Create a 2 league system
Major leagues sounds like a lonely place.
But anyway. So pretty much if I can progress through Amber – Ruby (minor league), I can get into Diamond – Legendary (Major).
Yeah ok, I’m down with this idea.
Let me clarify. If you progress to diamond/legendary in the minor league in a season, the next season you go into the major league. Two separate ladders
I dont know. All you seem to be doing is taking the player base, chopping it in half, then spreading each side out more thinly over two separate pieces of bread. Add tomato, salami, a slice of cheese, and gobble it down with a tall glass of orange juice.
Wait… I think my train of thought switched trains at the station XD
Ok. Take a guess, what’s the average online player base for diamond/legendary? That’s really what we’re talking about. There’s plenty of lower tier players, just look at all the MMR complaints and “my team sucks” complaints.
Hmm… It’s an interesting idea but I don’t think hard separation is the right way to go to fix matchmaking.
Someone was talking about this on another thread and I really like their idea: Make personal score influence your progression. Whether it be MMR or pips directly, factoring in personal score would do a lot to help soft separate lower tier players from higher tier players.
Then again, there’s the problem of getting matches where there’s simply not much to do, making your score lower even if you win. So it shouldn’t be the defining factor, just something to help out.
Ex: A person (or two, let’s say theres a duo queue) loses a match, but they have the highest score in the game (let’s say 200, and the rest of the team has somewhere around 100). That player still gets some sort of MMR boost to help sort them with players that are more around their skill level.
Personal score might also need some tweaking in this system though.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Hmm… It’s an interesting idea but I don’t think hard separation is the right way to go to fix matchmaking.
Someone was talking about this on another thread and I really like their idea: Make personal score influence your progression. Whether it be MMR or pips directly, factoring in personal score would do a lot to help soft separate lower tier players from higher tier players.
Then again, there’s the problem of getting matches where there’s simply not much to do, making your score lower even if you win. So it shouldn’t be the defining factor, just something to help out.
Ex: A person (or two, let’s say theres a duo queue) loses a match, but they have the highest score in the game (let’s say 200, and the rest of the team has somewhere around 100). That player still gets some sort of MMR boost to help sort them with players that are more around their skill level.
Personal score might also need some tweaking in this system though.
This ideal may make me come back to GW2 depending how ANet implement it.
But at least I admit it!
PoF guys get ready for PvE joys
Personal score…. lol