Critical few balance tweaks

Critical few balance tweaks

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Posted by: Chokolata.1870

Chokolata.1870

Just wanted to post the critical few balance tweaks that need to happen in order to tone down the agreed upon over performing things in the game at the moment, or slightly up certain things to open new avenues of play.

Warrior:
- fast hands made baseline

Ranger:
- bristleback F2 damage reduced by 25-33% (by reducing the number of attacks from 20 to 15 as stated in the tooltip)

Necromancer/Reaper:
- chill damage reduced by 33%
- chill duration reduced by a tad, possibly Cold shoulder bonus reduced or removed
- match reaper shroud CDs to death shroud CDs
Engineer/Scrapper:
- rapid regeneration values reduced by 50%, scaling from healing power increased to compensate
- damage coefficients tweaked on hammer to bring it in line with other melee sets of other classes

Guardian/Dragon hunter:
- DH virtue CDs increased to match core Guardian virtue CDs
- true shot CD increased to 6 seconds

While there are other issues these are the biggest currently, in my opinion and in the opinion of a lot of players posting on this forum..

Thoughts?

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Posted by: PowerBottom.5796

PowerBottom.5796

pretty much spot on! Maybe the numbers are a bit big for hotfixes, 20% reductions might be enough for starters in terms of DPS decrease of chill and pet-F2’s.

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Posted by: Buran.3796

Buran.3796

Guardian/Dragon hunter:
- DH virtue CDs increased to match core Guardian virtue CDs
- true shot CD increased to 6 seconds

While there are other issues these are the biggest currently, in my opinion and in the opinion of a lot of players posting on this forum..

Thoughts?

My thoughts: Guardian/Dragon Hunter became useless in high level gameplay since the Heart of Thorns release, with 0 of 80 players in the Pro League using this class after the second week of the competition (outside that first joke match in the 5th week against Rank 55 Dragons in which the troll team using Thief + Warrior + Guardian got rolfstomped 0-500). Things didn’t gett better for the poor Guardian/Dragon Hunter after the Jan 26th patch (nerfs in cc, no improvements in neither core Guard or DH) so seems that will remain useless in competitive teamplay for another 3 months (the whole second Pro League).

Prove me wrong, but the troubles in the forums with True Shot have the same origin as the ones with the traps: this is essentially a “learn to play” problem and mostly unavoidable (is not possible to balance the game to players who refuse to learn to play) no matter the changes you make.

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Posted by: Chokolata.1870

Chokolata.1870

DH was made useless by the bunkers in season 1 due to all the damage mitigation and reflects. I think we will at least see some guardians in season 2 ESL. Also, DH virtues are better then core virtues by the Nth degree. Shorter CDs, far more utility. I mean, the F2 heals you for about 4k on a 25s CD.

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Posted by: Erzian.5218

Erzian.5218

Yes, please nerf a class that is bad in pve and pvp even further. Makes sense. The only class that dh can beat in 1v1 is thief (warrior perhaps but idk if warrior has a tpvp relevant build now and beating a class that nobody plays is not particularly useful) and in teamfight situations it is even easier to focus down than necromancer/reaper.

(edited by Erzian.5218)

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Posted by: Burtnik.5218

Burtnik.5218

DH was made useless by the bunkers in season 1 due to all the damage mitigation and reflects. I think we will at least see some guardians in season 2 ESL. Also, DH virtues are better then core virtues by the Nth degree. Shorter CDs, far more utility. I mean, the F2 heals you for about 4k on a 25s CD.

And often interrupted due to the amount of cc this game has.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Exedore.6320

Exedore.6320

Making Fast Hands baseline is a bit too hard to do before the start of the season. The rest is spot-on.

Kirrena Rosenkreutz

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Posted by: Valkyriez.6578

Valkyriez.6578

I’d meet you in the middle for True Shot, 5 sec cd maybe but the F1-F3 abilities are fine.

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Posted by: Chokolata.1870

Chokolata.1870

I feel that Discipline is good enough to stand on its own without fast hands, but fast hands make it pretty much mandatory. Making fast hands baseline would open up so many build options imho.

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Posted by: Josa.5067

Josa.5067

Engineer/Scrapper:
- rapid regeneration values reduced by 50%, scaling from healing power increased to compensate
- damage coefficients tweaked on hammer to bring it in line with other melee sets of other classes

Im fine with the rapid regen part, but if you want to balance the hammer the same way other classes weapons are balanced, you would have to give engineers weapon swap.

(edited by Josa.5067)

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Posted by: Burtnik.5218

Burtnik.5218

Engineer/Scrapper:
- rapid regeneration values reduced by 50%, scaling from healing power increased to compensate
- damage coefficients tweaked on hammer to bring it in line with other melee sets of other classes

Im fine with the rapid regen part, but if you want to balance the hammer the same way other classes weapons are balanced, you would have to give engineers weapon swap.

And kits to other classes as well along with toolbelt (not every class has f1-5)

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Josa.5067

Josa.5067

And kits to other classes as well along with toolbelt (not every class has f1-5)

Engineers are supposed to be able to play without kits, and other classes have F1-F4 abilities.

For example:

Chrono F1-F5
Tempest F1-F4 (2 times all of them though)
Necromancer F1 (But you get entirely new weapon skills from it so its basically 6 skills)
Guardian F1-F3

Not to mention that engineers have to sometimes take a bad utility skill just to get a good toolbelt skill (Like with Elixir X…)

(edited by Josa.5067)