was the addition to courtyard being added to the ranked rotation. While it’s a good idea to add something new to the super stale conquest, the implementation is all wrong in my opinion. When you potentially put 5 uncoordinated people against each other in straight death match it’s a recipe for disaster.
At least in conquest you could get some type of bearing from the mini map alone of where you need to be based off the positioning of your team, but with death match there is no such thing. Esp when the match doesn’t stop when you either wipe the enemy team once, or get wiped yourself.
TLDR: Still keep team death match in the rotation, but only under the circumstance that you make it 3v3, and best of 3 matches or rounds “team dies, another round starts with say like 30 seconds in between to discuss your strategy”. That way you eliminate the zerg. And since It’s best of 3 regardless of if you wipe with your team you still have time to talk about your strategy of how you’re going to take down your opponent. Just my thoughts, thanks for reading.
Countless
(edited by Trigr.6481)
Please come back, we all miss the cancer!
Please come back, we all miss the cancer!
Haha, maybe someday if they come out with say 2v2 or 3v3 deathmatch. Otherwise if I were to come back, it would be brief.
As far as I’ve read the 5v5 ~15min match will be the standard across all modes.
It is apparent the amount of skills and traits with no heal other role makes tdm less ideal which makes your suggestion of adding in speed bumps in the form of rounds pretty solid.
Anet should test it out internally with and without small buffs given to the losing rounds team. So round1 blue team loses and gets small buff, round2 red team loses and gets small buff. It could make for closer games across the board without heavily manipulating the outcome of who would win if given enough rounds within the ~15min model.
I only came back to play for one day to try out the new changes to the game. The only thing I really saw that was potentially game changing was the addition to courtyard being added to the ranked rotation. While it’s a good idea to add something new to the super stale conquest, the implementation is all wrong in my opinion. When you potentially put 5 uncoordinated people against each other in straight death match it’s a recipe for disaster.
At least in conquest you could get some type of bearing from the mini map alone of where you need to be based off the positioning of your team, but with death match there is no such thing. Esp when the match doesn’t stop when you either wipe the enemy team once, or get wiped yourself.
TLDR: Still keep team death match in the rotation, but only under the circumstance that you make it 3v3, and best of 3 matches or rounds “team dies, another round starts with say like 30 seconds in between to discuss your strategy”. That way you eliminate the zerg. And since It’s best of 3 regardless of if you wipe with your team you still have time to talk about your strategy of how you’re going to take down your opponent. Just my thoughts, thanks for reading.
Countless
Wipe and reset sucks because it rewards high cooldown elites such as banner and res spirit. Better to introduce a wave spawn system.
Given a couple of days, solo players have actually been able to grasp teaming up and moving as a group and trying to co-ordinate focus targets. If people don’t communicate and use the chat its very difficult. Just like anything new it’ll take getting used to but I’m having fun with pugs atm in CY
Use the map, use the chat and you’re all set! Even with new players its worth quickly explaining the map how it works and what the game mode is because atm you’ll encounter a lot of new players that haven’t yet experienced the mode, maybe even spvp itself because with new changes UI etc it will bring a ton of new people in.
Wipe and reset sucks because it rewards high cooldown elites such as banner and res spirit. Better to introduce a wave spawn system.
I don’t necessarily see that as a bad thing considering how res sigs and hard res skills used to be in gw1. The mass revive skills in gw2 are more powerful, but there are ways to work around it I think that are better then the wave system not to mention it makes for interrupt skills and boon steals all the more effective for counter play.
I’ll probably give it another few tries as well……I wasn’t impressed the first time around. I still think the map is too small for 5v5 making it a messy environment.
I have to agree. This map is a poor choice, especially when the map selection totally RNG and it only takes ONE person to select it and you can be stuck with it.
This and there’s the fact that people are expected to change there build completely in around a minute. This would be fine if we had Build Templates but we don’t.
To add onto this, the map is set up in such a way that whichever team gets the first wipe will win the match, almost every time, which for competitive play is stupid. It might as well be 100 points per kill.
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