Crafting - The bridge between PvP and PvE?

Crafting - The bridge between PvP and PvE?

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Posted by: Daishi.6027

Daishi.6027

Sorry if this was already addressed, I don’t pay as much attention to A-nets posts as I used to.

I got a rank up reward chest <3 It was filled with blood stone dust and a few crafting mats xD

So this plus Glory/Gold changes, cross PvE and PvP armor, luck and PvE items in our reward chests leads me to believe crafting is coming.

I’m actually cool with this for the most part. But if this is case what about the PvP players who have nothing in crafting? 400-500 alone is 100+g and PvP doesn’t pay that well. (hur hur hur insert gemstore conspiracy theory) There is no real compensation for time spent vs rewards during this transition. Unless rank plays a significant part or you get crafting exp from tpvp I’m going to be a bit sad faced =(

Anyways I could be wayyyy (hoary for speculation) off with this but what are your thoughts on the concept of crafting being the bridge?

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

Crafting - The bridge between PvP and PvE?

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I, for one, always hated PvP-crafting in order to get the skins I wanted. Especially if that crafting also comes with RNG of different skins.

What I want is a clear and objective reward table, based on gameplay and not on Crafting. for example:

  • 150 tournament wins with a class using a sword main-hand build
  • 150 tournament kills with a sword

Reward: PvP: Infinite Light

Numbers and example are clearly thrown around, but that’s the idea I woud like the most.

TL;DR: I want to be rewarded for my skill, not for my time-grinding ranks

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Posted by: EverythingEnds.4261

EverythingEnds.4261

Even though GW2 has not the worst crafting system (I’m not talking about the mystical forge), I’m no fan of crafting.
Crafting = PvE. But I want kittenin play PvP and not craft some stupid kitten.

Crafting PvP mats in the mystical forge is, for my taste, already enough crafting in PvP and i definitifly don’t want to see more of it.

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Posted by: Nineaxis.1826

Nineaxis.1826

Directly buying armor and weapon skins from vendors would be my optimal solution to “fixing” PvP rewards. No opening random chests, no salvaging, no mystic forge RNG, just walking up to a vendor to spend gold in exchange for a specific item you want. Rank limitations could stay in place, and the skins could be reasonably expensive, but if I want a skin it means I can play to get the rank and money required and then obtain it.

The Mystic Forge method is silly, crafting isn’t part of a PvP experience, and neither needs to be shoe-horned into it. Look at any other successful PvP game and how they handle cosmetics and it’s simple: use real money or a currency earned in-game by playing to purchase or unlock skins.

No crafting. No Mystic Forge randomness. Set a cosmetic goal and then go after it. Additional systems only complicate things unnecessarily.

Fay [redt] / Mesmer / Tarnished Coast