Crowd Control got out of of hand
Control is one of the three branches of the ANet Holy Trinity, so I think there should be a good amount of it. Instead, I think buff the underused Support branch in order to balance the game out.
Control doesn’t make the game less interesting, in my opinion.
You can be incredibly opportunistic with your control skills and make comebacks and plays.
If you remove or dampen CCs, classes that have fewer stunbreaks and classes that have fewer controls but more damage options will be indirectly buffed.
It would be even more of a spamfest than before, I think, because everyone’s going to attempt to burst down the other team faster.
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
Control is a crucial part of the game, but I think as it currently is soft CC (cripples, chill, weakness, blind) is very underpowered compared to hard CC (knockbacks/knockdowns, immobilise, fear, stun, daze).
I personally prefer that there was more soft CC and less hard CC in the game, for two reasons:
1. it’s less frustrating to play against, because even when you’re chilled, blinded, and out of endurance, you still have control of your character and can do something to save yourself. When you are locked down by fears or knockbacks continuously, you lose control of your character for extended periods of time, you have two choices: disengage (and only a very few skills in the game let you break stun and safely get out of combat), or take your hands off the keyboard and wait till you die. It’s not a tactically interesting choice, and it’s frustrating to be at the receiving end of it.
2. Soft CC usually only shuts down part of your abilities. The only exception is weakness which slightly debuffs both your offence and your defence. It’s therefore more important that you choose when to use it, giving the player more tactical choice and decisions to make. Conversely, because it doesn’t shut you down completely, the player on the receiving end has a choice between blowing a cleanse, or just sucking up the debuff and using a different part of their toolset. It’s more interesting to play both with and against soft CC, and, unlike being stunlocked, doesn’t “take your hands off the keyboard” for extended periods of time.