Create a pvp tutorial!
There is. The first time you enter the Mists you’re sent to it. After you complete the tutorial, there is a scout that details all the features and NPCs in the Mists. It’s been in the game since beta.
Passing game roles like a bunker, etc are better done in a text post.
There is. The first time you enter the Mists you’re sent to it. After you complete the tutorial, there is a scout that details all the features and NPCs in the Mists. It’s been in the game since beta.
Passing game roles like a bunker, etc are better done in a text post.
I mean something a little more involved than, “stand on points to win” and that 500 points is all you need. I mean real strategy so you don’t have to confirm that 2 people on a point is unnecessary or that someone will kill the treb on khylo, or whatever.
Or it could be for a player like me who joined the mists for the first time in August 2012 and didn’t play a tpvp match until last month.
There is. The first time you enter the Mists you’re sent to it. After you complete the tutorial, there is a scout that details all the features and NPCs in the Mists. It’s been in the game since beta.
Passing game roles like a bunker, etc are better done in a text post.
I mean something a little more involved than, “stand on points to win” and that 500 points is all you need. I mean real strategy so you don’t have to confirm that 2 people on a point is unnecessary or that someone will kill the treb on khylo, or whatever.
Or it could be for a player like me who joined the mists for the first time in August 2012 and didn’t play a tpvp match until last month.
I haven’t played the game for 6+ months, and I agree it’s difficult to get back into, at least for high level team queues. I just don’t think something like this deserves programming time. In the amount of time it takes them to write detailed ingame tutorials, the meta will have shifted and the subtleties of the game will have changed. That’s why it deserves a text post.
I’m not saying the information shouldn’t be readily available. I just don’t think this is the correct medium for it.
As far as basic information goes, any map specific objectives are listed ingame when you enter that map. Anything like “1 person per point to cap” can be reflected in the text in the tutorial. It doesn’t need to be any major feature, just a footnote in the patch notes.
There is. The first time you enter the Mists you’re sent to it. After you complete the tutorial, there is a scout that details all the features and NPCs in the Mists. It’s been in the game since beta.
Passing game roles like a bunker, etc are better done in a text post.
I mean something a little more involved than, “stand on points to win” and that 500 points is all you need. I mean real strategy so you don’t have to confirm that 2 people on a point is unnecessary or that someone will kill the treb on khylo, or whatever.
Or it could be for a player like me who joined the mists for the first time in August 2012 and didn’t play a tpvp match until last month.
I haven’t played the game for 6+ months, and I agree it’s difficult to get back into, at least for high level team queues. I just don’t think something like this deserves programming time. In the amount of time it takes them to write detailed ingame tutorials, the meta will have shifted and the subtleties of the game will have changed. That’s why it deserves a text post.
I’m not saying the information shouldn’t be readily available. I just don’t think this is the correct medium for it.
As far as basic information goes, any map specific objectives are listed ingame when you enter that map. Anything like “1 person per point to cap” can be reflected in the text in the tutorial. It doesn’t need to be any major feature, just a footnote in the patch notes.
Most people don’t read much, which is why I would suggest another medium. And I have no doubts that metas would change but there will always be some things like bunkers, decapping vs capturing, whatever.
Educating the players will improve the experience and when the experience improves Anet and the players get what they want. I would also doubt that they spend the time on it but frankly I see it as necessary.